Great job for your first jam, love the fact that you included a pause menu too, that always makes games feel so much better! Well done man!
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Bluns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #446 | 2.214 | 2.214 |
Sound | #462 | 1.857 | 1.857 |
Creativity | #529 | 2.143 | 2.143 |
Art | #578 | 1.714 | 1.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Awesome that you finished your game!
Nice shooting and aiming mechanics.
I would improve the movement, though. I would recommend practicing with different types of movement (using physics, scripting velocity or by translate, to name a few).
Good work and keep it going!
Same boat man, first game jam here too!
Big drifts XD but shooting and aiming was good!
Had to agree that the music is kinda hard on the ears.
But Good Job overall!
Big agree with others here in that it's a great first jam entry, congrats! Definitely make the UI a little bigger, I kept forgetting where it was up in the corner! And some change up to the music would be nice, but on the overall a competent entry, I'd be interested in playing more if you get the chance to update it after the jam ends. Nice work!
Great job for your first jam! There is still few problem but that really normal! The idea is good!
The UI is very small, and the physics is really hard to control. But Great job for your first game jam! Keep goind mate !
First of all congrats on you first game jam :D.Now my feedback would be that
-The music gets annoying over time
-Maybe adding some sound effects gives more feedback to player
-The UI is very small i think you have to select canvas-scale with screen size option.
-Movement is hard to control you should work on it.
Other than these i think you did a pretty good job :D GG
The controls took a second to get used to but ice skating around while trying to aim made for a fun experience. There wasn't any indication that the max ammo you could hold was 20, so I collected all the ammo without even looking at the number in the top left and didn't have enough to beat the bosses on level 2 lmao.
Hi there - really enjoyed and beat the whole thing!
My feedback would be :
- With the movement, it feels like you're on ice - really hard to stop, which is difficult for getting ammo etc. However, what if you learnt more into that and made it a feature - changing the aesthetics to match the ice / heavy object which struggles to slow mechanic
- Could the tutorial be selected from the main menu instead of walking us through it? Or a controls pop up which disappears
- Think ammo and boss health needs to be more obvious. What if ammo number is on the player and boss health is on the boss?
Hope you have time to rate and give feedback on our game, MaizeGunner. Thanks!
Cool, but there are some things that I would change: music gets annoying over time and art could be more polished. I feel like player should receive more feedback on his actions eg. enemies explode on death, some sound effects upon killing them etc.
The game doesn't look very appealing, but somehow I couldn't stop playing it!
Also make sure to check out my game!
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