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A member registered Nov 03, 2021 · View creator page →

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Thank you! Updates have been made!

Solid job. Great presentation and unique style. Nice use of retro elements in the graphics, gameplay and screen layout. Seen some quality works out of Godot in these jams.

I enjoyed the vibes. Solid intro. Good mechanics on the fairy movement and audio choices. I originally thought I was going to be leading a group to safety but having lead just the one was better. I think having some enemies that distract you from your task of guiding could be a good element! Use of limitation was great too B) Great job

Thanks for playing and really appreciate the feedback! When using the light magics and coins spawning it will also light up the areas that are darker essentially lighting the way for you but I know its still a bit challenging to distinguish. I know when the horde comes down near the end its hard haha, I playtest the games so much I always think players will find the games to be too easy so I ramp it up but yeah I need to work on the difficulty progression next time.

Creative and original. Enjoyed the graphics and progression gameplay B) Good job

Hey. I know after setting the lights and choosing all the colors I found it a bit difficult to distinguish the blues from greens but theres differences you can tell if you seen them enough. I think for remembering the buttons I could have started the gameplay much slower and then ramped it up, it gets really fast toward the end. Needed more time honestly. I also think the bar could be shortened. Ill probably make those adjustments soon if youd care to come back and try it out!

Thank you for playing and feedback :) I wanted three attacks and the space seemed like the best at the time. Would another key have been better?

I had playtested in chrome as well and cant seem to recreate it. If you revisit the page do the boxes still do that?

Theres colliders that trigger when the boxes connect with the belts. The boxes move depending on which belt its connects with. Theres a string identifier with each belt to let the boxes know which direction to move.

Thanks for playing & feedback, someone else had a similar issue but I cant recreate it. Maybe the browser or device impacted it, could you share what browser you played on? 

Thank you for playing and appreciate all the feedback. I can see that it would feel a bit numbin after a while as the difficulty eventually caps out. I was unsure how far to push the difficulty for players since Ive made games too hard before. Also initially did have the controls AD but I thought it was neat to have you controlling two ends of the keyboard like the two ends of the conveyor belts. Definitely not something players are used to though. I agree with having more direction and feedback to start, ill work on that for future jams. Again thank you for your thoughts and feedback :)

Thanks for playing and feedback. Haha I hadnt seen that happen before xD Did the game function properly or did that mess things up? 

Yeah, just having minimal delay between shielding and shooting. It seemed like there was a bit of a delay. 

A1 Presentation! The concept is unique and something different. Having limits on the ammo / reloading does impact the enjoyment but I could see if you were interacting with others its fitting. I envision faster reloads and power ups to increase different aspects of play. Overall solid basis for a fully fledged game.

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Great concept and presentation. Pleasing visuals. Some of my commands didn't register and if they dont it messes up the sequencing. Overall great job!

Nice graphics and concept! The immobile aspect was solid too. I would have liked to see some quicker controls but overall Good job

Solid gameplay that's pretty fun to see how far you can get. The time frames impressive as well. Good job!

Nice presentation with solid mechanics and puzzles. Nice touch having the ink be able to shoot enemies. Great job!

Impressive presentation and gameplay. I did manage to crash the game </3 not sure if there were any limitations but it crashed after I amassed an army. Slow slow start but rapidly accelerates. Great overall! 

Nice concept and presentation. The gameplay takes a little to understand, would have liked to see some direction there for the player. Great job Overall!

Great visuals. The squids were cute. It took a lil while to figure out the goal, had to read the description so I think some indications in the beginning could be helpful. Doin donuts was nice! B) Great job

Very cute! Peaceful. I liked the concept and presentation a lot. Short gameplay but it came out nicely. Great job

Thanks for playing and for the feedback! Glad the fish movement/mechanics are being so well received. The movement definitely worked out nicely so I could reuse it on a full game at some point.

Cute characters! Great presentation, concept and mechanics. I see the vision for how the gameplay was supposed to function and I thought it worked really well and would have many uses. I also was able to magic carpet ride my ink blots through the level hah. Great job.

I liked the concept of splitting the world up with the inks! It came out great. Solid mechanics and style.

Solid visuals and player feel. I think maybe having little sign post to guide the player would be a nice addition. I found the house but nothing really happened! :o

Impressive visuals and good use of differing mechanics. I enjoyed the hunt more so than others. One thing I think might be a good change is to have the squids move together Or having one follow the other. Felt like Id be able to utilize the two better if they were around each other instead of being left behind. Overall great job though. B)

Impressive visuals and presentation, the way the world builds/draws itself around you as you explore was a great idea. I think the duo aspects could be enhanced but I understand the time constraints. Great job overall :)

Thanks for playing & the feedback. Really appreciate that :)

Thanks for playing & for writing in both! Glad you enjoyed it.

This was really neat. Awesome visuals along with a funny concept. The mechanics felt solid and the obstacles were just challenging enough. Great job

Thanks for playing! Oh  sluggish movements? I must have gotten used to the controls/feel. Room to improve that. I think the colliders could be adjusted to make the hitboxes more forgiving too. Thanks for the feedback 

Thank for playing :) 
I could see the benefits of that gameplay

Great job. The presentation and creativity are all there. I think the gameplay was fun but it took a while to figure out how everything worked. Maybe some labels for the materials or having them become impatient so there's a way to lose could help improve as well. Really nice job with this one!

Great entry. Although our games are much different I saw parallels on the approach to the limitation and gameplay. Nice dynamic lighting and ambience. Fun gameplay with good audio to add. Overall great job B)

Impressive graphics and designs. I too was stumped about how to use the oven. I think some text or something saying press V would have been helpful. It wasnt until about mid way through I realized you could revolve the camera which provided awesome visuals but didnt aid too much in the gameplay. I think some audio would bump the vibes nicely with those visuals. Overall cool entry B)

Good graphics and presentation. Started out a bit confused but got it right away. The concept of the gun was neat & the game could benefit from more instances where its required. Overall nice little run for the shortest time B) good job 

Nice Entry! Great presentation. The gameplay was interesting. It was fun to begin and explore then things got a bit dull but after a few upgrades I noticed things picked up REAL quick and it was fun/explosive. I would have liked to see a faster mid game. The audio pace with the gameplay was a great touch! Great job overall.

Nice concept and use of the limitation! The gameplay was fun  and had good potential for expansion. Good job B)

Great presentation, style and audio. Neat gameplay that you don't see very much B)