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Asatiir

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A member registered Oct 27, 2014 · View creator page →

Creator of

Recent community posts

I hope we don't disappoint

Thank you for getting back to me, I still didn't figure out how to get it to run on linux. I will try to figure it out within a few weeks once I get something out of the way. Thank you for your patience

hey, so I installed ubuntu on a virtual machine and I'm trying to figure out how to run the game on there. Just to check, do you by any chance have NW.js installed on your machine?

I Will look into it, unfortunately I don't have a machine that runs Linux so this may take a while

game is currently a work in progress, there is a demo coming up soon 

https://asatiir.itch.io/within-the-walls-a-text-adventure

https://asatiir.itch.io/cyberhold-prototype

https://asatiir.itch.io/roses-will-rise

https://asatiir.itch.io/cyberhold-prototype

This is a prototype I've made of a project a few friends and I tried making a while back, originally we wanted to make it on Unity but we were very inexperienced and I found it was pretty doable on RPG Maker using a combination of the MV3D plugin with a few others (listed in the game's credits). I still had some trouble with balancing enemies and some parts need more refinement, but I thought I'd worry about that when I rework it into a full game.

I've been interested in trying out the system before buying the source code, but the game doesn't seem to run on my side. I'm on windows 10 if that helps.

I'm making a kinetic novel version of a 1940s radio drama based on a Nathaniel Hawthorne short story called The Curse of the Mantle (the original short story version is titled Lady Eleanore's Mantle). I really liked the telling of the radio drama that I thought it would be good practice to turn it into a kinetic novel.

Story is about a Lady who becomes fixated over a cursed,  red,  mantle and how her life falls apart because of its curse. 

I was a little confused at first, but managed to win the second time, had a bit of a chuckle with some of the writing and some of the names - well done!

Thanks, man. Progress has been going slow due to the wallpaper, but will be back at it once I'm done with that wallpaper.

Updates to the game have been going slow since I have been busy finishing up the bonus wallpaper for my supporters, it is 78% done with only two more characters to finish.

Had an art stream for it just a few days ago, you can watch the speed paint version of it here:

Thank you!

Thank you!

Only updating since I have one more picture to add, World Game Expo is soon so I might as well push it out asap

Changes:

  • Added background: Firalda's Home

Game available here

Also available on the Google Play Store (older version)

Been a while since my last update, was distracted working on my nanoreno project even after nanoreno was over. Since Game Expo is near, I decided to get back to working on Roses since I'm trying to submit my game to their competition (which I have doubts it will qualify from the incomplete state the game is in). but I managed to add a few things in this update

Changes:

  • Added portrait - Firalda Shocked
  • Entire game reformatted for Ren'Py's latest format
  • "Changelog" button in main menu replaced with "support on patreon"
  • Different "temporary" main menu until I could figure out the new GUI better
  • "missing subtitle" bug fixed, but will need realignment in later update
  • Centered dialog text

I'm not sure if the new format broke anything if you're trying to update the game (I actually doubt it will update anyway since it's a completelty different project file), but as a safety precaution I would recommend you delete the old game and install the new one in its stead. I will not be held responsible of any bugs or broken saves that will result from the update.

Game available here

Also available on the Google Play Store (older version)

Been a while since my last update, was distracted working on my nanoreno project even after nanoreno was over. Since Game Expo is near, I decided to get back to working on Roses since I'm trying to submit my game to their competition (which I have doubts it will qualify from the incomplete state the game is in). but I managed to add a few things in this update

Changes:

  • Added portrait - Firalda Shocked
  • Entire game reformatted for Ren'Py's latest format
  • "Changelog" button in main menu replaced with "support on patreon"
  • Different "temporary" main menu until I could figure out the new GUI better
  • "missing subtitle" bug fixed, but will need realignment in later update
  • Centered dialog text
I'm not sure if the new format broke anything if you're trying to update the game (I actually doubt it will update anyway since it's a completelty different project file), but as a safety precaution I would recommend you delete the old game and install the new one in its stead. I will not be held responsible of any bugs or broken saves that will result from the update.

Game available here

Also available on the Google Play Store (older version)

(1 edit)

I know I've been shifting the changelog a lot, but bear with me this will be the last time I do this, changelog will now be on the devlog forum in the official itch.io community but also on my Patreon page. Where besides that you can name your price on itch, you can also support Roses and my work for as low as $1 onward


edit: never mind, seems like I can just link posts here to there without issues.

Finally getting into the final art, I have animated and illustrated the first scene where Firalda's father is calling her. The animation might get a better touch up later, but for now I'm happy with how it looks like. The file is going to be smaller in future updates, I'm slowly converting all the imagery to webp to save on space and I didn't delete the old pictures just to be safe for now

Changes:

  • Final art on first scene done

Game available here

Also available on the Google Play Store (older version)

(1 edit)

You can now download over 400 PDFs of art books, courtesy of the Metropolitan Museum of Art:

http://www.openculture.com/2015/03/download-422-free-art-books-from-the-metropolitan-museum-of-art.html

thought this might be useful for artists here

I added kind of a "tutorial about how I do my art for the game on hexels here:https://itch.io/t/58735/tutorial-my-coloring-and-shading-method

(3 edits)

I made a poll yesterday, asking people if they would like to see how I draw things on hexels for Roses. Surprisingly, I got 5 out of 7 votes saying "yes". I'm using the part of the cutscene that I'm currently working on, it shows my method in its entirety. I don't see any reason in keeping this method from others, if someone finds use in this, they might possible find a quicker more effective way on how it works so that others may benefit from it.


(turned transparent to show placeholder sketch to show what I'm doing.)


It's no secret that I'm using layers in order to animate it (animation to be made later), but working layers makes it easy to focus on parts of the character's body from both the shape of the body and also help with shading. It is especially important with the I'm going for that is very heavy in shadows and contrasting bright colors.


Let's take a look at it with the grid on, I am using the smallest trixels option in hexels since they are very flexible and help making the angular drawing be what it is.

There are 4 elements I'm using here:

  • Lit Hexels (color)
  • Shaded Hexels (black)
  • Inner Outline (color)
  • Outer Outline (black)

You might be thinking those are just two but it's important separate them for my explanation. Please use the bottom picture as reference for the 4 elements I'm using.

Lit Hexels (color):

I usually start drawing the character's basic shape with the colors and then start using the shaded hexels. In this piece I started with black to draw the basic shape, then added the lit hexels onto side I want lit. Lit hexels are what you see the key lighting shines on, it's the main light in the picture.

Shaded hexels (black):

This is the most important element of this entire method, but also the most obscured since the backgrounds black also. The shaded hexels here are dependent on all the elements listed here to be what they are. A fill light would usually be used here to eliminate the shadow this are lights on, but is, and in this case also, not used for mood, leaving key light main source of light.

Inner Outline (color):

If you use hexels, you would know that the outline tool doesn't draw on the line of the shape, but on the inside and the outside of that line. This is a much more flexible solution than the former description as it gives you more options as you would come to realize in this post.

The inner outline acts more like a key light, to show an outline instead of losing the shape entirely to the shadows that the black background consist of. Showing where the shape of subject ends in the dark. it's on the inner side of the shape just so it ends seamlessly with the the lit hexels.



In some cases is doesn't necessarily need to be the same color as the lit hexels, but that depends of the lighting in the scene. I will illustrate that better once I draw a scene that shows that in a later post.

Outer Outline (black):

Like the shaded hexels, this particular outline goes invisible in the black background, but works as an outline in lit areas. The reason this outline exists is so the inner outline's color and the lit hexels don't lose shape or clash with other colors as there isn't much shading in this method beyond the pitch black shadows.


Let's take Firalda's hairband's knot as an example. The Outer outline is drawn around the parts of the knot that are on the foreground, and over the parts in the back, overlapping the bits in the back to show depth. Notice that the inner outline melds with the lit hexels and is tucked beneath the outer outline that overlaps it.


I drew an extra shape (right) to further explain my method.


As you see here, the outer outline is invisible once we turn on the black background, but the inner outline helps preserves the shape of the subject.


To further explain this method, I moved that shape on top of the knot. You can see that the outlines have perserved the shapes in their own respects both in dark and in color.


I probably didn't explain this method very well, but that's the reason why I posted this in Roses' community forum, this post is open to for discussion if anyone would like to contribute or ask quesions.

Hi all, it has been a while since my last update. This update isn't that big but now the intro is fully illustrated with placeholders that will be changed with finalized art through the next updates. I also fixed some of the code and the transitions that I seem to have overlooked since I've rewritten the script. They should mostly be fixed, otherwise I will fix them once I get to making placeholders/final art in that particular scene in the game.

Changes:

  • Intro fully illustrated with placeholders
  • Transitions got a little fix in the entire chapter
  • some script changes.

Game available here

Also available on the Google Play Store (older version)

(1 edit)

Hi all, it has been a while since my last update. This update isn't that big but now the intro is fully illustrated with placeholders that will be changed with finalized art through the next updates. I also fixed some of the code and the transitions that I seem to have overlooked since I've rewritten the script. They should mostly be fixed, otherwise I will fix them once I get to making placeholders/final art in that particular scene in the game.

Changes:

  • Intro fully illustrated with placeholders
  • Transitions got a little fix in the entire chapter
  • some script changes.

Game available here

Also available on the Google Play Store (older version)

Hello and a belated happy new year to all, it didn't occur to me that the last blog post would have been the last one of 2016. It was a good year for Roses Will Rise in many ways, my military training ended giving me more time to work on it, it was a great time to expose the game more to the Internet as some finalized art was done (namely the backgrounds), and I was able to put better, clearer milestones for myself to keep the game development going as compared to the year before. 2017, from what I see of the progress I've made so far is going to be a bigger year for the game and hopefully for more things going forward.

I am still working on the placeholders for the intro, as I am writing this post, I have exactly 3 more placeholders to sketch. I will post the next update once they're done with a few bug fixes here and there, and will later focus on working on the finalized art and animation of the intro, alongside starting on a proper UI for the game.

As many of have known for some time, I have been part of a team known as Zombie Camel Games. We haven't made much in terms of games due to our busy scheduling, and looking as how things are going I decided to go solo. There are no differences or drama regarding this, in fact the team gave me their blessing in this decision.

What that really means that I am working completely indepdently with my own schedule and everything. Initially my story-focused games were under a series I called "Asatiir's Tales", future games including Roses will Rise will now be made under that development name instead of Zombie Camel Games. Here's hoping this year I have it be where I want it to be.

Not much of an update with this version, added a few placeholders, some size fixes and the rest is more to help with the rest of the game past chapter 1.

Changes:

  • added new placeholder for the intro.

Game available here

Also available on the Google Play Store (older version)

(1 edit)

Not much of an update with this version, added a few placeholders, some size fixes and the rest is more to help with the rest of the game past chapter 1.

Changes:

  • added new placeholder for the intro.

Game available here

Also available on the Google Play Store (older version)

also I got this sweet fanart from pileobeans off twitter, S'Ouila braiding Firalda!



Hi all,

Progress with the placeholders for the intro are going well, just a few more and I'll be done with them. Seeing that things are moving I decided to update the main page with a more elaborate description of the game and included a list of what's in the game and what to expect in the short term and long term regarding updates and the content that will be in the game by the time it is complete. I'm still hoping I finish the first demo by May, though please keep in mind that there is always a possibility of that not happening in time.

Version 0.0.18:

I completely forgot I had this post here, I skipped a version in this thread, sorry about that. I mostly post in the game's own community here:

https://asatiir.itch.io/roses-will-rise/community

I found a gaping plot hole in and some very amateurish grammatical errors in the script. I sought out to fix these problems and ended up with a tidier script that I'm happy with, it may not look like much from the the player right now but the script is much shorter, with faster pacing and better writing than the previous.

I have also included a system I wanted to introduce later in the game, it is now a part of the first chapter which will help later once I have the battle system up and running. This system is akin to what you see in TellTale games and visual novels where your decisions play a factor in the story and unlocks certain quests and conversation options for you in the future. I explained into more detail in a previous post here.

The image transitions aren't 100% complete as I will be drawing new graphics for the game soon, these will be included once I have more art ready for the upcoming versions

Changes:

  • Complete script overhaul: shorter, less exposition, better paced with more interaction
  • Trust system: your decisions can change parts of the story and affects your party performance during battles (battle system set to be included in a later update).

Game available here

Also available on the Google Play Store (older version)

(1 edit)

Nearly three months since the last update? I don't know why it seemed longer, I had mentioned before that I found a gaping plot hole in and some very amateurish grammatical errors in the script. I sought out to fix these problems and ended up with a tidier script that I'm happy with, it may not look like much from the the player right now but the script is much shorter, with faster pacing and better writing than the previous.

I have also included a system I wanted to introduce later in the game, it is now a part of the first chapter which will help later once I have the battle system up and running. This system is akin to what you see in TellTale games and visual novels where your decisions play a factor in the story and unlocks certain quests and conversation options for you in the future. I explained into more detail in a previous post here.

The image transitions aren't 100% complete as I will be drawing new graphics for the game soon, these will be included once I have more art ready for the upcoming versions

Changes:

  • Complete script overhaul: shorter, less exposition, better paced with more interaction
  • Trust system: your decisions can change parts of the story and affects your party performance during battles (battle system set to be included in a later update).

Game available here

Also available on the Google Play Store (older version)

Hi all,

Just yesterday I finished putting the finalised script in the code and now adding the coding bits so I can start focusing on the art again. I'm doing it a method now where I scan through the portion of the script, to see what graphics I needed for each and every scene. There might be a few more backgrounds to draw as I mentioned on a past blog post, but I might reduce that number as I go.

As this point I'm worried that the game will be larger in size than I expected, but I shall worry about compression once the game is at a better stage to do that.

I am now working on a schedule, finishing certain tasks and goals on a schedule to finish the game and have time to relax. I started in the beginning of the week and hadn't missed a single task as of yet (woo!). I'm planning to have the first chapter of the game be done by the beginning of May, it's not a confirmed release date as of yet but is a goal. I might stop down the line to get the military service routine over early next year so I don't have to worry about it for the rest of the year, and participate in next year's NaNoReno (NaNoWriMo for visual novels, the game jam is on here on itch) some time in March or April.

Wish me luck! also my avatar competition is still on if anyone would like to have an avatar drawn for them, sample:

https://twitter.com/asatiir/status/794244917707100...

(2 edits)

Hello,

I'm pretty much done with the script and I am applying it to the code. As we speak, I am currently on the midway point of the first chapter without the code for the images and text effects to make the game presentable, but I'm expecting it to be done with this very soon. I reverted to an old version of Ren'py, here's hoping the I get the android version to work again.

If the android version works, players might have to sign up again to the alpha on the play store (which is just clicking a link) to have it downloadable on their devices. I somehow lost the original play store signature and the playstore is not allowing me to upload on the same page (sorry about that).

The relation system that I talked about previously was relatively easy to implement, now to complete it, I will have to finish up the battle system, and apply it in the game.

Today should be done with chapter 1.2, which is the midway mark of the chapter, the next few sections of the chapter are shorter so they won't take as long.


Unrelated but still good practice for me, I have an avatar giveaway on my twitter account, follow and retweet and you'll be in a draw for me to draw you an avatar to use freely, check out the following link:

https://twitter.com/asatiir/status/794244917707100160

(1 edit)

Hello!

Just last night, I managed to finish up the last part of the first chapter's rewrite. I am far from done with it, as I am now going to edit and proofread it before applying it to the code. And since I've split the chapter into four parts, I should easily be able see and list what are the sprites needed for every scene.

I will go back to drawing more backgrounds again since the rewrite added a few scenes that were not on the original script before. I can't exactly say how many more backgrounds, but they shouldn't be a lot.

If you want to see more on what needs to be made, check out the trello board as I will be going through my to do lists there.

https://trello.com/b/3bys0cFd/roses-will-rise

Some of the other things I'm planning to do is revert to an older version of Ren'py. As good as the latest versions are, I've had a hard time getting the Android SDK to work on them and latest version of Ren'py has a UI overhaul that messed up the battle system. Players will not notice any difference with the game, so reverting to the old version is just to make the development work a little easier for me.

Didn't want to leave this without an update, I've finished my 2 week military refresher and back into rewriting. I'm currently finishing up chapter 1.3, once that's done I'll have 1.4 left, proofreading, then applying the new script onto the code.

Some scenes might have changed and they might need new backgrounds, but yeah. This will be the last time I edit the script for a change like this.

I really like this

posting the inktober work here:


https://twitter.com/asatiir/status/782349431131758...



https://twitter.com/asatiir/status/782676232798363...

Hi all, I'm still busy rewriting from last time. As any rewrite, it is taking its time. having a bit of an update for you all.


Progress on the update:

The first chapter is divided into 4 acts excluding the intro (that I mentioned in a past post was changed), I've currently written down the first act and now halfway through act 2 from scratch. I've made some the scenes a little more interactive since I noticed that the cutscenes went a little long, hoping the interactivity would help with the long lulls.

Decisions:

The decisions here aren't a new idea in this rewrite, I was planning to introduce a little more better than the megline's room scene when Firalda was examining Megline's room to know more about the princess before meeting her. What is new though is that the way these decisions are structured, my original idea that certain decisions would unlock events later in the game and now decisions will do the following:

  • Depending on you decision, the other party members will either favor your decision or not appreciate it. There will be a message on the top corner of the screen letting you know what your effect your decision had.
  • Each of the main roses (except Firalda since she is the player in these scenarios) will have a meter to how they stand with you, it's a scale of three units, unfavorable, neutral, favorable. The affinity will not go beyond the three scale and will not accumulate, making it easier to to make up for any decision the player considers to be a mistake.
  • Where the unfavorable have a negative effect is in battle it will effect the turn speed for the characters in the party. Any character that disagrees with your decision will have their turn speeds halved and any character that favors it will have their turn speed doubled.
  • The turn speed effect will effect that character until their stance has changed before the next battle.

Here are some examples from the script to show some of the changes (please note that the script hasn't been proofread yet for any grammatical errors or misspellings, that will be done once the script is done):

seperated into different threads due to post limit.

Rewrite preview 1

Rewrite preview 2a

Rewrite preview 2b

again, some bits of the rewrite are subject to change later but I'll worry about that once the chapter is ready.

Discord:

I've set up a discord server for anyone interested to chat or like to see more minute details on the progress through the development of the game, everyone is welcome to join, just click this link (will require a discord account if you don't have one):

https://discord.gg/S9GekWA

Military Service (again):

anyone who had followed me since the beginning knows that this has been a part of the Roses development, I've finished my 9 months and now I'm called again. Thankfully it will only be 2 weeks and I'll be back at it in no time. So if any of you don't hear of any updates for the next two weeks you'll know why. I start on the 9th so, wish me

Inktober:

I am posting drawings for inktober on my Twitter and on my instagram accounts

Rewrite:

  • ???: S'Ouila's my name, what's yours, little mouse?
  • Firalda: Don't call me that, my name is Firalda.
  • ???(Thereaedi): Firalda? That's a Baltheranian name.
  • Firalda: ?!
  • S'Ouila: Goodness, Theri. You scared her out of her wits!
  • "Theri": My apologies, My name is Thereaedi. I couldn't help it.
  • Firalda: Why would it matter?
  • Thereaedi: We're no longer in Baltheran, this is Shanna.
  • Firalda: What?!
  • Thereaedi: I suppose they brought you here through that windowless carriage too.
  • Firalda: I didn't see anything in it yes.
  • Thereaedi: S'Ouila was found here.
  • Firalda: what?
  • S'Ouila: There's something in this castle, I felt it.
  • Firalda: …What in anything matters so much to have you be here? Please, don't answer that.
  • Firalda: Listen, I need to get out of here, have either of you tried to escape?
  • Thereaedi: … Get out? As in… escape?
  • S'Ouila: Even before they caught me, it was easier to get in that it is to get out.
  • S'Ouila: Now we have a dungeon to worry about before even considering getting out of here.
  • Thereaedi: We are never allowed these cells. There is no chance of escaping.
  • S'Ouila: Not to be the bringer of bad news, but with the wars going on out there it's much safer for us to be down here than out there.
  • S'Ouila: You would end up getting caught again.
  • Firalda: I was brought here by the general, he killed my father right in front of me.
  • Thereaedi: … I am sorry to hear that.
  • Firalda: This is why I need to get out of here, I can't stay here knowing my father's killer is roaming freely. I need to make him pay.
  • S'Ouila: Zarlarsha? How do you think you'll manage get that done? He is at least five times your size.
  • Firalda: I will find a way, my father taught me to fight. I just need to…
  • S'Ouila: Dearie, listen to me, I understand your anger, but you need to pick your fights.
  • Thereaedi: He won't be alone, this castle is overflown with guards.
  • Firalda: I don't care what happens to me, as long as I end him.
  • S'Ouila: Then what good would be of that?
  • Firalda: What?
  • S'Ouila: You'll risk yourself for what happened to your father, even if there's a possibility that your death will go in vain.
  • S'Ouila: If you're out for blood, I will help you. We will help you, but you need to calm down and think straight first.
  • Thereaedi: We?!
  • Firalda: You will help me?
  • S'Ouila: It's getting dull hexing the guards, a little revenge could be fun.
  • Firalda: Hex? Are you a witch?
  • S'Ouila: Now, sweet child, we just met. There are nicer things to call an acquaintance.
  • Firalda: What would I call you, all the stories they tell of your kind called you as such to scare children.
  • S'Ouila: Witch only makes me sound like an old woman with a wart on her nose.
  • Firalda: Well you're calling me 'sweet child' even when you don't sound that old.
  • S'Ouila: I'm a conjuror, I communicate and deal with the unspoken.
  • Firalda: What about you Thereaedi? You're awfully quiet.
  • Thereaedi: I'm sorry.
  • S'Ouila: Theri, I'm not leaving you here and you know it, if we manage to escape you'll be questioned here and who knows what they'll do to you.
  • Narrator: They were here longer than I have been, they seemed to have a sisterly bond.
  • Narrator: Thereaedi seemed troubled with something while S'Ouila was openly taking care of her, even when she was a few cells away.

Choice 1:

"Comfort Thereaedi"

  • Firalda: I wasn't expecting help from either of you, but know that I do wholeheartedly appreciate it.
  • Firalda: I understand that it troubles you, Thereaedi, I am very sorry.
  • Firalda: I'm sure all three of us are shaken by all that had happened to us, but I will make sure we all get out safely if you plan to help us.
  • On-Screen message: Thereaedi appreciated that.
  • On-Screen message: S'Ouila appreciated that.
  • Firalda: It may be troubling you for you, but we're not leaving you behind.
  • Thereaedi: Alright… I will try to help and burden either of you.
  • S'Ouila: Theri is a doctor by trade.
  • Firalda: Oh? Why didn't you say so?
  • Thereaedi: Please don't go breaking your arms and legs trying to escape, though I can mend them.
  • Narrator: I was hoping this would make me a part of this new found sisterhood.

Choice 2:

"Dismiss her weakness"

  • Firalda: You will need to cast your fears aside, any hesitation will be our undoing.
  • On-Screen message: Thereaedi did not appreciate that.
  • On-Screen message: S'Ouila did not appreciate that.
  • Thereaedi:
  • S'Ouila: Firalda! We said we'll help you, you don't need to pressure her in this!
  • Firalda: … I didn't mean to.
  • S'Ouila: If you want our help, we'll help but don't push your luck!
  • Narrator: I didn't know what I was thinking.
  • Firalda: I'm sorry.
  • S'Ouila: Don't repeat this ever again!
  • Thereaedi: Please stop fighting, I will try help as much as I can. I'm a doctor, that should be useful in case anything unfortunate happens.
  • Narrator: I made a fool of myself.
  • Thereaedi: What do you do, Firalda?
  • Firalda: I'm afraid that I'm not as interesting as either of you.
  • S'Ouila: Come now, you can't make this big of an entrance then tell us that you're a nobody.
  • Firalda: Well I am now, I was my father's apprentice. He was a blacksmith.
  • Firalda: I'm not the master he is… was.
  • All:
  • Firalda: Please, I don't want to dwell on this.
  • S'Ouila: You need to rest, sweet child. You travels have made you weary.
  • Firalda: Please stop calling me that.
  • Thereaedi: What happened to you is unfortunate, but you're a part of us now.
  • Firalda: I'll try.
  • [fade to black]
  • Firalda: Thank you.

Chapter 1.1 - Allies in Strange Places (excerpt):

Original:

  • Firalda: S'Ouila… That's not a name I'm familiar with...
  • S'Ouila: You're not of here, are you?
  • S'Ouila: Depends on where here is?
  • Firalda: Are you of Baltheran?
  • S'Ouila: Baltheran? Sweetheart, you're in Shanna.
  • Firalda: So I'm the outsider… The furthest I've been from home.
  • S'Ouila: Don't feel so down you're not the only Baltheranian here.
  • S'Ouila: Thereaedi! Introduce yourself!
  • Thereaedi: I heard you both, but didn't want to interrupt.
  • Thereaedi: Greetings, stranger. It's unfortunate that we were only able to meet in such a dreary place.
  • Firalda: The pleasure is all mine…
  • Firalda: Is that all of us?
  • S'Ouila: My, you're an inquisitive one. Yes, that is all of us. Theri there is a doctor while I'm a sigilist.
  • Firalda: A what?"
  • Thereaedi: A witch.
  • S'Ouila: Sigilist! 'Witch' makes me sound like those old women they warn children about when they misbehave.
  • Thereaedi: What do you do, Firalda?
  • Firalda: I'm afraid I'm not as interesting as you two are, I'm a blacksmith's apprentice.
  • Firalda: Listen, I don't plan to stay here for long. Have either of you tried to escape before? S'Ouila: Escape? Dear, are you alright in the head? Thereaedi: This dungeon is deep within the castle, the only few things between us and freedom are Vascur, Zarlarsha and the army that brought us here. Firalda: Vascur… That's Mildor's second in command, isn't he? S'Ouila: That's him, the one with the mask. Narrator: This had rooted my perspective closer to reality, my plans for revenge were far more complicated than I anticipated.
  • Firalda: So that makes two…
  • S'Ouila: Two?"
  • Firalda: I seek revenge ­ If I find Vascur, I find Mildor." Thereaedi: Firalda, I have no doubt that you're a sound and intelligent individual, but try to put things into perspective. Thereaedi: Vascur and his army are a mere fraction of what Mildor has, you would not stand a chance. Firalda: Mildor is responsible for my father's death. Firalda: I can't rest knowing my father's blood is on that tyrant's hands. Thereaedi: I'm sorry… S'Ouila: Sorry for your loss…
  • Thereaedi: It is unfortunate, but would your father want you to risk the life he gave you over what happened to him?"
  • Firalda: … I.
  • S'Ouila: Theri is right, and let's be realistic here, why don't we focus on getting out of here first before we get overly ambitious?"
  • Firalda: We? Did you just say… We?
  • S'Ouila: You thought you'll be escaping on your own? I'm getting bored of this place.
  • Thereaedi:I'll join too, you're not going to last long without a doctor tending to your scuffs and possible injuries on your way out.
  • S'Ouila: Then it's settled!" Guard: QUIT YOUR YAMMERING, LIGHTS OUT! Thereaedi: Let's get some sleep. Especially you, Firalda. S'Ouila: Yeah, you had quite a day today. Get some rest. Firalda: We'll talk more about this tomorrow. Firalda: Thank you, both of you."
  • [Fade to black]