Nice game! a pixel font would fit the art better and the tiles don't really match the art either. I liked fusing together the plants and stuff though. Good job!
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AlchemistQuest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #14 | 4.036 | 4.036 |
Enjoyment | #26 | 3.321 | 3.321 |
Overall | #31 | 3.491 | 3.491 |
Presentation | #35 | 3.464 | 3.464 |
Use of the Limitation | #58 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
LimeTheDev
Software used
Unity, Aseprite
Use of the limitation
With the help of various potions the player can change the space for himself to pass the level.
Cookies eaten
About 15-35 crackers
Comments
I like the game idea. The way how to fuse objects is interesting and works fine. It took me a moment to understand, that I can throw blocks. What I like is, that the game provides different ways to solve one and the same level which allows me to use the fusions creatively. That is extremely cool.
The graphical color choice is super cool. Only sad was, that the game did not have any sounds. This would have give the game a major improvement.
Incredible! Everything from the concept to the presentation was really awesome. The controls were a bit floaty at first but you can get used to. Awesome work!
Is it really in the top of the jam a game that matches its theme. I was very happy when I saw an idea that I also thought about at first, but then decided to do choice else. Personally, in my opinion, your game is better than all the games from the top 3.
Amazing game!
Just needs to add some sounds, particles and tileset for ground,
then it would be perfect!
This game is sick! I love fusing materials to come up with your own solutions, I think it feels great to play too, the main gripe I have is the fusing itself is not comfortable, perhaps assigning a button to each slot to "quick fuse" would have made it flow faster.
Great idea! I did run into a bug where the item is used even though I never actually used it, but still a fun game.
Really interesting idea! I absolutely love the idea of potion crafting as interpretation main theme restrictions. Enjoyed playing your little game.
Also, i think you should complete your art for the game and make SFX with music. That'll make your game like 10 times better!
Quite an interesting concept, although it is based on an old-school crafting system. The game has bugs and flaws, but this is most likely due to time constraints.
I really like the idea! The inventory system felt a bit clunky, but I'd expect that from a jam; Well done :D
like the squash and stretch and general meatiness of the animations
i feel like the ui and inventory need a good bit of work, though for a jam game its fine enough
i also feel like pressing e on things to grab them is a bit cumbersome when you use a and d to move- clicking on it would feel better imo, but again, inventory systems and clicking & dragging stuff is hard
on another note however, i absolutely love the idea!
i might just be a bit of an alchemy fanboy, but i love the whole "combine things to make potions that do x" thing. theres a lot of potential for puzzles and a lot of room for potential player agency (ie, someone uses a double jump potion here, where someone else uses a dash potion and a create block)
i would've liked to see more combinations and ingredients, but i can see that being a lot of work.
overall really cool game!
i realy like the concept like the fusing but there are some things i dont like
-no music
-no sound effects
-no real tutorial
-i cant use the dash
but its a realy fun prototype
Only gripes:
- No Music
- No Sound Effects
- It seems like if you don't pick up an item the first time you pass it you can't pick it up
- A lot of the potion effects have confusingly complicated executions like double jump seems to have a timing element to it for whether or not you can even double jump.
Other than that, amazing game.
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