The art, the music, the mechanics, the variety all are great. Can't believe this can be done in 3 days. Great Job!!
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Forest deity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #12 | 3.941 | 3.941 |
Overall | #19 | 3.632 | 3.632 |
Enjoyment | #25 | 3.353 | 3.353 |
Concept | #26 | 3.765 | 3.765 |
Presentation | #34 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
leking502
Software used
Unity3D
Use of the limitation
Use various items in Fusion to control terrain traps and fight against monsters.
Cookies eaten
6
Comments
Much fun, amazing concept! If scaled up I can totally see an excellent tower defense game with different recipes like this! I think it would be nice to see a blueprint of result while dragging an object. As the fusion is irreversible, it would be great to see a prediction of its result.
Great use of both theme and limitation. Good gradual introduction of mechanics. I appreciate that it eventually gets difficult enough that it took me a few tries to figure out. Liked the boss and different boss music. Two notes of feedback, I was seeing some slight tile tearing and jittering, usually that just requires messing with some tilemap properties to fix. Other thing is that I would recommend setting the music to play through multiple levels. Since the levels are pretty short I'm constantly hearing the first bit of the music rather than letting it loop all the way through. To do this, you just pass a game object playing music to DontDestroyOnLoad and manage its lifetime. But these are nitpicks, overall I really enjoyed this game. No major issues hampered my enjoyment and there was a solid amount of content for a game jam.
Thank you for playing and providing feedback.╰(*°▽°*)╯ In fact, the current way I play music is not simply binding the sound source to the spawn point of the monster and playing music when the spawn point is activated. I believe it is indeed necessary to create a global sound management component to handle sound instead of many individual ones. Thank you again for your feedback. By the way, the shaking of the tiles is intentional. In my framework, each tile is actually an independent entity, so it has great scalability.
Really great. Wait no, REALLY GREAT. That was such a great job. I enjoyed it, that I had to figure out sometimes, how the order of the fuse work. Loved it, that not every level was a one shot - done but I had to repeat some levels to get through. The mechanics so far provide a great potential.
The boss music was my personal favourite.
Made it to the end. Good job on selfmade visuals, interesting little game.
Game ran a teensy bit slow for me, but the concept was great! I got stuck on the big slime, I stopped after the 5th try :’^(
Great job on the submission!
Cool concept, but there's definitely issues. The game plays pretty slow, and if it was just a bit faster it would have been more enjoyable. The final level was a bit more difficult than the rest of the game and was the only one I had to play multiple times, but since it has a bit of a slow pace, it quickly becomes a drag. Overall, it was fun but the pacing had some issues for sure.
Thank you for your feedback. Initially, there were actually more levels planned during the design phase, but due to time constraints, we had to consolidate the gameplay into the final level and extend the game duration. I have now created a version that accelerates the pace of the game and reduces its difficulty. Thank you for playing and providing feedback. Thank you.
Really like the handdrawn visuals! Awesome work!
At first I was kinda lost with which game elements I could interact or not, maybe it just lacked some distinction or highlight on the movable assets, but at the same time they fit really well on the enviroment.
I really hope to see more levels after the Jam is over, this one is really fun! Keep up the good work!
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