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GiantEnemyLabs

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A member registered Feb 15, 2014 · View creator page →

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https://giantenemylabs.itch.io/asdad

Glad to hear that! Hope you enjoy the game.

(2 edits)

Hi!

I've only heard of resolution issues a couple of times and it was years ago. I thought they were fixed :(. Anyway, can you try ALT + ENTER to switch to windowed mode? That should (hopefully) be safer than the auto-detected full screen, and should allow you to get to the config menu where you can set the resolution.

Please let me know if that works for you.

https://giantenemylabs.itch.io/asdad

Joylancer looks EPIC! Will be following the project for sure!

Hi everyone!
I'm Elias from Giant Enemy Labs, a one-man game studio from Chile. I've been coding and making games pretty much since I got my hands on a computer as a child. I also do some art (pixel art mainly) and music. I worked in a local game company for a while but then decided to go indie. It's been 2.5 years since then.

I currently develop my games in MonkeyX, but I've also developed games in Basic, QB, C, C++, C#, Unity and Construct. Even asm, really! There's no such a thing as a language unsuitable for games!

My currently released project -which I'm still adding content to- is ASDAD: All-Stars Dungeons and Diamonds, and while it's currently on Steam it was first available here, on itch.io!

This community looks great and I'm looking forward to seeing more of you all! You can also follow me on twitter if you like! (@battlecoder for my personal account, @GiantEnemyLabs for the studio).

Dev on!