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A jam submission

Forest deityView game page

Combine items to protect the forest.
Submitted by leking502 — 16 minutes, 14 seconds before the deadline
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Forest deity's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#123.9413.941
Overall#193.6323.632
Enjoyment#253.3533.353
Concept#263.7653.765
Presentation#343.4713.471

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
leking502

Software used
Unity3D

Use of the limitation
Use various items in Fusion to control terrain traps and fight against monsters.

Cookies eaten
6

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Comments

Submitted(+1)

The art, the music, the mechanics, the variety all are great. Can't believe this can be done in 3 days. Great Job!!

Developer(+1)

Thank you for the praise!

Submitted(+1)

Concept of the game is good ,  enjoyed to play it

Developer

Thank you for the feedback! It's really great to be able to make you feel pleased.O(∩_∩)O

Submitted(+1)

Much fun, amazing concept! If scaled up I can totally see an excellent tower defense game with different recipes like this! I think it would be nice to see a blueprint of result while dragging an object. As the fusion is irreversible, it would be great to see a prediction of its result.

Developer(+1)

You are absolutely right. In fact, I can achieve the preview with minimal code modifications. This feature has already been included in the latest version. However, you can also download the older versions if you prefer.Thank you for your feedback.

Submitted(+1)

Great use of both theme and limitation. Good gradual introduction of mechanics. I appreciate that it eventually gets difficult enough that it took me a few tries to figure out. Liked the boss and different boss music. Two notes of feedback, I was seeing some slight tile tearing and jittering, usually that just requires messing with some tilemap properties to fix. Other thing is that I would recommend setting the music to play through multiple levels. Since the levels are pretty short I'm constantly hearing the first bit of the music rather than letting it loop all the way through. To do this, you just pass a game object playing music to DontDestroyOnLoad and manage its lifetime. But these are nitpicks, overall I really enjoyed this game. No major issues hampered my enjoyment and there was a solid amount of content for a game jam.

Developer

Thank you for playing and providing feedback.╰(*°▽°*)╯ In fact, the current way I play music is not simply binding the sound source to the spawn point of the monster and playing music when the spawn point is activated. I believe it is indeed necessary to create a global sound management component to handle sound instead of many individual ones. Thank you again for your feedback. By the way, the shaking of the tiles is intentional. In my framework, each tile is actually an independent entity, so it has great scalability.

Submitted(+1)

Really great. Wait no, REALLY GREAT. That was such a great job. I enjoyed it, that I had to figure out sometimes, how the order of the fuse work. Loved it, that not every level was a one shot - done but I had to repeat some levels to get through. The mechanics so far provide a great potential.

The boss music was my personal favourite.

Developer

Thank you for your love for my game.(❁´◡`❁)

Submitted(+1)

Made it to the end. Good job on selfmade visuals, interesting little game.

Developer

Thank you for your feedback!

Submitted(+1)

Game ran a teensy bit slow for me, but the concept was great! I got stuck on the big slime, I stopped after the 5th try :’^(

Great job on the submission!

Developer

Thank you for your feedback. I have already tried to increase the speed of the game and lower the difficulty of the final level.

Submitted(+1)

Cool concept, but there's definitely issues. The game plays pretty slow, and if it was just a bit faster it would have been more enjoyable. The final level was a bit more difficult than the rest of the game and was the only one I had to play multiple times, but since it has a bit of a slow pace, it quickly becomes a drag. Overall, it was fun but the pacing had some issues for sure.

Developer(+1)

Thank you for your feedback. Initially, there were actually more levels planned during the design phase, but due to time constraints, we had to consolidate the gameplay into the final level and extend the game duration. I have now created a version that accelerates the pace of the game and reduces its difficulty. Thank you for playing and providing feedback. Thank you.

Submitted(+1)

Fun tower defense/puzzle game.

Developer

Thank you for playing╰(*°▽°*)╯

Submitted(+1)

Interesting idea! Well done
But I miss some visual attractors for the objects in red fields.

Developer

Thank you for your feedback, but I'm not sure what you mean by "red fields"?

Submitted(+1)

Really like the handdrawn visuals! Awesome work!

At first I was kinda lost with which game elements I could interact or not, maybe it just lacked some distinction or highlight on the movable assets, but at the same time they fit really well on the enviroment.

I really hope to see more levels after the Jam is over, this one is really fun! Keep up the good work!

Developer

Thank you for playing and thank you for the reminder. It seems to be a bug caused by my incorrect configuration of the detectable layers. Thank you for the feedback.(●'◡'●)