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Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #30 | 2.449 | 3.000 |
Concept | #31 | 2.654 | 3.250 |
Use of the Limitation | #32 | 2.245 | 2.750 |
Overall | #35 | 2.194 | 2.688 |
Enjoyment | #37 | 1.429 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Robbie Wagner
Software used
Unity
Use of the limitation
The player has a camera flash that makes the enemy disappear, but cannot kill or harm the monster.
Cookies eaten
No cookies, but tons of candy corn
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Comments
It's super cool!
I tried this mechanic before. The main problem is that the light should bounce the walls, otherwise you are close to a wall and cannot orientate yourself. It should also follow the mouse, because moving to flash again disorientate you.
I think the "corners" to pass or move to another area are way to tight, making it hard to keep moving.
Interacting to pick up the key is a bit awkward, I was expecting taking it while I pass on the top of it. Probably you wanted to the player to be aware that the key was there? maybe a "shiny" effect when you flash it would help too
You could use the idea to look for ghosts :)
thanks for the feedback. When it came to the key, I did add a small glow to it so that the player could find it more easily, but I guess it should've been a little brighter. For the rest of your comments. These were all things I considered tweaking, but in the spirit of game jams, I unfortunately didn't have a chance to polish things. If I had more time to work on it I definitely would've focused more on the navigation.
Thanks for playing, glad to hear the feedback!
Graphically I found it very outstanding. I really appreciated the flashing mechanic because it's not exploited by many games, and the color/light gets along really well with the low-res style. Even though I didn't figure out how to go past the second lock, I liked it.
thanks for the feedback! I'm sorry if I made the puzzles a little too difficult, as I'm not used to designing puzzles lol. Glad you liked the graphics though. I found this great 3rd party shader from Rogue Noodle (link to his page on the games main page). Thanks for playing!
man its really cool i just wish there was an easier way to move from one camera angle to another cause right now you gotta try hard to do it
Thanks! The camera system went through a couple different changes before I settled on it's current design, but I do think I still could've made some improvements. Thanks for the feedback! I'll take a look at your game as well!