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BILLIAMS

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A member registered Mar 13, 2022 · View creator page →

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Definitely just a big mess lol, but I'm planning on making a short game based on the movement since it was personally one of the bits I enjoyed messing with the most, and its what people picked up on. 

Was super exhausted by the end so pretty much everything but the core player mechanics suffered :(

no worries brotha

tyty

I feel so stupid now lmao

ending made me lol

The boxes being able to rotate i think ruin the game because you cant support the player properly when controlling another box. Rotating with the player on top doesnt work/is too fiddly, so you have to resort to wierd phsyics to traverse obstacles. maybe thats the point but this wasnt communicated well so idk

If this is programmed from straight up just Javascript, its very impressive IMO. The game side I think needs some extra objectives or some indicators to see when things are going to respawn because it just feels very aimless and random atm (unless thats the point).

This feels like abstract art

I think the idea behind this is cool, but its pretty hard to tell what effect each block has on the adjacent ones. I think if you just had some kind of list the player could refrence, it would go a long way e.g. recipie book

I softlocked at the start, and the jump only works 40% of the time. Could definitely see the potiential, but was too annoying for me to continue :(

Turning into other enemies was cool, but wouldve been cooler if they had more unique effects rather than just bullet power and attack speeds or if you could turn into wierd objects in addition to regular enemies.  For a 1 man game this looked like you had alot to do 

Some bits got a bit annoying in 2nd level, but visually pretty sick. 

Putting food into a big witches cauldron was definitely the highlight 

Visually really cool and thought the droplet collision sounds were an awesome touch. I didn't get how the flick counter worked and the music resets when you fail which can get annoying if you fail like 3 times in a row (god gamers only)

This will be what jobs are in 100 years

Feels like an old arcade game and the music was super good

wow this game is really good probably the best game ever maybe idk haha 

Some of the block puzzles were a bit awkward because the character gravity is quite fast but puzzles were fun to figure out. The music got a bit annoying lol

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This game was hard to wrap my head around because it felt like chess but if it had cards, and the tutorial broke so I had to figure it out ;/ In my one game i played the AI also broke, but the concept and presentation I thought was super cool especially for a 1 man thing

I think if you could see the range of what your click influences and also had some kind of score like a timer or a general objective apart from keeping the skip alive, it would've been a bit more replayable.

Was a fun use of physics tho

Was confused but was fun to mess around with :)

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Thanks for the feedback!

The game is definitely too hard, and considering its a browsergame, I doubt many people would have the patience to keep trying

Also with regards to the jump, I gave it a mechanic where under half charge you get more horizontal distance, but above half you get more vertical distance. I didn't explain this anywhere though so likly most people are just full charging lol