The 1.0.2 zip doesn't run out of the box, but did run when I renamed the "fusion_Data" folder to "TowerRogue_Data" maybe there's some issue in unity setup there. Having 3d animation and shadows, effects, and some degree of pathfinding is pretty cool for gamejam . I liked the merging of towers but would have appreciated some UI to tell me how many towers of what level would be needed to get to the next level, that was a bit unclear. Also the UI was a bit tiny on 4k monitor, i'd recommend using a canvas scaler set to scale on screen size for your game UI. Oh, also I loved the background music, it was great.
Play game
TowerRogueBuilder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #103 | 2.000 | 3.000 |
Concept | #113 | 2.167 | 3.250 |
Overall | #113 | 1.958 | 2.938 |
Use of the Limitation | #116 | 1.833 | 2.750 |
Presentation | #117 | 1.833 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
nasro
Software used
Unity
Use of the limitation
i merged turrets
Cookies eaten
2 cookies and 8 bars of chocolates and between 5-10 litres of coffee
Comments
Fun game! i feel if there were more sound effects, it would be awesome. Good job!
Hello developer! I really like concept of tower defencing game with merge system. But there's some issues I'd encountered with:
1. Simplistic graphics is good for your game, but recognizing where's tile and where's ground isn't quite obvious (will be brilliant idea to make them another color or something).
2. I ain't get how to merge turrels and there's no indication (I hope I didn't misscheck it 'cause I DUMB).
3. For tower defencing game, rounds started too fast, there's no pause for check enemies list or make a better defencing system with upgrades.
However, great idea! I hope you'll update the game so I can test the much better version of it!
Thank You for your feedback!! (my first ever x) milestone unlocked )
i will work on the 3stuff you just mentioned to be honest i haven't think about the ground color and the placeholders being hard to notice since i was the onlly one testing it i will see what look better either changing the color or making a shape for them to be noticed.
yeah about the turret i was working on implimenting a guid to show how to do it (you basically click a turret then click another one to sacrifice the 2nd one but i had too many bugs trying to impliment a cost for them so i was saving the work for the day after deadline
i haven't though about the rounds since they have fixed time but i guess it does make sence to give some time between the rounds
Thank you so much and i hope you will like the upgrades i will make today :3
Leave a comment
Log in with itch.io to leave a comment.