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A jam submission

Maze RunnerView game page

Made for Mini Jam 133: Fusion | Control the Environment
Submitted by aerial301 — 7 hours, 26 minutes before the deadline
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Maze Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#83.8083.808
Use of the Limitation#94.0334.033
Enjoyment#143.6673.667
Concept#154.0004.000
Presentation#313.5333.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
me

Software used
Phaser, Labchirp, LMMS, libresprite, GIMP, Audiotonic

Use of the limitation
You control doors and wind to help the player navigate the maze. You don't control the player.

Cookies eaten
They weren't eaten this time D=

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted(+1)

Super fun! felt a bit challenging, but overall good, good use of limitation, and i loved the fact that the levels were random!

Submitted(+1)

also, like others have said, it is a bit hard to plan on some levels

Submitted(+1)

Really fun and challenging! Also very appealing look/feel, great job! :3

Submitted(+1)

Cool concept, but I did find it hard when the enemies got out of view

(+1)

Check out my live review at  https://www.twitch.tv/scalphamission

Submitted(+1)

Cool concept 

Submitted(+1)

Very cool concept, but really needs a bigger field of view. Some levels need planning, but don't allow for it because of the fov. Otherwise great game.

Submitted(+1)

Great concept, great execution. 20 levels? How did you find the time to make so many?

I love the visuals and the audio gives the game a good vibe.

My only criticism is that it became hard to solve the larger puzzles when I couldn't see the whole thing on one screen. I'd open a door to an enemy without realizing.

Developer(+1)

Thank you very much! Glad you enjoyed it! The levels are procedurally generated using a maze generation algorithm so it wasn't that difficult making it 20 levels =D

And yeah It didn't come to my attention that visibility in the larger levels would be a problem since I didn't get to test the game that much to be honest. Would have been very easy to implement dynamic camera zoom.

Thanks again for playing and for the feedback!

Submitted(+1)

Great concept, great execution. 20 levels? How did you find the time to make so many?

I love the visuals and the audio gives the game a good vibe.

My only criticism is that it became hard to solve the larger puzzles when I couldn't see the whole thing on one screen. I'd open a door to an enemy without realizing.

Submitted(+1)

This is a great concept man, I love. In general I'm a big fan of mazes and you gave me part of an answer to the question how to make mazes great again.

Submitted(+1)

Great idea and great execution! Had fun working out a strategy to beat the levels

Submitted(+1)

I really like the way you control the enemies! Congratulations on a great game! 

Submitted(+1)

Truly a unique concept. Enjoyed playing the game and loved the visuals especially the wind blowing!

Submitted (1 edit) (+1)

Great job! Wind mechanic feels like real wind, make me feeling late night vibe with a cup of coffee and the storm out of the window. Gameplay really simple and I enjoyed it, but level design not so great (because of the random level generation, I think?..), sometimes you just can't get through the level without getting hit, and if you take somehow a random damage before it, you will lose. 

Anyway, game feels good, interesting desing. Good work!

Submitted(+1)

Really liked the game, some levels were a bit unfair because either you couldn't fully see the layout or an enemy attacked you right at the start, but I still generally enjoyed the gameplay. It requires a bit more polish for a finished game but it's still a really good submission.

Submitted(+1)

Was confused at first, but after figuring it out this concept was cool! With a bit more polish and fine tuning this game has great potential, well done :D

Submitted(+1)

Nice game. Maybe controlls are a bit complicated

Well done!

Submitted(+1)

I forgot about the arrow keys for a bit, but I love the art style. Some of the levels feel kind of easy but I understand that's just from the procedural generation, which is quite impressive!

Submitted (1 edit) (+1)

thats pretty cool.

are the levels randomly generated, or are they just shuffled? i had one where an enemy spawned right on me and i got hit, i also had one where it was (at a glance) impossible to get through a gate without getting hit (even with the arrow keys thing), but that one could've just been me being not very skilled.

Developer(+1)

Thanks for playing! Yeah you got unlucky there with those levels. The mazes are procedurally generated. The algorithm is not very advanced so sometimes you will get bad spawn/enemy placement.

Submitted(+1)

Forgot to use the arrow keys, a tutorial would be a great addition to this game. Otherwise, amazing.

Submitted (1 edit) (+1)

Really like the concept and how well the limitation was fit on it! The visuals are really nice as well. Awesome work! At some point I just forgot to use the arrow keys and was trying to speedrun it XD.

Viewing comments 20 to 1 of 27 · Previous page · First page