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A jam submission

Protag's Quest For The Missing CSCView game page

Protag's Quest
Submitted by Pogu (@PoguThis), Manav Bhatti — 17 hours, 38 minutes before the deadline
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Play Protag's Quest

Protag's Quest For The Missing CSC's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2372.7223.333
Overall#2662.7223.333
Theme interpretation#2892.5863.167
Gameplay#3192.3132.833
Graphics#3542.3132.833
Innovation#3612.0412.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/pogudesu/2022GameOff

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Comments

Submitted(+2)

"Hey! Listen! Dipshi*t" AHAHAHAHAHAH
The sunglasses on Unity-Chan was a really Nice touch!
At the beggining by watching the screens i thought "Oh ok! I'll give a try!" Than the Gui started cursing like David Goggins and i fell in love with this game! ahahaah

Submitted(+2)

By The way! I din't complete the game YET! But i WILL! promise*
Stay Hard

Submitted(+2)

It feels so good to fight

Developer

Thank you

Submitted(+2)

I'm afraid I didn't get through the game after my second fall into the abyss on the second level.

Some checkpoints along the way would be nice I think.

I have to say I'm not a fan of the combat.

The movement though almost works - running and jumping feels very nice except when trying to steer mid-air.

Developer

Thank you for playing

Submitted (1 edit) (+2)

Quite the experience!

I thought the dialogue was very well written and funny. The blend of fantasy and modern military weapons was amusing too. I liked the general aesthetic, although some of the terrain was a bit scuffed (the camera clips through the ground at one point). I really enjoyed the weight behind shooting the sniper rifle, was very satisfying to use.

For improvements, I think you could adjust the attack animation timings (either make the players shorter, or the bosses longer so that you can tell when they are about to attack and have a chance to dodge it). Also, I found that the difficulty was a bit off (the first boss was the hardest imo).


Very ambitious game with lots to like. Well done to you and your team!

Developer

Thank you for your feedback. It means so much to us.

Developer

Tip on the second stage, you can shot the companion to take the possible shortcut toward the Second Main Boss.

Submitted(+2)

Omg the companion is so mean XD 

I can really feel the passion of the game developer from the hilarious dialogue.

The learning curve is a bit steep, I hope I can shoot some creeps at the start of the game to get used with the controls first before encountering the boss. And the view in second stage can be zoomed out to let player see what' ahead, otherwise, player will be doing leap of faith most of the time.

Developer

Thank you for playing the game. I appreciate your feedback. We design the game to be funny and humorous so I'm glad you find it hilarious. 

Submitted(+2)

oh, yeah. You should consider disabling her shooting while dialogue is up.

Submitted(+2)

Cool, i've posted already on the colorful page ^^ Check mine too!

Developer

Thank you, I definitely will

Submitted(+2)

I thought it was very ambitious to program multiple boss fights. I had a few minor gripes (lots of running with no dialogue or action, attacks lock you into animations a bit too long) but overall a fun time. Great work!

Developer

Thank you for playing. It's actually not that bad to program multiple boss. Most of them used the same skill with different VFX but I know what you mean. animation lock is intented but I guess it was too long and could trim it shorter. Anything Thank you for your feedback