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A jam submission

AlteredView game page

A short story game where your character struggles with depression and seeks answers.
Submitted by Ducks Crossing
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Play Story

Altered's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#14.0004.000
Overall#34.0004.000
Concept#44.1254.125
Presentation#54.2504.250
Enjoyment#123.6253.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Daniel Brown

Software used
Unity, Procreate

Use of the limitation
The main game loop is repetition, completing the same tasks daily in order to portray the feeling of "being stuck in your own lifestyle".

Cookies eaten
12 (chocolate covered strawberries)

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Comments

Submitted

All too real....

Submitted

Wow, I love how without saying anything and exploring a bit you can find more context about the story. And the art goes along with it. Great job!

Developer(+1)

YES SOMEONE DID IT, yes there's tons of little details around you can find. Thanks for playing!

Submitted(+1)

This is very impressive for a one-man army! Love how you portray your feelings in such an effective way, I relate ⊂( ◜◒◝ )⊃

Submitted(+1)

Great entry! The story is very deep and the black and white artstyle improve the dark mood.  Simple yet effective gameplay. Very cool entry overall!

Submitted (1 edit)

I didn't expect a game about mental health in this jam, but it was awesome! Btw. the part when the character just gives up on cleaning the house (like what's the point???) reminded me of myself when developing my game for this jam ._. .

Developer

So when the character does this I wanted to portray the idea that the character felt stuck in their lifestyle and that what they did didn’t really matter. I’m hoping I can later add more to the endings to create a more concrete resolution that resolves this.

Submitted(+1)

Wow! This game was so well executed. Despite it's simplicity, I couldn't help but try to get both endings.

Like your review, I'll also share some positives and negatives.

The Good:

  • The art style. It felt like a story coming to life
  • The theme.  Sticking close to the limitation while also telling a story about declining mental health was great.
  • The Core gameplay: Despite the simplicity, there is just enough to explore and look at that I could keep playing. Maybe it would be more monotonous in a longer title, but for a short game jam game it was perfect!

The Bad:

  • Noticed a bug where interacting with a trash pickup and the fridge at the same time got me stuck in the fridge dialogue with no way out, had to refresh the page and start over.
  • Sprites in the room with the mushroom were not layering properly (minor but worth mentioning.)

Great job on this entry, and of course, for the existential crisis :D /j.

Submitted(+1)

I really loved playing this game! The art is so simple and captures the feeling of depression and being mentally stuck perfectly; I related to the main character as I've been in that same position personally- it sucks. I really loved how you implemented the limitation, it's so unique! I wasn't sure how to get the other ending, I figured if I decided to not take the medicine then I could hopefully be able to avoid hallucinating and becoming more depressed (but this didn't seem to be the way). Great job on this game!

Developer(+1)

Thanks for playing! I’m so happy that the idea of the importance of mental health comes across through the vague writing I did. I do want to brainstorm on how to make the 2nd ending a little easier to find but a hint is that it’s in the same level as the first ending and taking another look around. It don’t feel right to make the only ending a bad one.

Submitted(+1)

gameplay-wise the game is not very interesting, but as an art-project it's oof, it's really portrays the feeling. i was afraid the character will go through the list and say something like "ok what's the point of sleep".

Developer(+1)

Thank you for playing and even more for the great feedback! I've been brainstorming ideas on how to make the gameplay a little more entertaining so I'm thinking about making the tasks a little more interactive.