Good use of limitation, it almost feels like I'm playing one of those old tilt roller ball games. Visuals are great from the fancy background to the consistent theme to the little idle animations that make the game feel more alive. Audio is solid, good feedback. I really loved it when it felt analytic and puzzely but the things that were more based on reaction time than planning were sometimes frustrating. The main example of this is enemies that are off screen. Certain gates I would open up and go down a path that I could not have known before would contain an enemy. Also, I think I'd prefer having fewer lives but maintaining progress throughout the 20 levels rather than starting all over. Game was fun though, I restarted despite being knocked back to the beginning a few times because I really liked the aesthetic and it was pretty satisfying to blow around the enemies.