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This gameplay has great scalability, and I really like the idea. However, it feels a bit counterintuitive that the character's movement direction doesn't correspond to the direction of the buttons. It might be better to perform a coordinate transformation. Sometimes, the bullets don't hit the target I aimed at. Overall, the game has potential, and it would be even more interesting with further optimization.

Thank you for playing and for the feedback! Defintely the hitbox need a lot of work to get it right :D