Is it fine if I put the cool math games logo as part of the intro?
JoeDaFarmer
Creator of
Recent community posts
1.Firstly, thank you for clarifying some of this. I know it was probably stressful to have a forum made about your game. In the future you probably should just be honest instead of deleting comments because that is obviously going to weird people out. The conflict was avoided, so obviously it escalated.
2. I honestly don't know how I read that date that wrong for the other game(oops), and I can see how you made the mistake with the AI marking, but I hope you can see how that seemed a little odd.
3. You should probably add something in the description that alludes to someone else helping you, even if indirectly. (Also, the rules require all team members info if money is won, so take that into account).
I'm glad you came forward to clear it up, but I hope you understand why we are concerned. Again, we were not targeting you for no reason. There were some weird details, and we were just sharing our concerns. I hope you understand.
[OUTDATED - SEE REPLIES]
Okay I have to agree with @Gee_k, this game is very, very suspisious.
1. Along with the weird comment language(all worded like it was meant for someone else, rather than the programmer themselves), the method used to handle sound is odd. The game uses procedual generated sound using programmed sounds, which dosen't inherently mean it's AI, but would be very time consuming for a person to do(I would reccomend looking at the code for this if you don't get why I think it is odd).
2. The game was submitted 15 days before the deadline. Again, this dosn't inherently mean it's AI, but with the game complexity and tedium(as mentioned above) it seems unrealistic.
3. As Gee_K stated, the creator wouldn't need to delete comments and quickly change the game if the game was created in good faith. If you made a game entirely without AI and someone accused you of AI, likely your first response wouldn't be hiding the comments and evidence.
4. The creator posted anouther game for a different jam TODAY. This new game uses ai(the images in the game are very clearly ai), and like this game this new game was marked as "No AI used". The jam this game submitted to also had a reward, and the game was submitted 17 days before the end of this jam. The coding style was almost identical in this game and had many of the same signs that this one had.
Obviously, one of these factors wouldn't have any need for concern, but all of them makes it pretty clear what took place. At the very least I hope the jam moderators look into this because it seems highly likely to be almost entirely AI.
Quick Edit - I know Jam particpants should be suportive, but AI games in a non-ai jam with people who work really hard to make games should not be acceptable. Obviously no one should attack or harass the creator of any game, and any suspisions should aim to be respectful.
Very cool puzzle game! I like how simple the concept is without making the game feel easy, and overall it is really fun! The only small thing I feel like is that the difficulty curve is a little inconsistent, and a lot of the easier levels I felt like we're much harder than the later ones(Imo). That's not a huge deal though, Great Job!
Neat Idea! My main thing is that the communication on what damages you is a left pretty open, and it took me a hot second to figure out falling hurt you(because the damage happens before the fall is even complete). The game is fun though, a tutorial would have been nice but in the time given its not a huge deal. Good job!
Really fun game! One of the later checkpoint(the one before the mushroom section) kept spawning me in the ground which means I couldn't finish it. ):
The idea and the controls are really fun and the execution of the whole game is really cool!
Great Job!
¡Un juego muy divertido! Uno de los últimos puntos de control (el que está antes de la sección de los champiñones) me hacía aparecer en el suelo, por lo que no pude terminarlo. ):
La idea y los controles son muy divertidos y la ejecución de todo el juego es realmente genial.
¡Buen trabajo!
Cool concept! It is quite hard to figure out what to do, and the tutorial screen is hard to read. For the dragging(assuming your using unity but this trick should work on most engines), make a bool to check and store if they've been clicked, then simply set the objects position to mouse until they user clicks again instead of doing it when they take their mouse off because you can move faster than the game updates. Good job though!
Extremely well done! This is a really solid idea with really well done execution! The progression of the game is natural and there was some really good game design in here! Level 4 and 5 were tough but the solution was very satisfying. My only critique is that the feedback for when you are getting close to running out could be more extreme, maybe like a rising tone along with some visuals showing stress. That said, this is extremely good!
Very solid! Pretty good concept with a decent execution! The feedback for hitting enemies was very crisp and the general gameplay loop was nice! Along from any criticism stated below(I don't just wanna rehash), I would say to make the main mechanic of picking up the car parts for intergraded with the gameplay. ie. Make it make you stronger, or make a challenging for each one like there is the last. Something like that. This game is very good though and you should be proud! I had a fun time with it.
















