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Better Call Blob's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #70 | 2.722 | 3.333 |
Use of the Limitation | #88 | 2.586 | 3.167 |
Overall | #94 | 2.518 | 3.083 |
Concept | #97 | 2.586 | 3.167 |
Enjoyment | #97 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
gedf (discord: Gedf#1315), xanse (discord: Xanse#5325)
Software used
Unity 2020 (3D)
Use of the limitation
When collecting drops, you fushion with them and increase and you control the environment by having to put out fires in the village otherwise you will lose
Cookies eaten
1 pack of Tuс
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Comments
cool game!
Really interesting game! The mechanics that you have present here are really fun to use, and I think with a bit more polish you could easily make this into a full game! The default sensitivity for the aiming was a bit high, but I think that was because I was playing on the web. Overall, great work!
The animations are very cute. But i couldn't save the village in time no matter how fast i went.
But all in all, nicely done!
This is the idea, since the dungeon is small, so you are distracted by extinguishing the fire in the village, perhaps the balance is a little broken because I tested the game alone and there was no one to make changes. If you will to completed the game, I can advise you to immediately respond to calls, because you won’t have time to go through the entire dungeon, no matter how quickly you go through it, and I advise you to put out the last building, because if the elder’s house burns down, then you lose. It's a pity that because of the broken balance, the players miss the content that I made for them, there was boss fight is ahead of you with big fire :(
Blob comes to the rescue! Enjoyed playing the game, great work!
Thanks, I'm glad to hear that