Your submission is very well done. The are is quite impressive for this amount of time. There were definetly some unexpected events.
Enjoyed my time with your game. Great job!
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 3.357 | 3.357 |
Visuals | #17 | 3.768 | 3.768 |
Fun | #23 | 3.375 | 3.375 |
Overall | #23 | 3.411 | 3.411 |
Unexpectedness | #41 | 3.107 | 3.107 |
Gameplay Innovation | #73 | 2.429 | 2.429 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
We made everything except:
- The font: https://www.fontsc.com/font/press-start
- Some of the screaming sounds and the fire sound
How many members in your team?
List each team member's role, along with their social media / website links!
Feezen, Developer, https://twitter.com/FeezEben
Tynitoon, Developer, https://itch.io/profile/tynitoon
Ricekets, Artist, https://riceket.weebly.com/
Solinca, Musician, https://solinca.itch.io/
Anything you want to say to players before they play?
CONTROLS:
KEYBOARD:
- Move: WASD or Arrows
- Interract / validate: E / Space / Enter
- Attack: F
- Secondary item: G
- Carry: C
- Inventory menu: I / Escape
(Keyboards other than QWERTY have their keys mapped to the same location, ex: ZQSD on AZERTY keyboards to move.)
GAMEPADS:
- Move: Left joystick or arrows [NOTE: Some controller may have their joystick Y axis inverted due to a Unity known issue]
- Interract / validate: South button (ex: X for PS controller)
- Attack: West button
- Secondary item: North button
- Carry: East button
- Inventory menu: Start button
Your submission is very well done. The are is quite impressive for this amount of time. There were definetly some unexpected events.
Enjoyed my time with your game. Great job!
Impressively well executed tribute, focussing on the most meme-y aspects of the 2D LoZ games and reproducing them successfully. Also quite funny actually, safe for the final "twist" - could've probably found something better there. Pleasant, short but complete experience. https://twitter.com/smushyarm/status/1307597024481730561
This was very well done! The art is great, especially on Bonk, the game is funny, the gameplay is nice and definitely unexpected, I only felt that it could be an actual full game, could probably sell it even! I would definitely play a full Zelda parody/satire.
Overall congrats, really cool and well finished game!
I got more of a "WHAT IS THIS?" kind of experience from this game. The game is definitely weird, but there's a lot to discover. I got killed by the Hen somehow, but the Hen's lasers were pointing to the wrong direction? I don't know. The visuals do be lookin' kinda cute, though speaking about the UI, I wish there was a transition for the inventory screen too. Nonetheless, its a good game overall.
Ahah, Thank you for your feed back !
For the hen : the children take care of the hen, so if they all die. The hen will kill you. The right solution is to carry the hen to the burrow.
For the UI : We had some ideas for UI, but we prefered to finish the game and have a complete gameplay. That's why there is no transition and no background in our inventory screen.
If you want the solution there is a walkthrough here : https://pastebin.com/raw/rDpjaGRT
NIce But I caught an exploit, Since you use scenemanager to load a new scene for every room the vases respawn witch means free slimeballs!!!!
We don't use scenemanager to load a new scene for every room =) (we have only one scene), all our entities can be "respawnable". As exemple when children die, they never respawn. So we decide to make the pots, grass and few other things, "respawnable" because we wanted to have this functionnality like in the real Zelda.
But we didn't want to put a "farming moment" in our game, so everything has high chance to drop lot of money compared to a classic zelda. That's why you can buy ONE pot to the old man for 300 bubbies, because we know that it's easy to get lot of money in our game.
In fact if you know everything in our game, you can go to the Banondorf room without having the Hat or the Flute.
Anyway, thank you for your feedback !
Great game, definitely unexpected! Unfortunately I couldn't kill the creature or even the chicken, I tried for ages but I gave up cause they felt invincible, am I missing something? I had the flute
Thank you for your feedback !
If you are stuck, there is a walkthrough on our game page :
https://pastebin.com/raw/rDpjaGRT
If you don't want to be spoiled, here the part of the solution that you need :
"Child 1 said, "Be careful, a terrible monster sleeps in this hole ! Only another terrible creature could face it !" The chicken is the only creature on the map at this moment, so the answer is to carry the chicken to the monster.
SPOILERS AHEAD:
My twitch video: https://www.twitch.tv/videos/743099298
So nice! Nothing is missing, 5 stars for everything! I didn't finish it yet, I will totally come back!
I was really hoping to find the hat in that trash can, but alas just a bottle of vodka. Everyone in this town is an alcoholic.
This is all hilarious. Makes me want to play a full Zelda game as ridiculous as this.
Loved this game. I'm a huge old school Zelda fan and you managed to change it up enough to make it feel like something different but keep that charm. I'll admit I didn't get very far but it seems really well polished and plays very well. I really enjoyed it and I'll be going back to see what I can do differently
Is this a Legend of a Hobo or something? Brilliant idea, I didn't get far, I only manager to get the flute, but had fun nonetheless.
Hey, I tried your game yesterday, it was fun. Broke aproximately 100 pots.
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