The 3D / pixel art mix works really well and makes the game stand apart. By looking at your gifs on the Discord I thought the game would play a bit differently, where the enemies would spawn in and you'd have to fish them out before the screen becomes filled with projectiles. I think the current system is also good, liked that you have the ability to choose where they will spawn (although it makes it easy to cheese the game). Game feeling is great, and the speed lines when moving are a small touch that goes a long way. The music is a bit annoying though. Overall a super-solid entry!
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Bullet Cove's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #44 | 4.157 | 4.157 |
Gameplay | #57 | 3.786 | 3.786 |
Art | #111 | 3.771 | 3.771 |
Sound | #254 | 2.800 | 2.800 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Really good concept, highly readable and with tight controls!
The game is addictive, interesting, and the idea of placing the turrets for each wave is really original.
The tutorial/main menu is a great element, as well as the visuals being 2D/3D.
My only complaints are that it's a shame there is only 3 wave, especially considering you had all the elements to make it random each X points (I suppose), and the music, (as the quick loop, in all honesty, can get quickly annoying).
Amazing jam entry!
really creative concept - though is "fishing a genre"? 😉 I'm joking of course. It works really well!
You know me, I want to see way more bullets, and maybe a little less health. If you were going to make it a full game (you should, I'd pay for it), you need your UI to be a lot cleaner. I didn't actually know I had health until the second play through! Yellow on green is not a good colour combo. Maybe try a big health bar, and tie it to the player's position. I hate UI in corners, nobody ever looks there!
but overall it's a great job. I love your style, man.
Pretty interesting concept. I love the way you got a pretty cool/unique look out of minimalistic art by mixing 2D and 3D!
Neat idea! Love the mechanics that, while simple, are addictive enough! Good job!
Neat game idea, i like that youre able to choose where to place turrets. I did find it hard as a colourblind person to tell the difference between the two fish so maybe the turret and points fish having different designs would have helped. Once i got the hang of how it worked tho it was great fun :)
Loved the fact that you get to choose your own spots for the "towers"! The gameplay felt very balanced and the art and telegraphing was great to. Excellent game!
Nice game! After my first round I didn't quite get how I should play - the bullets always seemed to get me... but well, i can place them myself. This strategy aspect kinda gives the game a third genre! Well done :)
Had an absolute blast with this one! Started to feel like a pro dodging bullets and catching fish, and I really liked that there was an element of strategy mixed in with how you caught the wave starting fish/jellies. Great work!
Honestly nothing to really criticize about, apart from that you'll occasionally get multiple points from one fish. (I assume it's a spawning issue) The colours are bright and attractive, movement is fluid, when you get hit you don't feel cheated as it's 100% your mistake, etc. Overall a very good experience, you've done well.
Curious as to why you created 3 lanes, rather than compete randomization?
Also had a little fun with the game files as seen below.
Thanks for playing man :).
Yes, if at all you get multiple points at once it is because the fish spawn at the same place.
As for not having complete randomisation, I felt that it would be easier for the player to get into the game if there were some pre-defined paths instead of having everything be random.
And that image is honestly kinda funny XD. Though I imagine the game would have taxed your CPU in this state XD
This game is siiiiick! Love the bullet hell plant fish strategie vibe. This was an amazing idea for a jam game.
Hey!
Really liked your entry, was really well made!
I enjoyed a lot how the bullets was in synch with the music...
In this entry, I would like to see a goal (amount of fishes, idk) to go for;
A small animation of the fish being fished would be nice;
Some improvement in the game UI...
Other than that, was a really well done game jam project!
Congratulations :D
Unpopular opinion, I guess: I liked the song lol. Fun game. Neat that you kinda chooses the difficulty by placing the enemies in different spots.
This was a real fun game! More nuanced than it first seems and a great genre mash up.
Awesome game! Absolutely loved it; it was really fun to play and the controls felt great. They art is pretty cool and the music is...something. The gameplay got me hooked, and it was awesome! You could definitely publish it as a finished game if there were more types of fish/enemies. Great job :)
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