Yeah, unremovable wires are problem. Sorry, glorious people, I was really short on time. :)
And thanks! :)
@Local Minimum, absolutely fair points, thanks for your feedback. :)
Automaticly opening was in plans, though I've lost great amount of time trying to set up reading level data from files in HTML5 and this feature was simply cut. Just like removing wires without replacing blocks...
Thanks again. :)
Thank you all for your kind words. I'm very glad you found it interesting. :)
@BigRoyNL && @Kalonica, actually, this is my first game with interactive tutorial and not with some terrible "oh my god, are you really think, I'm going to read this? Are you expecting me to understand what I need to do after I read this" walls of text. I'm very happy that it's working well. :)
Sorry about the difficulty. One moment when I realised it's very hard, I even wanted to add YOU DIED screen. :D
My toolkit is pretty much the same all these years:
Yeeeeah, community can be such a turn-off in all the MOBAs and FPSes, I was talking about it on Twitter few days ago. Noob-shaming is awful, elitism is awful. What I like in LoL is that, thank to RiotLyte, toxicity is waaaay lower and punishing than in other MOBAs. Tribunal and reports are not useless and even semi-automatic. It gives me hope. :)
I, personally, spent the whole year playing in Coop vs AI mode. It just became too boring, I now literally know how to trick bot into trap and such, it's more interesting to play against humans, because, well, it's unpredictable and hard.
But, yeah, I wish toxicity was lower though... :c
'sup, everyone. I'm 0x0961h, half mystery number, half quantum demon. I'm a programmer and a pixel disaster. I'm not a game developer, it's just my code sometimes twists in a playable form and decide that it's cool to be a game. I love game jams, it's, like, the only time in my life when I make games and they are good, finished and even polished. You might even heard about my jam games or even saw my cool purple avatar in Twitter where I spend, like, 90% of my spare time. c: