The music gives such a mystical vibe. Loved the unique concept. Great work!!
Play game
Gear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 4.100 | 4.100 |
Use of the Limitation | #15 | 3.750 | 3.750 |
Overall | #17 | 3.725 | 3.725 |
Presentation | #18 | 3.850 | 3.850 |
Enjoyment | #36 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
satbot, Christian
Software used
Unity, Logic Pro, Procreate, Aseprite, ChatGPT
Use of the limitation
Create a path to safety by moving the environment out of your way
Cookies eaten
0 but so many chicken nuggets
Comments
Genius! I always loved games like these and it just fits this jam! Awesome work!
It was a masterpiece. I loved everything, beside the second level with two spheres because that killed my patience :D This is such a great level design, the feeling of the gear rotation is super smooth especially with thom sounds. Super great, this is an awesome job.
Am I allowed to ask what exactly ChatGPT contributed to this project?
God there's really good one. Difficulty curve has really good balance. Make it to the 3 or 4 level when you get second ball. Love the visuals but collisions seems not quite accurate and sprites really a little smaller that the boxes.
Good one!
At first I thought it was a tower defense game and just kept hitting the little ball dude until I read the description. The atmosphere was very nice but I am a very unskilled gamer so an easy mode where the ball moves slower would be cool. Nice work!
I love the atmosphere of this game.
It is very chalenging when it comes to levels with 2 balls, i like that difficulty increases not only by adding more gears.
Hey thanks for the feedback! We tried to make a game that was difficult but rewarding. I’m glad you enjoyed the level of difficulty, it seems it was a bit too much for other players.
We were thinking of releasing a patch which reduced hit boxes and easier levels, so I’m glad that the multiple spirit levels were appreciated!
I’m really glad you enjoyed the challenge. We played it for so long that we got quite good at controlling the gears (even still, the final level took us 10-15m to finish). I also understand in a game jam like this most people don’t have time to play for ages and the challenge might be off putting. I guess it’s about finding that balance. Thanks so much for playing!
Interesting concept and nice art and sound, the gameplay felt a bit clunky though. I feel like the gears could align better with one another when side by side and it seemed like they kept moving for a bit after I stopped pressing the buttons which made them pretty hard to control with the ball being as fast as it is.
Quite a lovely concept! And the execution is on par as well!
I think a very cool addition would be to have the clock in the back indicate the level you are on. and perhaps have the gears turn in set rotations? to match the ticking of a clock? I found it a bit difficult to control the exact positions of the gears. In any case, a very impressive entry! Well done!
Hey I love this idea! We had something similar in the stretch goals but never got to that point. The only visual cue was that on the final level the exit chute was bigger and glowing. I think for a punishing game like this it's important that the players know where they're up to so will definitely take that feedback on board and try to implement it into the next one.
We also spoke a lot about the controls, the set rotations is another really interesting idea and would have made the game much more 'puzzle' rather than more action based; would have been really fun to test a bit more to find the optimum experience.
Thanks so much for playing and for your feedback.
If I may suggest a way to potentially implement the ticking (for exhaustive purposes :D) You could have the simulation tick with every "turn move". That might make it a bit easier to plan out level to level, instead of leaving some of it up to chance, making it 100% deterministic as well. Essentially a time step happens with one key press (and a cooldown of .5 s between allowed keypresses to avoid player errors). I could really feel the vibe you might have been going for, seeing the gears move with the atom getting close and closer.
Although we weren't able to implement the set rotation concept, we did release a patch that adjusted some of the hit-boxes as well as include clock hands that indicate which level you are on (as they get closer towards midnight). If you get a chance to play again would love to see what your thoughts are on the patch!
fun game, i like the idea, but i think the pixel-perfect collisions of the orb are a bit too harsh. i also think it would be nice if there were click-and-drag controls, as its easier to be precise with the mouse.
i like this one but i have a small problem with the collisions x) it looks so tight and these sentinels are easy to pop
Hey nasroDev thanks so much for your feedback! We talked a lot about the difficulty of this game and we wanted something that seemed easy at first but took some time to master. The hitboxes were aimed to be spot on, minus a few pixels, to provide some relief, but it sounds like we should have made it slightly more forgiving based on yours and other feedback. Thanks for the taking the time to play!
the new collision feel more right but trust me it's still challenging especially while dealing with two of them ahaha i guess i completed 4-5 of the 2 sentinels and my brain still couldn't keep up ahaha i like the dificulty tho
+(i knoiw i'm not in a place to say this since i haven't implemented save and load mechanic in my game aswell but i hope there was a way to select the last level i played in this game )
Haha yeah we love a good challenge but still trying to find the balance. There's not a save function per se, but you can skip forward a level with the ] button. I would get through the tutorial first before you skip levels first if you want the music to play. I hope this helps, and I hope you can finish the game!
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