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I think if upgrades were for all towers of a specific type, or if the towers just remained after reset, this would feel more incremental. The different enemy and tower colours are a cool mechanic that I think would work well with more incremental features too, e.g. different upgrades for each colour currency and different achievements for enemy types.

All solid ideas indeed, there's a lot of room to improve on the upgrades and mechanics. I'd like to especially expand on the color mechanic more. Hopefully I can start doing some updates to this in the following month. Thanks for playing!