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Station 16's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #23 | 3.429 | 3.429 |
Presentation | #29 | 3.571 | 3.571 |
Overall | #32 | 3.482 | 3.482 |
Use of the Limitation | #35 | 3.429 | 3.429 |
Concept | #43 | 3.500 | 3.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity Engine, Asset Pakets (named in Game Description)
Use of the limitation
UI is totally spatial, means, that it fits into the environment. Also, your game elements are main part of the environment.
Cookies eaten
0
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Comments
cool game! sorry, i was a bit to late to rate it.
I feel like there's potential here, perhaps giving more urgency to spin the rotating things would be good, i tried to work over these as fast as possible and it got hectic and fun that way, but it feels a lot like you can take your own time.
I like the fusing mechanic, maybe if you had the objective to combine different ones while having a "mission queue" like have one that demands red/orange/red in a particular order with a specific timing before it expires could be nice, like overcooked!
Really interesting and addictive game! The factory setting was a great choice, and the music was awesome too (kind of reminded me of the first Portal soundtrack a bit). I did notice the issues where the ball would fall out of the wheel without me pressing anything, but the random element was actually more fun than frustrating. Awesome work!
The feeling of a factory is really good, I really liked how the menu was sort of integrated into the environment. I enjoyed trying to set up a full build of jewels ready to score a full combo but my jewel holders tended to drift such that the jewel would fall off the edge instead of being locked in. I think you should either go with this squishy drift and make it a bit wilder like peggle or pinball or if you're going for more of a puzzle game combo building thing make it more precise to the behavior is predictable and consistent. The visuals are good and contribute to the immersion, along with the funny on-brand game description employee briefing.
The game feeling's great, but there's some random issues I've encountered with (that's my honest and truly subjective opinion):
1. I'm assuming game's fully physics build, but the moment when you're in rush, and because of velocity some gems just randomly decided to jump off the wheel. And that's ANNOYING as hell;
2. Jewels can stack on the wheels which's also really annoying for me;
Graphics great, feels like horror game to be honest. When I'd lost the game (what's really hard god I don't know how to lose this game not intentionally) I was like stand steel for 10 seconds, begging for some screamers. The game's great overall, good job
This was really addicted and it managed to keep me involved for a long time. Loved the art, music and overall ambience of a job in a dystopian world. Great work!!
So this was very interesting!! However there are scenarios where the gems just fall randomly, but I suspect that was intentional?
I would really suggest adding dividers between the receptacle to ensure gems fall and stay in the one they were pathing upon, as I had incidents where they would fall in the first one but have enough momentum to be stolen by the second one. This also triggered the first receptacle to purge the 2 gems it had.
Outside of that the game is quite enjoyable and relaxing. I will definitely come back to it every now and then as it was quite fun! Well done!
Really makes you feel like [EMPLOYEE].
Had fun, played for longer than I initially wanted to, haha.
This will be what jobs are in 100 years
Super simple and addictive. It says you're a musician programmer - I would have loved some music in it! I liked the fact that there was an element of patience that I needed, as the coloured balls wouldn't always do what I wanted them to. Not sure if that was present in the original but it was a nice touch.
If you did not find the music, than you have not explored the computer close enough :)
Ayyyy sorry ! That's awesome!! I stand corrected, the music is dope!
Great game, really fun to play and mess around cant believe it was made in 3 days with all the effects and stuff
The game doesn't seem to be uploaded
You tried exactly in that moment, where I uploaded a bugFix for a blocker bug xD
Game is up again.