Fun little game, love the eye movement. The goblins yearn for the mines.
I'd recommend not having the goblins stop their task when being hovered over; tad annoying having them all stop. Especially on long tasks.
Enable game to be played when out of focus and in background.
Farmer goblins can't work together, they keep repeating the same task another goblin is doing already. All you have to do is add a boolean check to the vegetable bed, isBeingWorkedOn and toggle it on when a goblin is walking to or actively working on it. And set to false when they are done. Then when a goblin checks for any veggie beds that need to be worked on, you also check if isBeingWorkedOn == false. Also, make sure to set isBeingWorkedOn to false if a goblin has been picked up by player and is currently working on a veggie bed!
Good job so far.







To avoid this, look up Multiplicative Vs Additive damage modifiers. You need to use an Additive multiplier(or a 2 tiered system). For example, instead of tripling the axe damage over and over 23 times. Try multiplying by it's baseDamage value one at a time separately and add them all together. I.E this is for 23 berserk armours and 1 axe -- (8 axe base damage * 3 berserk armour multiplier) + (8 * 3) + (8 * 3) + (8 * 3) + (8 * 3)... 23 times = 552 damage. 10 axes & 10 berserk armours: ((8*3) x 10 axes = 240) * 10 beserk armours = 2400). Now you can add another multiplier like some global damage buff: 2400 * 1.5(+50% all damage) = 3600 (REMEMBER if you have multiple buffs of the same type or category, add them together before multiplying! I.E 7x 50% global damage buffs would be 350% = 4.5 multiplier). Much easier to balance the game vs the current Multiplicative approach. Example code below, haven't tested it.













Samurai's Choice (Cross Campus Game Jam 2018) #xcampjam2018 Updated Visuals, added a few cutscenes and other assets. Along with expanding the map and adding more SFX. Just over 5 hours left to go!