Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

That's good to hear, spent a lot of time on this.
There is audio, but was turned down since it would be annoying hearing a beam shooting every few milliseconds. We could add a camera rumble effect, or add physical damage on the ship perhaps. What do you suggest?

(+1)

The first thing that comes to mind would be a bigger visual indicator such as text saying miss, good perfect etc or maybe symbols to represent them. I can imagine an audio cue clashing to be fair. Visual damage to the ship would be cool but would be a lot of work I imagine.

(+1)

Visual damage is coming soon for sure, want the ship to be damaged progressively until it breaks apart and explodes. Would there be a more engaging  way than just adding text you think? Animations, particle system, sprite swap, etc? Also what do you mean with a symbol, genuinely curious. Thanks for the feedback.


(+1)

Yeah text might be too distracting for the rest. By symbols I mean like a green plus or a red minus etc to indicate how close to the note you hit it. I’m sure there are better ways that tie into the idea of the game a lot better though.