I liked the concept and the way the monster approaches is quite cool!
JoeDaFarmer
Creator of
Recent community posts
Really fun game! One of the later checkpoint(the one before the mushroom section) kept spawning me in the ground which means I couldn't finish it. ):
The idea and the controls are really fun and the execution of the whole game is really cool!
Great Job!
¡Un juego muy divertido! Uno de los últimos puntos de control (el que está antes de la sección de los champiñones) me hacía aparecer en el suelo, por lo que no pude terminarlo. ):
La idea y los controles son muy divertidos y la ejecución de todo el juego es realmente genial.
¡Buen trabajo!
Cool concept! It is quite hard to figure out what to do, and the tutorial screen is hard to read. For the dragging(assuming your using unity but this trick should work on most engines), make a bool to check and store if they've been clicked, then simply set the objects position to mouse until they user clicks again instead of doing it when they take their mouse off because you can move faster than the game updates. Good job though!
Extremely well done! This is a really solid idea with really well done execution! The progression of the game is natural and there was some really good game design in here! Level 4 and 5 were tough but the solution was very satisfying. My only critique is that the feedback for when you are getting close to running out could be more extreme, maybe like a rising tone along with some visuals showing stress. That said, this is extremely good!
Very solid! Pretty good concept with a decent execution! The feedback for hitting enemies was very crisp and the general gameplay loop was nice! Along from any criticism stated below(I don't just wanna rehash), I would say to make the main mechanic of picking up the car parts for intergraded with the gameplay. ie. Make it make you stronger, or make a challenging for each one like there is the last. Something like that. This game is very good though and you should be proud! I had a fun time with it.