The squishiness and graphics look cute, game has very clever puzzle design
Play game
Maze Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #8 | 3.808 | 3.808 |
Use of the Limitation | #9 | 4.033 | 4.033 |
Enjoyment | #14 | 3.667 | 3.667 |
Concept | #15 | 4.000 | 4.000 |
Presentation | #31 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me
Software used
Phaser, Labchirp, LMMS, libresprite, GIMP, Audiotonic
Use of the limitation
You control doors and wind to help the player navigate the maze. You don't control the player.
Cookies eaten
They weren't eaten this time D=
Comments
Very cool, i found shoving all the enemy dudes in a single room especially entertaining.
I really liked this game because, unlike other popular jam games, you focus on the gameplay and not on the useless visual, but the theme of jam itself is not disclosed. If games win in which there is nothing but a beautiful picture, I will be disappointed.
Good use of limitation, it almost feels like I'm playing one of those old tilt roller ball games. Visuals are great from the fancy background to the consistent theme to the little idle animations that make the game feel more alive. Audio is solid, good feedback. I really loved it when it felt analytic and puzzely but the things that were more based on reaction time than planning were sometimes frustrating. The main example of this is enemies that are off screen. Certain gates I would open up and go down a path that I could not have known before would contain an enemy. Also, I think I'd prefer having fewer lives but maintaining progress throughout the 20 levels rather than starting all over. Game was fun though, I restarted despite being knocked back to the beginning a few times because I really liked the aesthetic and it was pretty satisfying to blow around the enemies.
I really like the concept for this game, and the wind blowing mechanic felt like the perfect added twist. There is a lot of potential for some awesome puzzles with this idea. I do think you need to make it a design rule not to have enemies that can attack you before you have a chance to interact. Overall, great job!
Super fun! felt a bit challenging, but overall good, good use of limitation, and i loved the fact that the levels were random!
Really fun and challenging! Also very appealing look/feel, great job! :3
Check out my live review at https://www.twitch.tv/scalphamission
Very cool concept, but really needs a bigger field of view. Some levels need planning, but don't allow for it because of the fov. Otherwise great game.
Great concept, great execution. 20 levels? How did you find the time to make so many?
I love the visuals and the audio gives the game a good vibe.
My only criticism is that it became hard to solve the larger puzzles when I couldn't see the whole thing on one screen. I'd open a door to an enemy without realizing.
Thank you very much! Glad you enjoyed it! The levels are procedurally generated using a maze generation algorithm so it wasn't that difficult making it 20 levels =D
And yeah It didn't come to my attention that visibility in the larger levels would be a problem since I didn't get to test the game that much to be honest. Would have been very easy to implement dynamic camera zoom.
Thanks again for playing and for the feedback!
Great concept, great execution. 20 levels? How did you find the time to make so many?
I love the visuals and the audio gives the game a good vibe.
My only criticism is that it became hard to solve the larger puzzles when I couldn't see the whole thing on one screen. I'd open a door to an enemy without realizing.
This is a great concept man, I love. In general I'm a big fan of mazes and you gave me part of an answer to the question how to make mazes great again.
Great job! Wind mechanic feels like real wind, make me feeling late night vibe with a cup of coffee and the storm out of the window. Gameplay really simple and I enjoyed it, but level design not so great (because of the random level generation, I think?..), sometimes you just can't get through the level without getting hit, and if you take somehow a random damage before it, you will lose.
Anyway, game feels good, interesting desing. Good work!
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