Everything about the shot is really satisfying to use, shot speed, bounce, impact particles all help with this. Grabbing and shooting worked great but one small nitpick is diagonal speed is faster than orthogonal speed which feels weird. This usually happens if you are moving move speed amount in both horizontal and vertical leading to a sum movement vector of greater distance than the intended move speed in component directions. This is a small issue though, overall it's a good submission. Satisfying core gameplay mechanic with a gradual increase of difficulty in using that mechanic.
Play Radio Inactive
Radio Inactive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #17 | 3.632 | 3.632 |
Use of the Limitation | #36 | 3.421 | 3.421 |
Overall | #42 | 3.382 | 3.382 |
Concept | #42 | 3.526 | 3.526 |
Presentation | #60 | 2.947 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Romit "Seon" Banerjee
Software used
Unity, Photopea,
Use of the limitation
There are objects in the environment which spawn and can be moved and controlled by the player to hurt the enemy
Cookies eaten
I was fasting :(
Comments
Nice concept and gameplay! I'm a sucker for action games so this one gets a plus XD
Interesting gameplay and concept of grabbing objects and throwing it in order to deal damage's really good. However, the enemies are stacking at each other in the waves when spawning.
Cute little game with interesting mechanic
This was pretty fun! The eyes staring where your mouse is was a nice effect. Some more kinds of objects to throw would be cool. Well done!
Had fun with this, the only thing that annoyed me was that enemies offscreen could still shoot at you, and there's nothing you can really do about it
Otherwise I enjoyed the concept
Yes I beat all the levels and it was an action packed adventure indeed. I appreciate the variety of enemy weapons, wish I could use some of them but the limitation has to be met somehow. Barely managed to beat the final level with lots of them shooting at the same time. What made it easier is that you can block enemy shots with the stuff you hold which is quite nice. There is a small issue with the sounds where when many shotgun enemies fire at the same time, the sound is loud and starts clipping a bit. I don't know if that is intentional to intensify the atmosphere, but you can limit the number of instances of a certain sound playing at any time to prevent that. Also I think the wait time between waves could be a little shorter in my opinion.
The game is very fun overall. Good job on putting all this together. Very nice work!
The Resolution is a bit weird. The game mechanic is rich in potential and well demonstrated. Slightly polishing the Difficulty curve and monster appearance rhythm within a level may let the game have a better experience.
Good Job!
The combat is hilarious and satisfying, and when the guns got introduced the skill ceiling went waay up (a little too way up for me at least).
And personally I really love the art style, it feels very homemade.
I had a really great time with this one! I have to admit, any chemistry concepts present here are lost on me, but I had a ton of fun nonetheless. I didn't find any issues that haven't already been mentioned here. Like others have said, I'd love to play a more refined version of this - it's super addicting, and I'd be excited to see what other ideas you have for this concept. Great job!
Really fun game, with really fun concept, The idea of using Tritium and Deuterium as a source of fusion is very clever. The only issue I had with the game as a whole is that the display is a bit to big and sometimes my page went away due to the control scheme and me getting out of the play zone.
Will be playing more of this game after I review a couple more ;D
I love the core mechanic of this game, and with some more polish, I'd love to play a more developed version of this game! Very addictive, well done :D
I got really into this! The game is simple, but thanks to an impressive variety of enemies and the ability to block their shots with your own makeshift weapons makes for a tight and fun gameplay loop.
I almost made it to the end, but lost in the 3rd wave of the final level. The difficulty curve through the course of the game was good.
Although the graphics are simple, enemies and objects are clearly identifiable. Plus, you went the extra mile with little details like making your character's eyes follow your mouse! That was a nice touch.
If I had to make a suggestion, some of the sound effects could use a little tuning; some of them were much louder than others and were a little jarring at times.
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