Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

leking502

35
Posts
A member registered Apr 13, 2023 · View creator page →

Creator of

Recent community posts

Thank you for playing. Yes, but I didn't have much time to refine this storyline, which resulted in some repetition. I only focused on improving the storylines of the amusement park and the zombies.

Thank you for playing, and you can also try other endings!

Thank you for reaching this ending. You can try other endings as well. In any case, thank you for playing!

Thank you for playing! The little boy and the amusement park are one of the stories I focused on writing. Thank you for liking it!

Thank you for the praise!

Thank you for the feedback! It's really great to be able to make you feel pleased.O(∩_∩)O

You are absolutely right. In fact, I can achieve the preview with minimal code modifications. This feature has already been included in the latest version. However, you can also download the older versions if you prefer.Thank you for your feedback.

Thank you for your love for my game.(❁´◡`❁)

Thank you for playing and providing feedback.╰(*°▽°*)╯ In fact, the current way I play music is not simply binding the sound source to the spawn point of the monster and playing music when the spawn point is activated. I believe it is indeed necessary to create a global sound management component to handle sound instead of many individual ones. Thank you again for your feedback. By the way, the shaking of the tiles is intentional. In my framework, each tile is actually an independent entity, so it has great scalability.

Thank you for your feedback!

Good little game, but lacking more guidance.

This game is so cool!I love this style, and I definitely want to make a game with a similar style in the future.

The white block in level two was too slippery, which caused me to constantly bump into walls and couldn't push it forward. I had to restart multiple times before succeeding. However, I really like the idea of scene switching in this game.

I'm glad to hear that playing this game gives you a unique sense of relaxation.XD

I appreciate your feedback! I'm glad you enjoy the humor in the game. Adding more item combinations would indeed make it even more interesting.

Thank you for playing╰(*°▽°*)╯

Thank you for your feedback. Initially, there were actually more levels planned during the design phase, but due to time constraints, we had to consolidate the gameplay into the final level and extend the game duration. I have now created a version that accelerates the pace of the game and reduces its difficulty. Thank you for playing and providing feedback. Thank you.

Thank you for your feedback. I have already tried to increase the speed of the game and lower the difficulty of the final level.

Impressive visuals XD, I love this kind of creativity.

I like the atmosphere created by this game(❁´◡`❁)

Thank you for playing XD. Have fun!

Thank you for your feedback, but I'm not sure what you mean by "red fields"?

It's a great game, and I really enjoy the feeling as well. However, I'm not quite sure about the enemy's path. It would be great if there could be some indicators to show their movement routes.

Interesting game.It reminds me of the color matching mini-game I used to play when I first started learning how to draw. XD

Thank you for playing and thank you for the reminder. It seems to be a bug caused by my incorrect configuration of the detectable layers. Thank you for the feedback.(●'◡'●)

An excellent game with impressive completeness. I intuitively understood the specific controls, although the speed of moving objects was a bit slow. Nonetheless, I couldn't resist completing the entire game. It was very enjoyable.

The background color is too dazzling, making it difficult for me to continue playing.

Interesting game, but it seems to be a bit challenging. It would be better to give players more reaction time.

cute game! I love this gameplay.

I really like this concept, even though the content is limited and the visuals are rough, I can see a lot of potential in it. Perhaps creating effects like the Earth freezing or catching fire would allow for more control over the terrain. It might be more interesting to add an upgrade feature for the sun, such as reducing hydrogen consumption or increasing the speed of temperature rise after an upgrade. As the population reaches different milestones, the civilization on Earth could also undergo corresponding developments. In conclusion, this is a game with great potential.

This gameplay has great scalability, and I really like the idea. However, it feels a bit counterintuitive that the character's movement direction doesn't correspond to the direction of the buttons. It might be better to perform a coordinate transformation. Sometimes, the bullets don't hit the target I aimed at. Overall, the game has potential, and it would be even more interesting with further optimization.

Yes, my team members always worry about difficulty, while I am the opposite.  We have a delicate Balance, xd

Thank for you love this game.  Maybe I will add more thing to the game in the future. 

yeah, But after I finish the game, I realize the balance is the most difficulty point in this kind of game. Maybe I will add more building in the future. Thanks for your reply(heart.

https://leking502.itch.io/luner miss too