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chilltado

100
Posts
2
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A member registered Oct 21, 2019 · View creator page →

Creator of

Recent community posts

Really nice concept! The indications of which way the force is pulling is kinda confusing at first as well as the intensity of it, which makes a lil hard to control, if that's intended, then is perfectly done!

Nice work!

Really interesting game! nice use of the limitation and concept! I felt like this is one of those which the mechanics are simple yet hard to master. Nice work!

Thank you for the kind words and for playing!

Thank you for playing and for the rating!

Nice concept and gameplay! I'm a sucker for action games so this one gets a plus XD

Genius! I always loved games like these and it just fits this jam! Awesome work!

Awesome concept and interpretation of the limitation! Of course the game need some adjustments but that goes for every jam game tho XD 

Really liked the aesthetic and concept!

A suggestion to improve the gameplay should be to go to the next buyer as soon as you get a order right, in order to reduce the player wait time

Other than that, nice work!

Awesome interpretation of the limitation and concept! This mechanic is so much fun, dang! Excellent work!

Thank you for playing and for the awesome feedback! I really didn't think the lava traps would be so broken haha, maybe I should  have not leveled up the damage of them XD

About the hitbox, I really should thought more throughly about them, all of them use the same collider size, which will be so wrong for the slime enemies. I'll try to fix all those problems after the jam is over.

Thank you for playing and for the feedback! I'll try to improve the hibox soon the jam is over

Thank you for playing and for the feedback! I totally agree that the hitbox should get some work as well

Thank you for playing and for the feedback! Nice XD! The hitbox issues at least added some difficulty to the game haha

Thank you for playing and for the feedback! The hitbox was really an issue that I did not feel while developing due to knowing how was done XD. All enemies share the same collider size, which is same as the Capsule and because of that, the fat sphere enemies just wont hit ;-;
I'll update it soon as the jam is over

Thank you for playing and for the feedback! My artistic side of the brain was not working right at the time XD, I'll try to update it once the jam is over

Thank you for playing and for the feedback! The hitbox for the enemies was all the same as the capsule, just the model changed, which I just realized that this was the problem all along haha XD

Thank you for playing and for the feedback! I'll definitely try to fix the hitboxes after the jam is over!

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Thank you for playing and for the feedback! Throughout the development I just did not think this through XD

My initial idea was to having the player be hit as well, Cylinder enemies to put off the fire traps and Sphere/Slime enemies to put off ice traps, but I was having some issues with how I done it and just removed at the end haha

Was fun to seeing you guys braking the design

Thank you for playing and for the feedback! Defintely the hitbox need a lot of work to get it right :D

Nice game, visuals were on point! after wave 8 gets really hard XD, not sure if is possible to go past it, but nice use of limitation! Great work!

Incredible! Everything from the concept to the presentation was really awesome. The controls were a bit floaty at first but you can get used to. Awesome work!

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Really nice game! I enjoyed the aesthetic and fast paciness of the gameplay! Nice work!

Really amazing use of limitation and concept! loved this one!

Sure! would love to test after some adjustments and the jam is over

Nice work nevertheless

Loved the concept and how the limitation was used! also visuals and the destroying effect were really nice!

Just one thing to point it out apart from @skeeeth, the slow mo seems to be working like a switch or even randomly, which make kinda easy to destroy the objects on time.

Nice and fun game! Good job!

Awesome game, interesting concept, nice art and gameplay! Nice work!

Such a nice and interesting concept! Felt the game pace a lil' bit slow, so maybe an update with a 2x time would be nice after the jam.

Also really liked the aesthetic! Nice work!

Loved it!

Nice concept and artstyle. Got the same bugs as everyone else, jumps being very irresponsive and getting stuck at the start. Nice work!

Interesting concept. Got kinda confused as I don't know what I'm selecting as power ups, but after some time it gets a little more fast paced.

Also, maybe the resolution settings were a lil' bit off, as the some elements got cropped up.

Maybe some more description on the controls and what are the powerups on the page would help other players as well.

Nice work!

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I loved this one! Nice and fun game! At the start got kinda lost figuring out the Quick switch slot system, also after I got the beam and wind power, I'm pretty sure that I'd skipped a whole lot of puzzles haha XD.


Really enjoyed how the shoot type and elements fusion were implemented! Awesome controls, puzzles and gameplay!

This game is really punishing. I don't know if it was a bug but my character was auto moving, which gave me a hard time controlling it. 

Really liked the aesthetic and the concept! Nice work! Felt a little lost at the start even reading the combinations (maybe being dyslexic kinda threw me off XD).

Also felt like the it could have some feedback on how much time it takes to nurture the crops to kinda plan ahead depending on how much time is remaining.

I don't know if there is something implemented about that, but maybe something to speed up the dialogue would be nice as well.

Really minor details, but nice game! Keep up the good work!

Nice game, awesome work! This had hooked me up for quite some time XD

Really liked the concept and gameplay! Sometimes it feels kinda floaty, maybe with some tweaks on how gravity affects the game would improve this feeling. Also a little punishing, but you can get by. Awesome Work!

Really enjoyed the vibe! Awesome work! Had to do a couple retries until I got the hang of the flick, also I'm still kinda confused on how the extra flick is given, seems kinda random while playing, Nice job!

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Really like the concept and how well the limitation was fit on it! The visuals are really nice as well. Awesome work! At some point I just forgot to use the arrow keys and was trying to speedrun it XD.

Really like the handdrawn visuals! Awesome work!

At first I was kinda lost with which game elements I could interact or not, maybe it just lacked some distinction or highlight on the movable assets, but at the same time they fit really well on the enviroment.

I really hope to see more levels after the Jam is over, this one is really fun! Keep up the good work!

Awesome Work! I really liked the concept and the visuals! I kinda got confused at some point, due to controls being a bit irresponsive and not getting to let down an item or interact with the mixer, so maybe adding some tips on the description would help other people in playing the game. Keep up the good work!

I really liked the game visuals! Awesome work! I think there's just a lack of some visual feedbacks, like when a character is hit or when a round has ended or started, but these are really minor details.

I must admit that I was kinda lost at the start, as the controls/buttons were not that clear, but after some seconds I got the hang of it, maybe making it more clear on the descriptions would help others as well.