Rated and commented already! Loved it!
Recent community posts
Thank you for the feedback! I think I'm going to stick to a pathfinding algorithm from now on to help with party members getting in the way or at least the player ignoring collisions with the survivors. The shooting thing was an issue with them not leaving the attacking state when zombies left their trigger. I tried to fix it but couldn't figure it out in time. A way to locate the survivors is a good idea! I was thinking about putting "Help" messages above them but I never got around to it. I'm glad you enjoyed it!
Assets and lighting were fantastic! Gameplay was polished as well, I encountered no bugs. I had issues controlling two characters at the same time, especially at different movement speeds when I felt like they needed to be right next to each other. Great job!
If I was making it again I'd probably use A* pathfinding for the followers and the zombies. And i wasn't sure how to implement the mini map dot at the time so it didn't make it in haha. Thanks for playing!
Played through almost the whole game! Had some trouble at the end with boss, I think having an attack and dropping the slime as two different buttons would've helped. Also really liked the slime's moving animation! Great job!
We had to do some optimizing pretty late into development because of the lag from the zombies. It was just a quick fix so I;m sure there's a way to reduce the lag more but I didn't have time. Glad you liked it though!
It took me a second to get the pun, and the new mechanic does make it a "puzzle-platformer" haha. My only issue is how tight most of the move are, I felt like if I wasn't moving perfectly I couldn't beat the level. I beat the second level barely and couldn't beat the last one. Fun concept!
Thank you! The darker environment was a late change but I think it was a good one. And yes, I didn't have a lot of time to implement a dying animation for the boss or a final teleporter so it just kind of ends the game haha.
The enemies will most likely get a speed increase in an update and be more aggressive in general in order to increase difficulty in an updat coming later. Thank you for the constructive criticism! Glad you enjoyed it!
Lots fun! Got to round 7! I wish the enemies stopped completely when you were typing, I was taking damage while trying to cast spells and having to lead my fire spells. Impressive inventory with separate cooldowns on the items, awesome!