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Robbie Wagner

45
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5
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3
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A member registered Nov 11, 2022 · View creator page →

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Nice idea! I think the difficulty curve is a little too tense, but other than that I think this was executed well!

thanks for the feedback! I'm sorry if I made the puzzles a little too difficult, as I'm not used to designing puzzles lol. Glad you liked the graphics though. I found this great 3rd party shader from Rogue Noodle (link to his page on the games main page). Thanks for playing!

thanks for the feedback. When it came to the key, I did add a small glow to it so that the player could find it more easily, but I guess it should've been a little brighter. For the rest of your comments. These were all things I considered tweaking, but in the spirit of game jams, I unfortunately didn't have a chance to polish things. If I had more time to work on it I definitely would've focused more on the navigation.


Thanks for playing, glad to hear the feedback!

This is a solid entry! I really liked the sound design and the concept of teleporting around the field to avoid enemies instead of harming them. One comment I will make is that I didn't feel enough of a challenge with having an easy way to heal myself, but I still found the gameplay loop quite addicting. I would add a timer to tell the player how long they've been on a level. A good way to encourage speedrunners!

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Nice quick game! I would've liked to see different/more mechanics, but I think this is a solid prototype.

Wow! 10s across the board. I love the art style, the concept, everything was amazing! Great job! 

Comments/Feedback: There was one bug I dealt with where I couldn't enter the elevator, but then I teleported into it when facing the boss. Nothing else that was bad, bug-wise. The other comment I will make is that I would've liked it if hitting an enemy successfully gave some sort of indication to the player. At first, I didn't know if they were blocking my attacks or just not taking damage because there was no feedback telling me anything until they were "eliminated". 

Still though, great job. I can tell some amazing talent was put into this!

Nicely done! I love the aesthetic and the level of design. My only comment is that I wish there were more levels. Solid effort!

Great job! This was an easy game to get the hang of, and I really liked the retro art style you went for. The only comment I have is that I wish there was more, but this is a game jam, so not everything can be a winner.

Nice job! I really liked the music and sprite design of this game. I think the game could've paced the mechanics intro a little differently, instead of just being dumped on you all at once, but other than that I think this is a solid entry!

Nice job! I really like the artstyle, and the enemy designs are very creative. Some more direction or even a list of controls would help new players, but I got the idea quickly.

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Thanks! The camera system went through a couple different changes before I settled on it's current design, but I do think I still could've made some improvements. Thanks for the feedback! I'll take a look at your game as well!

Thanks haha. I wanted to focus on making something as polished as possible, so I'm glad you noticed the little things here. Thanks for playing!

Nice art! Love the concept and the wackiness. There was a minor bug getting stuck in the wall mid ducking under a tunnel, but otherwise great work!

thanks. I'll try to get to your game when I have a chance!

mostly taste. I think the stretching laserbeam brought enough humor into the mix already

Looking at the other comments, I really did not play this game long enough lol

What a great game! There was one specific part where I thought "I wish it was more than just me catching these tiny mice" and then immediately one of the big rats came out. I love the graphics quality of this as well (in my game, rotated pixel art did not have its own sprite, but yours is so clean!). My one gripe about the game is that there isn't an exact "game over" scenario (at least not from how much I played), but that's just a small critique. Great entry!

This game was unique! Nice mechanics with the "mouse ball".  My one gripe was that I had a hard time using the click-and-drag mechanics, but that's just a bit nitpicky

Fast, action-packed, and a surprising amount of strategy involved for such a simple game! I didn't necessarily like how the whole sprite rotated when changing the blast direction, but I still think this is a great prototype. Good work!

I'll also make sure to take a look at your title here when I have the chance

thanks! I really wanted to focus on masking a fun gameplay loop, as some of my earlier games had critiques about a lack of engaging content. Glad you enjoyed it!

Thanks! Once I got the main mechanics, I really wanted to focus on giving the game a natural progression. I'll take a look at your game as well. Thanks for playing!

Thanks! I'll make sure to give your game a look here when I get a chance!

Thanks for the feedback. Glad you liked it!

thanks for the feedback! I wanted to add more dangers, but I felt it might become too complicated especially for a quick game jam. Glad my shark surprised you haha

Thanks for the feedback. I was really trying to prototype the idle mechanics here. Glad you liked it!

Thank you for the feedback! This was a game I made to work mostly on procedural generation, and my art style. If/when I revisit this game, I'll definitely take your feedback into consideration. Thank you for taking the time to play!

-Robbie

Great idea! I did run into a bug where the item is used even though I never actually used it, but still a fun game.

Nice concept. I would rework some of the random fuel amounts, and maybe add some other mechanics that make it so the game isn't left to random chance, but still overall good!

Pretty good game. Loved the art style! Would have loved some music though.

Nice job! I really liked the art style!

Nice job. I did not want to stop playing!

Loved the idea. Could've done with some music or something, but overall great anyway.

What I liked: Loved getting a nice breather after testing so many platformer games. Art style was great, and I loved the creative freedom! The hints were very helpful, and I was able to make something that I liked the look of.

Suggestions (just suggestions, feel free to ignore): I would have loved to get some music, or have sounds play while playing. Also, a lot of the decoration options are plants. Plants are great, but I found myself wanting just a bit more.

Overall nice little game!

Great game. There was one level I had difficulty solving, and I think it had to do with the screen size. There was stuff off screen I couldn't see.


Good luck!

Sorry if you saw the last comment, I posted it on the wrong page haha

What I liked: The concept of getting new attacks by defeating enemies was great! I found myself trying to find the right enemy so that I get the attacks I want. I also enjoyed the enemy design. Each enemy was unique, and I could tell what attack each of them would do once I learned the different attacks.

Suggestions (just suggestions, feel free to ignore them if you'd like) Sound design goes a long way in games. I suggest taking time to find audio clips to play on certain events, or just having some background music. Also, as you mentioned in the game, it does get a bit laggy in the last level. if you don't know why that is, take some time to do some research on it. You might learn something important.


Good luck!

Things I liked: The art style was on point. Interesting use of mechanics! I found myself wanting to complete every level I could (I did beat the game)

Suggested Improvements (just suggestions, you can ignore them if you like): If there were any sounds, I didn't find them. Feedback sound-wise is important to hint at what the player is doing correctly, and what is going to get them killed. Also, there were just a few minor bugs I ran into. Nothing that a little more programming couldn't fix. If the player starts the game when dragging a box, the box is stuck on the cursor, and can't be dropped. I would suggest making it so that the cursor drops the box when the player starts the game, just to make sure they don't lose the box. Also, if the boxes are positioned right, they can get held in the ceiling, blocking some of those enemies that drop projectiles on you. I'm not sure this was intended, but it might be worth looking at if not.

Overall, neat concept, and I'm happy to say you're the first game I beat today! Thanks!

Things I liked: The concept for this game rocks! I had a lot of fun trying to figure out how to organize my grid so I wouldn't misclick and lose the game. I also found the simplistic artstyle enjoyable, and the feedback sounds were also on point.

Suggested Improvements (Just suggestions, feel free to ignore them): I personally had trouble get the sixth color, and I don't think it was my playing that was the reason. I found myself at 5 colors, then, for around 10 minutes or so, I was trying to get the sixth color, but it wasn't happening. This was in the same game, and I probably made a couple hundred clicks. I would probably go back in and make sure the game is beatable, not just in a few cases, but even in the "max" cases (im not sure what criteria unlocks the sixth color).


Overall great game! I'd love to see it released as a full release with a sound track, menu, and possibly even new mechanics. Great job!

Things I liked: The music was catchy! Even though it was the same looped section, I didn't find myself annoyed by it, which is exactly what video game music should be like. I also enjoyed the concept of destroying enemies to control the environment, however...

Suggested improvements (Just my opinion. I won't be offended if you don't take them.): there was no tutorial, no menu, or controls given for the player to understand how the game works. I found myself unable to destroy any enemies because the game gave no context on how to do it. The only real improvement I would suggest is to add an opening menu, or some simple explanation, before dropping the player into the world.

Overall great idea! I was intrigued by the way you tackled the limitation. Good luck!

Things I liked: I like the idea of having their stats affected by the environment. I also enjoyed the music, as it wasn't just a typical synth beat with drums. The art itself is a great style and helped draw me in while I was playing.

Improvements: There is a bug where the options menu stays open if you do not physically close it. It's hard to play the game with it open. I also had a hard time understanding the effectiveness of my attacks. Adding some sort of health bar that can go up and down on the enemies, or even an audio clip that plays would make a great addition.