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Combining Cumulus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #9 | 3.803 | 3.803 |
Enjoyment | #10 | 3.789 | 3.789 |
Presentation | #14 | 4.000 | 4.000 |
Use of the Limitation | #23 | 3.632 | 3.632 |
Concept | #25 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only one person worked on that game, and that would be me, DogeisCut!
Software used
I used Godot 4.0, it is my engine of choice. I just... can't stand Unity.
Use of the limitation
Well, I took "Control the Environment" literally, in that you control clouds to change the weather locally above flowers. Which were originally people, the idea started as you playing as a rain god to give people water, but I changed it to plants to better fit my game's style, which were all originally placeholder sprites, but then I fell in love with the style and kept it.
Cookies eaten
I ate 4 slices of pizza, a plate of pork dumplings, taquitos, and a sandwich all over the span of development, does that count?
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Comments
This game is so addictive I didn't even realise when I completed all the levels. The levels are simple and fun to solve. They might look difficult but they are can be done pretty intuitively. The art was great and overall game was very polished.
Really fun game
A perfect use of Jam's theme and limitation. The game looks very polished.
Amazing Game
fantastic game , the concept is good. I really enjoyed solving puzzles for plants
This is a good game: it teaches you how to play it by letting you play it. Of course, it's harder to pull off in some games than others, but this one does it well.
How do you do, fellow Godot enjoyer?
I like how the mechanics were gradually introduced so that you could get used to each before the next came into play. Super satisfying audio and visual cues. The clouds being able to combine and potentially over-water flowers was a nice touch. Overall, simple yet effective puzzle game. Cool music too.
Really fun game and I really liked the kind of isometric style. The puzzles got surprisingly complex for such simple mechanics, well done! Also I feel your Unity pain, Godot is my favorite as well.
xD i'm not a fan of puzzle games but i feel like this kept me playing to understand how the things worked it did feel satifying to clear each level
Visuals are good but quite messy on a big levels, interesting level design, feels chill when solve puzzles and making it to the end, good job man!
I really like your game and its concept, the level design is really cool and there's a good difficulty curve, well done!
Cool game! I like the core mechanic, and the puzzles were fun; + bonus points for a good name :D
that was a quite good puzzle game, i liked the puzzles where it was just kinda you showing off your mechanics, like the one where you just press down and the moving plates solve it for you
the puzzles were a good difficulty- challenging and rewarding while not being annoying
i appreciate the sweet sax at the end of each level, and i too cant stand unity
Pretty polished game! Simple and working :)
Thank you! :D
Very enjoyable entry! At first i thought it will be very simple but you found out a lot of interesting mechanics along the way, well done my friend ;)
Fun and well made. The art style is neat. I really enjoyed solving the puzzles and interacting with the different mechanics. Lots of easy/straightforward levels but it was quite good for a 3 days jam and definitely a better experience than getting stuck on some frustrating level.
Very nice stuff and good use of the limitation. Excellent work!
I'm glad you enjoyed it :)
I put some easier levels to hopefully teach some mechanics.