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A jam submission

TerraFuseView game page

Terraform the creatures of new earth's colonies by fusing biomes and destroying radiation to better their environment
Submitted by Myugii — 3 hours, 30 minutes before the deadline
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TerraFuse's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#154.0004.000
Use of the Limitation#193.6843.684
Overall#383.3953.395
Presentation#493.1583.158
Enjoyment#682.7372.737

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Myugii

Software used
Godot 4, Pixelorama

Use of the limitation
You move around blocks of land to terraform the surroundings.

Cookies eaten
none, but I had some lovely beef and broccoli.

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Comments

Submitted(+1)

Liked the art the mechanics. The block transfusion thing was a bit difficult for me to wrap my head around but I had fun.

Submitted(+1)

interesting take on the theme, the tutorial was nice, great game

Submitted (1 edit)

Very interesting game. It took me a bit to understand how the transformations worked but after I figured it out it was a blast. Maybe the transformations menu could have some text indicating what each of the 3 rows mean. Great job though!

Developer(+1)

Thank you, Definitely taking that idea for my update!

Submitted

Very well done! Rather easy to pick up and understand thanks to the tutorial (but leaves some mystery) and complex enough for a nice play!

Developer(+1)

Thank you! Glad you could understand this mess lol.

Submitted

I really think this needed a better tutorial or introduction, I don't understand why or how things change. The concept is solid but the execution was a bit lacking

Developer

Thank you for the feedback.

Submitted

pretty cool concept

Developer

Thank you!

Submitted

well made , I liked the concept .

Developer

Thank you!

Submitted

It's quite unclear how the mechanics, or transformations work exactly. but honestly that is purely a balancing issue.  Making a very simple tutorial to showcase how the lands interact would likely solve it. Otherwise, the presentation, the programming, the idea all are really solid. Well done! Will definitely follow in hopes this gets pushed further. 

Developer

Thank you, I definitely need to work out how I flesh out tutorials

Submitted

God damn there's some big brain time I can handle with. Made it to the end but I was so confused with that puzzle game. Thanks for your work, really good concept and well made graphics (except Recipe book, didn't like it, arrows almost match the book background so it's quite hard to navigate).

Developer

thanks for playing, I still have to practice mading good informational tutorials/guides for sure.

Submitted

I think this game is really cool, concept, mechanics, graphics. Yet for some reason I had a lot of trouble wrapping my head around how the mechanics work exactly. Even with the handy reference in the corner, I could not figure out level 2.

It's a shame there's no audio, but understandable.

Good game, I like the style a lot. It's decently polished as well, although a "return to main menu" option when you're in a level wouldn't hurt!

Developer

Thank you, basically its like in Minecraft when a dirt block (affected) is next to a grass or water block (effecter) it will turn into a grass block (result). 

In the reference book the top blocks are the "effecters", the middle ones are the "affected" blocks and the bottoms ones are the "results" (what the affected block turns into).

For level 2 you need to replace the water block between the two grass blocks with one of the stone blocks, then that same stone with one of the grass (turning the stone into sand since it's next to other sand blocks). Lastly replace the grass block not adjacent to water with the last stone block.

Hopefully that was understandable for I'm not very good at explaining things. Again Thanks for trying it out!

Submitted

Excellent use of the limitation, very well explaind in-game as well. (which is rare in Jam games)

Well done !

Developer

Thank you!

(+1)

nice

Submitted

I think the idea behind this is cool, but its pretty hard to tell what effect each block has on the adjacent ones. I think if you just had some kind of list the player could refrence, it would go a long way e.g. recipie book

Developer

Thank you. There is a recipe book, at the top right of every level. It's mentioned in the tutorial but I'm guessing since the "Solved" button pops up at the same time people might miss it.

Submitted

I feel so stupid now lmao

Developer

lol you're fine.

Submitted (1 edit)

this is the first game that i played that i give a 5 start to the concept but i dont like the game the reason is that its to complex to have a tutorial dat only tels you "click this to get more of this" so in the next jam plz focus more on the tutorial if you are going with this style of games

Developer

Thank you! I'm definitely still learning to make good tutorials especially since my last game didn't even have one, and I got chewed for it.