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RCoriWithTheStory

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A member registered 2 years ago · View creator page →

Games

Recent community posts

itch.io community » Game Development · Created a new topic JyraWing

I made a shmup and called it JyraWing. There's a shield and your controllers probably work. It's also free. Here's the link

JyraWing

It's got good lighting. Not much lighting but where it is it really hits.

The common one I hear is to get YouTube lets players and Twitch streamers to play your game. Weather they like it or not, it gets attention.

I am coming to a point in my game where I really want someone to look at what I have and tell me if I have decent core gameplay. It's missing polish in terms of art, that I want to get contractors for, but I don't want to go ahead and do that until I feel like I am working with a solid foundation. Hell, i'd like to know if this works on other people's computers.

I know I can make a restricted release for a game, but should I go about getting playtesters?

Moving

I am glad "KOJIMA_GAME" is not related to "WATCH_DOGS". Excellent game

Hi I'm Ryan. I have made a couple of small games in game jams/strange weekends. I have used libGdx, XNA(when it was still alive), GameMaker, Unity, and many others. I am a programmer trying to work on bigger projects then what I have done in the past to have a portfolio of work worth mentioning. I have a degree in computer science and can write code in most popular languages as well as pick up new ones fairly quickly.

Can't draw to save my life though.

Thanks for the feedback. The fullscreen thing is a deliberate decision. I didn't want the game going fullscreen because that would either stretch out sprites or widen the player area and visibility. So if you select fullscreen it shrinks back to a window of the resolution that was chosen.

The half circle powerups let you speed up the ship using the toggle speed button. It would help to have some kind of "How to Play" section in game.

Auto fire never occurred to me but that's a pretty good idea. The player would lose precision but it's something they could use if they wanted as long as the auto fire rate wasn't inhumanly fast or something.

Thinking about getting the bullets to pulse a wider range of colors and faster to make them really stand out better.

Having warnings to indicate when things are coming from different parts of the screen is an interesting idea. It could make the game more playable and also open up some different encounter design.

Appreciate the response.