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Rick The Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.176 | 4.176 |
Enjoyment | #14 | 3.118 | 3.118 |
Overall | #14 | 3.426 | 3.426 |
Concept | #17 | 3.294 | 3.294 |
Presentation | #24 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
M13-reset
Software used
Godot
Use of the limitation
The rock(player) is immobile
Cookies eaten
3 Rocks!
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Comments
I love the use of highlights to indicate damage. The mechanics felt clearly communicated and the controls were easy to get the hang of. Awesome job!
The game is user-friendly and represents a great idea, it`s crazy.The only downstair is the no-music but you did a nice game:D
I like how cute it is how Rick keeps shrinking.
I love how cute rick is and it was fun to play!
Great concept and nice graphics. It would be very nice if you added music.
I liked the fact that you have to quickly think about which tool to use (bullets or shield) and this is a great gameplay gimmick.
However, I think the game is missing some sound effects or music that could really raise the bar!
Also, as someone else in the comments mentioned, I think there's a little too much delay between the shields and the shooting but maybe I'm wrong and I just need to gitgud :P
Other than that, good idea :)
Great little game and concept. Very clear aim and instructions and the name made me want to play it from the list of other stuff
1 tiny suggestion.
I'm left handed, so when I have to use my mouse in my left hand and WASD keys I have to move the keyboard (after moving all the junk on my desk, which is a whole thing in itself) way over to the side to play comfortably. Having the option to play with WASD or the arrow keys makes it that little more accessible
Such a fantastic battle of attrition type game. It's a very interesting design decision to have this inevitability of sorts to an endless runner where you're not playing to go on forever, but instead to just keep going on for just that bit longer. The latter makes games a lot more tense
I also love the rock's design it's adorable
Nice graphics and concept! The immobile aspect was solid too. I would have liked to see some quicker controls but overall Good job
Thank you for your feedback! Can you specify what you mean by quicker controls?
Yeah, just having minimal delay between shielding and shooting. It seemed like there was a bit of a delay.
Very fun! See if you can add some intense music to up the player's heart rate :)
Interesting game idea, but I found that when the shield breaks there is nothing I can do, and I just have to take in the hits. It's useful for the player to have some control over situations. Here the player is punished, but it wasn't his fault since the only thing he can do is use the shield. All in all, great game.
:D
Thanks for playing! The Idea is that you can let the green objects hit your shield when there are alot and you are not able shoot them all. If there are just 1 or 2 you can shoot rocks at them to gain health. And when you see the pointy objects you should shoot them otherwise they break your shield. When your shield breaks you can try to survive by shooting rocks at the objects so they can't hit you. Hopefully this helps!
Oh, I don't think I realized I could shoot, lol. It makes more sense now.
XD