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Introduce yourself! Sticky

A topic by tesselode created Nov 30, 2015 Views: 139,865 Replies: 2,424
Viewing posts 21 to 40 of 1,415 · Next page · Previous page · First page · Last page
(+3)

Oh man forums! Hi all, I'm Berry!
I make strange games with Construct 2, doing just about everything but music. I'm participating in #1GAM though I'll probably stop after this year. I love participating in game jams too.
Right now I'm working on Visual Out, and recently released a demo for it.

In my free time I like drawing, painting, cooking, and bookbinding (though that gets expensive so it's a rare activity). I also tweet a bunch. =D

Admin(+8)

hey everybody! my name's natasha dawn, aka TRON MAXIMUM. i help administrate itch.io, handling stuff like quality / spam control, modding the forums of course, approving press applications... lots of fun stuff!

i'm the founder of alpha six productions, an artist collective here on itch.io that is currently working on our first major release, The Joylancer: Legendary Motor Knight! we're also working on lots of cool projects underground while we finish up Joylancer. it's available on Early Access right now, and we'll be announcing a final release date soon!

i'm also an experimental "vapor metal" musician; i write electronic metal compositions in FL Studio 10. i'm currently working on my fifth full length album under the TRON MAXIMUM moniker, but i have a huge collection of music on my Bandcamp.

you can find me managing the alpha six twitter at @_a6productions, or you can follow my main account at @TRONMAXIMUM -- my main is mostly for tweeting about music, retweeting culture & justice tweets, and occasionally bad jokes. if you're curious to see more about our games, you should definitely follow the a6 twitter instead :p

(+1)

Ohh neat, I remember looking at Joylancer while browsing itch.io, I really liked its aesthetics and the gameplay looked really fast-paced and kinetic. I wanna try it but there's a ton of stuff I wanna finish before getting around to new games.

(+1)

Joylancer looks EPIC! Will be following the project for sure!

(+2)

Hello folks, nice to see a new community building here!

My name is Bryan, from England, and I hark back to the 'old age' of gaming in the 1980's. I've recently started developing games again after a long break. I used to dabble in game development on the ZX Spectrum (BASIC stuff) and Atari ST era using STOS on the ST. Having found GameMaker a couple of months ago (and enjoying how it reminds me so much of PHP) I'm building my first game and it should be ready quite soon. I look forward to contributing to this website and supporting my fellow independent creators of anything and everything. I've plenty of projects planned so look forward to putting some on here.

If you'd like to follow my Twitter it is @onedovegames

Have a creative day!

(+2)

Hey All, I'm Ken from Canada. I'm a hobby developer now working mostly in Unity. My latest game is Left Lane Camper on Android, but I'm moving towards PC/Mac for the next.

You can find me on Twitter and check out my Android games here and my iOS games here.

Operating mostly as Rebaken Enterprises.

Cheers!

(+2)

'lo, I don't make any games, but this seems like a nice place.

(+2)

Greetings, I'm not much of a developer, even though I know how to program in Java and C# (For the most part). I find the amount of work and effort that goes into an art like game design is just far beyond my scope. So instead, I find games that I enjoy playing. I also do the YouTube thing. I'm always looking for cool games to show off, so don't be afraid to suggest your game on Twitter or on my channel, or just hit me up to talk about anything! I'm open to meeting new peeps, and am pretty happy to see this forum appear, having just been wondering where it was not even a week ago.

See ya'll in the wasteland!

(1 edit) (+3)

Hi everyone! You're all super interesting <'3

I'm Nathaniel (not Nathan or Nate!), a single developer with lots to do. I use Java, C# and Haxe mainly, with lua and ruby for scripting within those projects. I'm a pixel artist and composer on the side by necessity, though I do freelance music for other projects as well! I'm mainly a writer working on a few novels and fleshing out the worlds for those novels because writing is a joy~ I also voice act and perform in plays whenever the urge hits me, and I love to play my acoustic guitar. :3

I'm also currently working on too many projects right now. @_@

(+2)

Damn sounds like you do a bit of everything! I saw your pixel art elsewhere, do you have any of your music or works posted elsewhere? What kind of projects are you juggling?

(2 edits) (+1)

I do indeed! You do what you gotta do when you need stuff you can't afford, haha. As for my music, you can check it out here if you want.

I'm currently juggling finishing content for my roguelike and making a game that's sort of Hearthstone meets Advance Wars (and that's not to mention the 5 other projects on the backburner...). I'm also working on the soundtracks for two games not made by me, so that's always fun! <'3

(+1)

Fun fact: I always wanted to add a character named Nathaniel to one of my games. :D

(+2)

You should! It's like the best name! Probably.

(+3)

Hey everyone!

We're DevNAri (Dev and Ari, that is). A couple friends who make non-violent musical games.

Super pumped itch.io has a community section now!

(+2)

Hey all, I'm Craigory. I'm a game dev @Vg_Collective, producing the music for our games Steal My Artificial Heart and REV/ISION.
I've also done music for Verbum Dei, SK8 PUNXX 19XX INFINITY, and a few cassette tapes for Dropsy.

I'm currently making a game by myself called Lettuce Grow The Love Tree. Yes, it's as quirky as it sounds.


I like helping and meeting people, so feel free to drop me a message or add me on twitter.

(+3)

Hello everyone, I'm Wibowo and I want itch.io to rule the world :-D I'm an animator by trade and last year I made a game. Since then I've been slowly and steadily tinkering on a bunch of prototypes, something which hopefully can turn into a bigger, feasible project. Have a lovely day and nice to meet you all!

(+1)

The art in Shadowcrypt looks fantastic, nice work!

(+2)

Thank you! :-D

(+3)

Woohoo! I've been wanting a community/dev log/blog type system for a while on itch.io. Happy it has launched. =]

I'm Jonathan. I work full time, and have a family, so game dev is just a hobby for me. Something to hack on when I'm bored or feeling creative. I use snõwkit/luxe currently as it fits my style and comfort level perfectly.

(2 edits) (+2)

I'm Mark G, or Archangel Atom as I'm known on a few other sites.

I'm a game dev from North Yorkshire, a county in northern England. I'm currently studying game dev at college. My speciality is scrolling shooter games such as Project Plasma although I'm willing to experiment with other genres as well as I'm doing right now in one of my upcoming games which I hope to release as an open beta before the end of the year.

I am currently the sole member of one-man indie "studio" - Chaos Symbol.

I was brought to itch.io initially by the fact that it was a new platform and I figured "hey let's check this out." I was further attracted by the overall openness of the platform which you don't get with a lot of bigger platforms and decided to stay around simply because of that.

My primary game engine is GM:Studio however I'm also learning UDK and Flash at college and I hope to move onto those engines as well at some point.

Outside of game dev, I'm massively into mobile tech (mostly Android, but I do look at iOS-related stuff as well and I'm pretty much interested in ARM-based devices in general) and hope to develop more games for mobiles at some point (I've made Project Plasma Mobile, but that's a prototype and it turned out to be a disaster.)

I'm very active on Twitter. I don't tweet as much as I used to but I do keep track of what goes on. You can follow and contact me here: @ArchangelDPX

I also have a blog which I post mostly game dev stuff, but also a few personal things and I even put a few rants up if I need to get something off my chest which can be found here. (I'm pretty outspoken on certain matters, some game-related, some not.)

I'll probably get round to posting a full bio on my blog at some point, but for this forum post I'll keep things relatively brief.

EDIT: So much for keeping it "brief" lol.

(+2)

Hey! my name is Andy.

I'm a homebrew enthusiast, and I've been making some various stuff for the NES and Game Boy Color. I've also been working on tools and tutorials with the goal helping improve the process of developing for older consoles. In particular, I've been working on a music making program for the Game Boy called Bleep, which is a piano-roll style interface for composing chipmusic. I'm also writing a high-level assembly language compiler for homebrew, graphical conversion tools, and making a small book that intends to explain writing assembly for the Game Boy part-by-part. Mostly all of this is a hobby effort, I'd love to one day make a small game cartridge though. :>

Aside from the homebrew stuff, I also occasionally work on small desktop games, usually with something involving Lua, Python, or C++ in some capacity. I also like drawing cute things and pixel art. Let's be friends!

Oh wow, that sounds really cool. I've heard of lots of people composing on the Game Boy. What's it like? Was it hard to get started?

(1 edit) (+1)

Composing for the Game Boy is pretty tricky, but a few tools exist if you're into tracking software:

  • http://www.littlesounddj.com/lsd/ - LSDJ is a really popular music editor tool that's distributed as a .gb rom file, you can run it in an emulator or directly on hardware with a flash cart. Plenty of people use this to compose Game Boy songs and record stuff directly from the GB hardware. It's got a fairly steep learning curve, especially if you're not familiar with tracker interfaces, and partially because it tries to squeeze a lot of stuff into only a few buttons, but it's probably the popular option around for "authentic" Game Boy music. There's a lot of tutorials out there, and a fairly big community who use it.
  • http://jiggawatt.org/muzak/xpmck/ - XMPCK lets you compile MML files to play music on the GB, as well a bunch of other platforms like the Game Gear, Sega Master System, MSX, Turbografx16, NES, and so on.
  • https://rv6502.ca/wiki/index.php?title=Game_Boy_Tracker - Game Boy Tracker (also Paragon5 / Beyond) is a music tracker that was used by a lot of companies and used to be commercial. Haven't really tried it, but I guess Wayforward used this for Shantae on the GBC. I've heard mixed things from composer friends.
  • http://famitracker.com/ - Not Game Boy, but FamiTracker can be used to create NES/Famicom music. It's a very popular method for composing chipmusic, and it lets you make NES sound files (NSF) on Windows. The NES has some similarities to the GB, but isn't quite the same. In particular, the NES has 5 channels (pulse / pulse2 / triangle / noise / dpcm), whereas the GB has 4 channels (pulse / pulse 2 / 32-sample 4-bit wave / noise), and the GB has to rely heavily on hardware volume envelopes that are either a linear attack/decay. Also the NES DPCM and GB wave channel behave quite differently, and the quality (heh) of sampled sounds you can do on the NES aren't really possible on the GB.

As for writing my own tool Bleep, it's been pretty challenging. It's going to be something you can run directly on the GB, like LSDJ, but with more emphasis on better usability by newcomers, and I have plans to make it open-source when it's done. The interface side of things is probably the hardest aspect, since I want it to be both beginner-friendly and power-user friendly. Because Bleep runs on the GB hardware, maintaining the limited update and rendering time to do stuff plus all the graphical memory limitations make it tricky to present stuff in a way that's both usable and easy to calculate and display. and I've been learning a lot about how other music trackers work along the way. Assembly isn't easy to debug, but thankfully this isn't my first project. And there is really only one or two reliable references on the Game Boy hardware (The Pan Docs, and the Nintendo Game Boy Programming Manual which isn't really public). Also, BGB has been a lot of help with its breakpoints/exceptions on reading uninitialized memory / accessing stuff outside of vblank / etc. I don't really have much in the way of a devlog right now, just occasionally talk about it on Twitter (@eggboycolor), but might try doing something here if I can get back in the swing of stuff!

Wow, that sounds really complicated, haha. Certainly not for everyone! Thanks for taking the time to explain it. :3

(+1)

Hi I'm Ryan. I have made a couple of small games in game jams/strange weekends. I have used libGdx, XNA(when it was still alive), GameMaker, Unity, and many others. I am a programmer trying to work on bigger projects then what I have done in the past to have a portfolio of work worth mentioning. I have a degree in computer science and can write code in most popular languages as well as pick up new ones fairly quickly.

Can't draw to save my life though.

(+2)

Hi, I'm Jess, otherwise known as Trideka. I've yet to ever finish a game, but I do make and sell art assets. I'm an all around generalist, with skills in painting backgrounds, modeling, texturing, animating, and with some skill in programming. Been at it since I was a teenager (20 years ago!) and always striving to improve.

Hi, i'd like to look at including your assets in a project but I need to clarify a few things. Can you please provide me with an email address - my contact is jon.silvera@fuze.co.uk.

You can see more about the project here:

https://www.fuze.co.uk/nintendo-switch.html

Many thanks

Jon Silvera
FUZE Technologies Ltd

(+2)

Hi I'm (another!) Ben,

I just quit AAA development a few months ago to start my own solo indie adventure. And I'm traveling while doing it -- wandering around Southeast Asia with my girlfriend. We're only just a month in, but it's been a blast so far!

I hope my current project takes our full year of travel, but I just started when I quit my job, so it's still very early in development. It's a 1920s murder mystery with dialogue choices and randomization for replay-ability. More than that, I honestly don't know right now. Still prototyping writing, art, and gameplay! I hope to put up a devlog in a few months when the idea is more stable.

Glad to be part of starting the itch community with you guys. Cheers to good luck for everyone!

(+4)

Hello, I am SolarLune. I'm an indie developer, musician, artist, and some other stuff. I showcase my games, tutorials, and other creations on my YouTube channel, my SoundCloud page, as well as my Twitter page. I've released a couple of really tiny games here on Itch, though I really like the platform and hope to make even bigger games next.


How's it going?

Hey lune, happy to see you hear :) Love some of your SunVox tunes!

(+1)

Your pixel-art tutorials are great, thanks for making cool things!

(+2)

Hello everyone, my name is Mohammad from Dubai, UAE. I've been dabbling with game development on and off since I was 16 and only began getting stuff finished around 30. I work with a team call Zombie Camel Games, while my team is busy coding away our main game (I'm their artist and writer), I make story-focused games on my own as a programming exercise. I'm currently working on Roses Will Rise (http://asatiir.itch.io/roses-will-rise). a strategy RPG visual novel about 4 female prisoners of war trying to escape a dungeon.

I write and draw mostly, but I also have a background in Ren'Py, RPG Maker and Twine. Outside of game development, I do work for the local TV news channel (Dubai TV) as a realtime 3D graphic designer with a love for cooking in my spare time.

A pleasure to meet you all!

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