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Cubicle Showdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 3.651 | 4.000 |
Concept | #11 | 3.651 | 4.000 |
Overall | #12 | 3.378 | 3.700 |
Enjoyment | #13 | 3.104 | 3.400 |
Presentation | #22 | 3.104 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jakob Hersch, Pamier Hilal, Anton Graeven
Software used
Unreal Engine, Ableton, Blender, Photoshop
Use of the limitation
The player is using harmless weapons made from cardboard. The weapons break after a few hits.
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Comments
this is fkin amazing, the amount of work is insane
its got sum small bugs but i definitely can see why, great job guys
The theme of a generic corporate environment and the accompanying audio is sooo incredibly well-executed. Overall the game feels very cohesive and the premise is simultaneously comedic yet just right. Good job!
Thank you so much :) I really wanted to try to spatialize the audio for this game jam as much as possible since I'm new to game sound but love the possibilities of putting sounds in a room and have them go quieter, link them to objects or pan around for immersion. It was a lot of fun but quite intense time wise for us!
I loved the introduction and overall goofy theme. The limitation is well done and I would certainly consider an office building a dungeon lol.
Feedback: Besides getting locked out of the elevator once not very buggy. I am not sure if you had enough time, but I feel like having the charged attack do more damage would feel pretty good. Also increasing enemies health based on their armor and making the shield bash do something.
Overall very well done, keep up the good work!
Thanks for playing our game! Glad you had fun.
Damn i wanted to remove the shield bash because we didnt have time to implement it properly. :D
Wow! 10s across the board. I love the art style, the concept, everything was amazing! Great job!
Comments/Feedback: There was one bug I dealt with where I couldn't enter the elevator, but then I teleported into it when facing the boss. Nothing else that was bad, bug-wise. The other comment I will make is that I would've liked it if hitting an enemy successfully gave some sort of indication to the player. At first, I didn't know if they were blocking my attacks or just not taking damage because there was no feedback telling me anything until they were "eliminated".
Still though, great job. I can tell some amazing talent was put into this!
Thank you for playing our game! We are super happy you enjoyed it so much.
Yeah there are still a few bugs we did not catch in time. We had a hit reaction ready but ran out of time. Well it happens.