Reminds me of Enter the Gungeon, good job!
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The Picto Shrine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 2.929 | 2.929 |
Use of the Limitation | #19 | 3.071 | 3.071 |
Overall | #19 | 3.018 | 3.018 |
Presentation | #20 | 3.214 | 3.214 |
Concept | #26 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me (krengdroid)
Software used
unity, fl studio, photoshop
Use of the limitation
the player's weapon only pushes enemies away
Cookies eaten
zero sadly
Comments
Made it to the shrine. I like the fast paced gameplay! Gives a nice juicy feel. Audio and presentation style fit well! Great job B)
super cool game! crazy you went through all the effort for procedural generation. i thought the game was just super hard until i scrolled down and saw you can kill the rocket enemies with their own gun and you can roll, both of which are very very helpful. overall very fun, would be cool to have some ui for how many rounds youve gotten through (for bragging rights ofc)
Great! It was really hard to defeat the rocket monsters, but I loved the visuals and the player character is cute.
There is some good job there. Music, postprocessing, generating the dungeon... good job!!!
Good implementation of the limitation! At first I didn't realize it, but of course your bullets cannot kill the enemies--each enemy type has its own trick. Nice music, also.
Since the interest comes from the different enemies, more enemy types would be welcome. So would a secondary task, e.g. collecting pickups.
Game is hard! But Ive got to commend you for doing a procedurally generated game in a weekend, that's crazy.
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