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A jam submission

THESE ROBOTS HATE EACH OTHERView game page

Two robot foes must share an energy source to solve dangerous platforming puzzles.
Submitted by Ecore — 1 hour, 38 minutes before the deadline
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THESE ROBOTS HATE EACH OTHER's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#14283.3963.396
Presentation#15653.2263.226
Overall#21792.9502.950
Fun#34712.2262.226

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The robots share an energy resource, and their abilities are focused on connecting and disconnecting the bots to solve platforming puzzles. There's also a cheesy story about the two bots being joined together, but it's bonkers and a bit convoluted.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
Submitted

You have a great idea, and good presentation especially with the banter between the two bots, but the finickness of the energy loss while moving is too high.  The game felt like it needed absolutely precise moments for everything to get through each level, and given the number of keys to press in quick succession it got frustrating way too quickly.

Developer

Energy loss issue is entirely because of an oversight by me, I put the movement energy loss in Unity's Update function, so it's tied to framerate...and you're also a game dev, so you can probably understand the issue from there. XD In-Engine every level was precisely designed to end a perfect run with 10 energy...woops!

Submitted

Hmm...this is one of the more unique entries I have played thus far and I like how you explored both the what it means to be joined together and what happens when that link is broken and that's great! It is challenging to control both robots and remember what abilities are available when by themselves or together. Not quite sure how to help with this process since I only made it like level 3 or 4 so I don't know if this would work but perhaps allowing me to switch between the two so that I don't have to remember to sets of control schemes and simply disabling certain abilities based on whom I'm controlling and whether we are joined together or not might be an approach that can help people like me. :D Nice idea! :)

Developer

A lot of the other games that ran with a similar idea also implemented player-switching, and a lot of players seem to like it, so I've made a mental note of the idea for next time. Player switching wouldn't work with this game, one of the levels absolutely relies on controlling both bots at once, but that's just a lesson about level design for next time. Thanks for the great feedback!

Submitted

Very interesting concept! Definitely was melting my brain to get used to the controls. Rules and goals weren't super clear but started to figure it out. Good job!

Developer

:)

Submitted(+1)

the gameconcept is good. The music and aduio in general is great, and putting a story in a jam-game is quite speciall (With voicelines too!). But the difficulity makes me wanna commit robot murder.

Developer

Silly human, robots can't be murdered, they're just metal zombies!

Submitted

Wow that's a really neat mechanic, very tricky! The game was pretty unforgiving haha. Would have loved to have had a 'level skip' button in order to try the later levels myself, but the walkthrough helped too!

Submitted(+1)

OH! I also forgot to say, very impressed by all the voice acting!!! That's no small effort and adds a lot of polish!

Developer(+1)

Skipping levels is the first thing I'm coding when I make my next 48 hour game, after playing like 100 other game jam games this week I finally understand how great of a tool it is. Great suggestion! Glad you found the walkthrough helpful too.

Submitted

i love robots so much

Developer

If robots had hearts, I'm sure they'd love you too!

Submitted

This is really solid and voiveover for a jam game is incredibly ambicious, the controls were a bit tough to grasp, especially the shooting controls. Sometimes it would spend the energy but the shot wouldn't fire. Overall it's still a very impressive accomplishment, congrats!!.

Developer

I was a little confused about your energy problem, so I went back to check the controls. Turns out if you press SPACE before pressing J or U the shot doesn't fire but it still uses energy. Interesting bug, surprised nobody has pointed it out yet, I'll be sure to revise the code after the jam.

Submitted

We can definitely see the amount of work you put through in this game. Particles and voices are really nice :)

Developer

:)

Submitted

This was a really ambitious game, kudos on doing so much in so little time. I'm with chtulhuist on the controls - it was more the positioning for me as well. Seriously though, great job.

Developer(+1)

You're definitely right about the positioning, it's my first platformer and I couldn't figure out how to implement stuff like coyote time before the jam ended. Will be sure to add it to the next one.

Submitted

You didn't only manage to make a great puzzle game with some awesome graphics, but you also managed to incorperate a cute, pretty damn funny story as well! Great job!!

Developer

Glad you liked the story! 

Submitted

Although it is hard to grasp, this is actually well thought out. Awesome job with the visual and sound effects!

It's hard getting used to the controls but the idea was very original and it was well presented good job!

Submitted

Presentation is really up there. Everything from the website to the overall look/feel of the game is cohesive. Well done. The controls are a bit...odd, but after a while I got used to it. Not the most intuitive way to play but not so terrible I couldn't get by. I liked the brief story elements and how the bots interact with each other as you progress. That's neat. I think it would play much better if i had another player with me for sure.

Developer

If I expand on the game I'll look into adding multiplayer, great suggestion!

Submitted(+1)

Wow, for a solo project this is really solid one! 
And for controls - i think that there is not the controls, but the levels themselfs) I have no problems with controlling robots (once you understood, that this is just second wasd, there nothing really hard), but the timings and positioning was very hard for me, although, i'm not very expirienced platrforming gamer)
And I cant underestimate you effort! Visuals, audio, mechanics - all that is really good!)

Developer

Your praise is noted dude, much appreciated! The positioning is definitely in need of tweaking, I've mastered the controls after hours of playtesting, but I still have a hard time putting the flying bot in the right spot when you have to shoot the ball through the tiny holes. Probably needs to just shoot out of the robot directly and not from his hover foot, or the ball needs to be smaller, idk, I'll tweak it in a week.

Submitted (1 edit)

Huge props to you for doing story and voiceover during this game jam. Also with a super unique game concept.

Developer

Thanks friendo, glad you enjoyed my game as much as I enjoyed yours!

Submitted (1 edit)

The game is very good.  I tried a weird method for the second level, where I moved the smaller robot to a position below the platform and just above the orange cube. I use it as an overhead crane with a broken hook to move the larger robot to the destination. 

At that time I thought I was playing a rhythm game. :D

Developer

Love to hear how people creatively used the mechanics, puts a massive smile on my face! Thanks for playing!

Submitted

The voiceover and story is so good! I love the idea of the puzzles, but I /really/ struggled to execute on them because I couldn't grasp the controls. I think the hardest part was not being able to use the spacebar to jump on fat-bot.
Also, the energy system felt kind of random at times, even after I read the description on your page I still didn't quite get it in game, and trying to figure it out in game before that was a lost cause.

But other than the controls being kind of tough, this was a really excellent entry! Great job!

Developer

I appreciate you explaining the exact issues you had with the controls, it helps me to understand the specific section of the controls people are struggling with. Seems to me after the feedback on my game and my own issues with other submission's controls that a lot of the people playing these games are so used to the common controls of WASD for movement, SPACE to jump, etc., that their muscle memory makes it harder to adjust to all these funky control schemes that people come up with for their weird game jam mechanics.

I agree, I wanted to switch to a more exact energy system half way through but ran out of time. The energy system is also completely different inside the Unity editor, I think my mistake was putting the counter in the Update function, because when I played in-engine a perfect level ended with ~10 energy, and in the final build most levels end with ~45 energy even with a bunch of mistakes, making it almost impossible to loose a level because of energy loss.

Submitted

The glow around the green stuff looks so good 

Developer

Thanks! It's really easy to do too if you're using Unity, just target postprocessing bloom to that specific color!

Submitted

I really like the idea of controlling multiple characters, as you can probably tell from our submission. We had originally toyed with the idea of controlling both simultaneously as you did here(I even initially imagined the player characters being robots too), but felt the puzzles we designed were easier when only controlling one at a time. One thing I enjoy about game jams is looking through the other submissions and finding games that had similar ideas to the game I worked on, and how they interpreted that idea, and while the dual controls could definitely use some work, the core idea is solid and when you can get the controls to work properly, works well. Others have mentioned it, but I'll add that the music, art, and general aesthetic were also all great. Well done.

Developer

lol, I like that you mention thinking about using robots, the other submissions I've came across with similar gameplay mechanics also used robots. I guess there's some innate human association with connecting stuff and robots! 

Submitted

Very cute atmosphere and amazing voice over! The game is easy to pick up and addicting. My only criticism is that I wish they didn't hate each other :(

Developer(+1)

They come to like each other in the end, turns out being trapped in a magic energy cube together while solving challenging platforming puzzles is a great bonding experience. Glad you liked the game!

Viewing comments 30 to 11 of 30 · Next page · Last page