I'm Elias from Giant Enemy Labs, a one-man game studio from Chile. I've been coding and making games pretty much since I got my hands on a computer as a child. I also do some art (pixel art mainly) and music. I worked in a local game company for a while but then decided to go indie. It's been 2.5 years since then.
I currently develop my games in MonkeyX, but I've also developed games in Basic, QB, C, C++, C#, Unity and Construct. Even asm, really! There's no such a thing as a language unsuitable for games!