I have just figured out what makes it crash. Its because the browser closes a tab when ctrl + w is pressed. I didn't know this was a thing. The fix is to play in fullscreen mode via options or pressing w before ctrl. I have added this into the game description now.
Yeah I really wanted to add music, but I tought better none than something rushed that sounds bad or doesn't fit at all.
M13-reset
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Thanks for playing! :D
I see what you mean, thanks for mentioning it. It's because itch thinks when you press esc you want to exit the game. But it's also the options menu. I could probably prevent this next time by doing what you said. For now if you press esc again (that opens the options menu) and then click continue the mouse does get locked in the screen again.
In godot it is Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED). I do use this when the game gets loaded for the first time and when you click on continue in the options menu. But should also use this when you click the game screen again. Good to know for next time! Thank you!
Thank you for trying to play! I could recreate this in the browser game, and have figured out why it does it. It works now and you shouldn't crash!
I had "click to launch fullscreen" on. And when you then don't press fullscreen in the in game options menu and press ctrl, the game did crash. I have luckily managed to fix this by making the game "Embed in page" instead of "click to launch fullscreen". Now it doesn't crash anymore when pressing ctrl. I would still recommend turning on fullscreen in the options menu, otherwise some of the ui may be cut off the screen.
Thanks for letting me know! :D
Thank you for playing!
The idea with the arrow game was that most people would probably try to dodge the arrows and stay within the black box(because in most other games you can't go off the screen). And that after some time has passed the arrows will point in the direction you should go, then you can "figure it out" by going off screen, but that sadly hasn't worked for everyone.
I do have an idea how to maybe make it work better, but I can't update the game until the voting period is over.
Thank you for your feedback!
Thank you for playing! I enjoyed watching you play the game!
I saw that some other people also find the platform game confusing. The idea there was that most people would probably try to dodge the arrows and stay within the black box(because in most other games you can't go off the screen), and after some time has passed the arrows point in the direction you should go, then you can "figure it out" by going off screen, but that sadly hasn't worked for everyone.
I do have an idea how to maybe fix it, but I can't update the game until the voting period is over. I will also probably add and tweek some more things when I update the game.
Thank you for uploading your gameplay, It is very usefull to see how other people play the game!
Thanks for playing! The Idea is that you can let the green objects hit your shield when there are alot and you are not able shoot them all. If there are just 1 or 2 you can shoot rocks at them to gain health. And when you see the pointy objects you should shoot them otherwise they break your shield. When your shield breaks you can try to survive by shooting rocks at the objects so they can't hit you. Hopefully this helps!







