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Charlie Murphy

53
Posts
4
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A member registered Oct 06, 2019 · View creator page →

Creator of

Recent community posts

Loved this. Fun and very cute! Thank goodness for those star powerups, and I liked the secret key room. I beat the game with 2930 points!

I like the style of the game! And the ingredient collecting is fun. But, unfortunately it had an error when I tried to brew a potion – Could not find “sprites/bottle.png” If you find a way to fix the error, I’ll try playing it again

Crazy good atmosphere. I only had time to play it a bit, but the inspiration from Yume Nikki is apparent. I got wiped out by the CRAZPUNCH. Nice job!

Good game! Highest I could get was 730. Nice job of letting tough challenges emerge from deceptively simple rules (spawning of water elementals).

Awesome game! I like how different spells affect the enemies in different ways. I accidentally enlarged a slime on more than one occasion. Thanks for your hard work.

Nice little game! I survived for about 3 minutes then got snuck up on by a blob!

The visuals are so good. I love sandbox games, where it seems you can fly around and help wherever you want without a particular goal. I tried my best to help this one village in the south, but Mr. Evil Wizard kept thwarting me :D

Nice work. The graphics have Minecraft vibes to me :D

Cool idea making a youtube-themed game! I was confused about the alert boxes until… Why’d you have to jump scare me like that TT_TT

As always excellent work dude. Swapping out the core gameplay loop of Pacman, picking up pellets and power pellets, for the fire extinguisher mechanic is incredible. This is genuinely fun, and I’d pay for it honestly.

I think Hot Treasures could sell as well as Donut Dodo (from pixel games SARL-S) with a little extra modern polish, maybe particle effects and more sounds. Again, good job Kuro. This game is awesome.

Nice RPG. The first two NPCs are funny with their reaction to approaching the gem :D I never figured out what to do with the red gem though. The naga lady didn’t seem to notice I had it.

Nice job! I like these kind of “toy” games that are like little sandboxes. Not all games need an end goal–sometimes a cauldron laboratory for color mixing is all we need.

I loved this, and this deserves more people to play it. The way the camera shows you where to get the powerup after you fall is just amazing. Great job, 5/5.

I beat it! I love this game and I want more of it :D I also love how the radar basically uses Minesweeper math to tell you how many ghosts there are. Great job.

I won! The fox is so cute, and this reminds me of some 90s platformers for Windows. Keep up the good work!

I kept dropping things into the floor :( Good concept! Also love the music!

The atmosphere is great. I couldn’t find the totems or coin flipping mechanic, since the game ends after walking up for a few seconds. I’m sure it is a bug, and I will replay it if it gets fixed! Thanks.

I like the cute fox tail wagging, and the coin flip animation! I couldn’t figure out what the “For: Heads” / “For: Tails” button did though. Still, good concept and nicely done.

It doesn’t run on my computer, it can’t find UnrealEngine.exe when it runs

I can’t find any download links :(

Can’t download the game! I will try it out if you change the settings in Drive.

Legitimately cool. I made it to round 6 after exhausting a Divine Intervention. The vintage terminal aesthetic, the flickering lights, it all came together in an enjoyable package.

Looks good! The ship is on-screen for me now

Thanks for all the feedback! That flicker is insane, I never saw it during my testing, so it’s useful to have a video to analyze. I’ll try to figure out what exactly was causing that. And good comment about the full screen flashes. Thanks again!

I composed all three music tracks using Lovely Composer, which is a tool similar the music sequencer in the old Mario Paint. I’m glad you enjoyed the music and the character designs.

Thanks so much! I’ll take this to heart and work to make my next game even better! This detailed report is invaluable for my improvement.

Nice work. Graphics, enemies, and powerups are very polished. The controls are awkward due to international (dvorak) keyboard layout. Super Mini Jumper and Cheesecake Hero, which I played a few days ago, would both benefit from leveraging physical key values (KeyboardEvent.code on MDN) to make the controls layout-agnostic. This will expand your audience to other countries.

Fix that, and then I suggest start spreading word of mouth (in the real world) about your games, with a mandatory price tag. Pay rent and bills with your work :) You got this.

My chickens kept getting in the way of my clicking XD Fun game, nice effort.

Adorable game!

Computer controls could be improved, i think the flight button is gets turbo-powered with a mouse. But good work overall!

The wizard character is cool, and gameplay simple and satisfying. Well done!

Cute little game! The challenges feel a lot like Celeste. Also, the feather is very satisfying.

Tip for other players: the itch.io window is small at least on my browser, so you have to use a bit of thrust and wait a few seconds, then the ship should enter the screen. You can then fly around on screen. Good effort, I hope to see more creations

The graphics are amazing, but the gameplay could use some work. Still, nicely done

Love it. The gameplay is relaxing, and the music adds that nice tavern vibe

I defeated the birb :D Nice for a first jam! Better than I did in my first.

The graphics are amazing, but the gameplay could use some work. Still, nicely done

Love it. The gameplay is relaxing, and the music adds that nice tavern vibe

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Hey! I’m hoping to make a small game for this jam in my spare time. When it comes to music, I’m totally clueless. I would love it if I could work with someone with your skills (your Soundcloud sounds great, it has a style very fitting for an LSD-like game). I’ll ping you on Discord to check if you’re interested! Im @chirpholiday

I kept accidentally shooting the falling villages :’^) This game was cute, nice work!