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A jam submission

Double MeterView game page

RUN as fast as you can! DODGE the traffic! Help Sinwin escape from the angry Auto and his unfazed minions. Download NOW.
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Double Meter's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#3522.3572.500
Audio#3542.0032.125
Theme interpretation#3592.2392.375
Innovation#3632.0032.125
Gameplay#4191.7681.875
Graphics#4391.7681.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/Mr-DJ/Game-Off-2022

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Comments

Submitted(+2)

2650 points, and such a stupid death. Fun game, but the enemies behave very much the same :)

Developer(+1)

Ah yes, that's fair. We actually pivoted during the middle of the month so weren't able to flesh everything out completely. Thanks for playing though!

Developer (1 edit) (+1)

Ahahahhaha this will be taken into consideration for when the next patch drops. Thanks for playing!

Submitted(+2)

I liked the graphics, had a very toy-like quality to them.  Nice work!

Developer(+1)

Happy to hear that you found the visuals appealing :D

Submitted(+1)

A funny game overall. Kinda humorous.

The genre is a cliche on its own so more points for that. The graphics looked nice and colorful. I ended up replaying it a few times, but sometimes it was hard to understand what was about to happen.

Keep it up!

Developer(+1)

Yes, we had plans for an opening cutscene to express intent but never got around making it because of time. Thank you for playing!

(+2)

Excellent game. The soundtrack is unique and catchy. I am looking forward to the Ray Tracing Update.

:D

Developer(+1)

waw thank you veri much

Developer

Super-pleased to have some nice feedback on the music! Appreciated!

Submitted(+2)

Game was good but I think the scene was a bit unclear. If you polish it a little bit it will definitely turn out better.

However, it was nice.

Developer(+2)

Hey! Thanks for playing our game :D We just dropped another patch. Give it another go!

Submitted(+2)

I assume it's cliche because of the game type/genre.

It was very difficult to get a hang of the mechanics, I kept dying in the first few seconds.

I think there's something worth exploring here, maybe if there were indicators that something is about to hit me from behind. Right now I feel like it's essentially up to random chance whether or not some incredibly high speed tuk-tuk rams into me and I die.


Also I don't understand why there's always a vehicle with a minigun?

Developer(+2)

So the "lore" behind this game is that you accidentally hit a tuk-tuk, and now all the tuk tuk drivers in the city are enraged at you. The cliche here, is the over exaggerated and drawn out response of the tuk-tuk drivers to start a city wide manhunt on you. (This cliche is probably only present in my country, hence the confusion). 

We actually ended up having lots of problems during the development phase (pivots, etc), and hence created this within the last 6 days unfortunately. Which was why this game has so many unplayable moments. For example, the minigun tuk-tuk was only supposed to spawn after you have racked up a decent amount of score, and believe it or not it actually has different movesets. The way you rack up score is by staying alive and shooting the yellow tuk tuks, until the red one (Boss) spawns.

As for the insta-death problem? Well that actually was never supposed to happen because the game had much wider view before we built it. The problem was, that it took an incredibly long amount of time to build; by the time we were done building, there were only 5 mins left for the submission to get over, so we couldnt fix it. Im sorry for the inconvenience.

Developer(+2)

Hi! We took the advice and sent a patch out earlier today. Can you play-test and check, it is somewhat better now!