The idea is very interesting. As written before, the controls are not intuitive, but the slingshot works very well. Don't like that you can't turn around if you jumped over the ebemy.
But music is awesome, really love it. Colors are pleasant.
Criteria | Rank | Score* | Raw Score |
Sound | #171 | 3.118 | 3.118 |
Creativity | #205 | 3.588 | 3.588 |
Art | #219 | 3.235 | 3.235 |
Gameplay | #370 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
I feel like this game could be so much more if you spend some time on it after the jam ! I know how hard it can be to put everything you want in 48 hours. Really promising concept ! Good job !
There really isn't enough feedback to help the player figure out what's going on, but this looks like an interseting concept, and the music and the art are really good !
Really liked the artwork, music, SFX and the slingshot mechanic. I didn't quite understand the fighting mechanic but overall a pretty good game. I included a playthrough of your game in my latest Video check it out.
Thanks for the feedback! Really didn't had time to put some UI on the battle that would make it more intuitive, the goal was to push the enemy out using the card that you hit. Every hit on nthe enemy raises the knockback, until it can not recover, like Smash bros, but I must admit, I set it pretty hard XD. I'll go for easy controls and intuitive gameplay on the next one. Btw I checked your video, Pretty good!
Overall controls are difficult at first, but it's really satisfying to finally hit the attack cards and destroy the enemy!
Leave a comment
Log in with itch.io to leave a comment.