All too real....
Play Story
Altered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #1 | 4.000 | 4.000 |
Overall | #3 | 4.000 | 4.000 |
Concept | #4 | 4.125 | 4.125 |
Presentation | #5 | 4.250 | 4.250 |
Enjoyment | #12 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Daniel Brown
Software used
Unity, Procreate
Use of the limitation
The main game loop is repetition, completing the same tasks daily in order to portray the feeling of "being stuck in your own lifestyle".
Cookies eaten
12 (chocolate covered strawberries)
Comments
This is very impressive for a one-man army! Love how you portray your feelings in such an effective way, I relate ⊂( ◜◒◝ )⊃
Wow! This game was so well executed. Despite it's simplicity, I couldn't help but try to get both endings.
Like your review, I'll also share some positives and negatives.
The Good:
- The art style. It felt like a story coming to life
- The theme. Sticking close to the limitation while also telling a story about declining mental health was great.
- The Core gameplay: Despite the simplicity, there is just enough to explore and look at that I could keep playing. Maybe it would be more monotonous in a longer title, but for a short game jam game it was perfect!
The Bad:
- Noticed a bug where interacting with a trash pickup and the fridge at the same time got me stuck in the fridge dialogue with no way out, had to refresh the page and start over.
- Sprites in the room with the mushroom were not layering properly (minor but worth mentioning.)
Great job on this entry, and of course, for the existential crisis :D /j.
I really loved playing this game! The art is so simple and captures the feeling of depression and being mentally stuck perfectly; I related to the main character as I've been in that same position personally- it sucks. I really loved how you implemented the limitation, it's so unique! I wasn't sure how to get the other ending, I figured if I decided to not take the medicine then I could hopefully be able to avoid hallucinating and becoming more depressed (but this didn't seem to be the way). Great job on this game!
Thanks for playing! I’m so happy that the idea of the importance of mental health comes across through the vague writing I did. I do want to brainstorm on how to make the 2nd ending a little easier to find but a hint is that it’s in the same level as the first ending and taking another look around. It don’t feel right to make the only ending a bad one.
gameplay-wise the game is not very interesting, but as an art-project it's oof, it's really portrays the feeling. i was afraid the character will go through the list and say something like "ok what's the point of sleep".
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