Yeah, it should work fine on Linux. The browser problems are mostly a Windows thing
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One of my favourites so far!
Great graphics, great audio. I think I would like more feedback, but I can't quite put my finger on it.
Love the idea, haven't met anyone on my playthrough, but I could see it being more fun with more people on the server.
Hey, unfortunately libc version is tied to the rust toolchain and we're stuck with a specific toolchain version because of shader compilation utilities.
I'll try and build a musl version of the game, should be dependency-less.
I'm afraid I didn't get through the game after my second fall into the abyss on the second level.
Some checkpoints along the way would be nice I think.
I have to say I'm not a fan of the combat.
The movement though almost works - running and jumping feels very nice except when trying to steer mid-air.
I assume it's cliche because of the game type/genre.
It was very difficult to get a hang of the mechanics, I kept dying in the first few seconds.
I think there's something worth exploring here, maybe if there were indicators that something is about to hit me from behind. Right now I feel like it's essentially up to random chance whether or not some incredibly high speed tuk-tuk rams into me and I die.
Also I don't understand why there's always a vehicle with a minigun?
This feels like a very complete entry!
I liked the music choice and the gunplay and movement felt very fluid.
In terms of cliches I especially enjoyed the CoD shot hit cross and sound.
On level 2 the platforming section felt a bit off, afaik the only way to complete it was to sprint jump across all the elements. And the timing was a bit too punishing.
I feel like I would have liked the enemies to be a bit more forgiving. I tried playing the game quite fast and it felt difficult not to die in a few sections.
Overall, I liked it!
Oh and I loved your use of text to speech
I was constantly on my toes waiting for something terrible to happen, but the game ended on a pretty chill note.
Amazing use of visuals (with a few artifacts here and there) and audio. Very nice story. Really like this one!
I love the visuals. The gameplay feels unfairly hard - like the spikes appearing at the ground, there's no way to tell that they'll be there.
But overall pretty good! Really like the atmosphere
First of all, thank you very much, I'm glad you enjoyed it!
And about the stage changing? You mean the 3rd and 4th bit? Those shift the level half a length respectively right or left.
And all the levels exist on the same "map", so you can sometimes see them peeking through, and for some levels we designed it so that there's a little bit more of the level there.
I hope that clears it up a bit :)
Oh my god I hated the moving platform!
But apart from that platform, pretty good, the movement is weird, most games give you some momentum on jump, you don't just stop mid-air, so that took getting used to.
Very twitchy gameplay, the movement is hard to wrap your head around, I managed to get down to 4 kills remaining and then I accidentally restarted the game :/
Very unexpected when it switched to using rocks as weapons!
Very nice! I love the visuals. I haven't managed to progress much.
I figured out (or rather chaotically kept switching the levers) how to get the water to that one mirror switch, but then I couldn't figure what to do with the light ray :/
Overall very good, so far this is my favourite!
I really like the big drop with red, white and black elements. It was very visually pleasing. The movement felt finicky most of the time (is it just me or does the character drift to the left?) and I kept getting stuck on everything in the house level. But overall pretty good!