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A member registered Jul 23, 2017 · View creator page →

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Sure. As long you guys learned something, which it certainly seems ya did. Wasn't trying to be a prick in my comment, just honest. 48 Hour jams can be pretty tough to scope appropriately.

Cool stuff! Very dark. Reminds me of The Cat Lady, which is one of my favorite games. Sets a nice mood with the limited visuals and simplistic controls.  There's some fairly outlandish typos throughout the game, but they almost seem like the belong in the more maniacal parts.  Could use some more background music/atmosphere throughout, the music that's in it sounds appropriate but the areas with no background audio kinda detract from the experience.  I really like what you've done, it just feels a bit sloppy. Would be nice to see further developed!

Botched is a visual novel-esque game created in about 3 weeks for Darktober game jam using unity and the fungus extension. It's a very dark tale that's meant to make you question your own morality, question your own well being, and make you feel bad.

I'd greatly appreciate anybody's comments or constructive criticism. Thanks for your interest. :)

Notes: Contains depressing content, adult language, and some brief nudity. M+ rated.

WebGL runs a little laggy, but still fully functional. Recommend 800x600 display for desktop users.

Heh, funny little game. Nice UI and implementation, everything looks like it belongs. The artwork is all quite nice too. I knew better than to make friends with any of the rich kids. Tyron is pretty cool. This would be interesting to see fleshed out in different ways, or for different holidays haha. Nice work.

This is a nice lil cute game. All the tiny monster sprites are pretty adorable, their animations are such a nice touch. The music and sfx are well done, although sometime around level 9/10 the music starts getting very repetitive, maybe a second track would be a nice change? Nice usage of Donald and is the other Ted Cruz? haha Final point: its 2018, we shouldn't have to keep all races and colors of monsters together, come on now. But good game, good job.

Story of the Mirror is pretty dang cool indeed. Been meaning to get to Realm of Abhorrus. I also really liked Just Passing, haven't played the other two you mentioned yet.

Lips Like Vellum is one of my favorites I've played so far. Very dark and weird, feels like an early 90s dos game. Really twists your insides around. The kind of game your grandma would buy for you because she doesn't understand this stuff, she just knows you like computers, and then you're messed up for life after that. Thanks grandma.

I'd also recommend These Remains (and not just because I made some tunes for it). It's a challenging retro hacknslash that takes some serious perseverance to get through, and is quite fun (when you succeed anyway).

I've still got a good handful to get through myself. I'm quite intrigued by your project Bloodmane. It originally looked to me like you were just throwing assets in and calling it a game, but you made them yourself.  Awesome!

I'm also intrigued by Nightmare of Game Development. So very relatable...

Cool gameplay, nice graphics, and hidden paths are a nice touch. It does lack originality and a real defining point/purpose. I'm unsure what my goal is as the player and not sure what it all has to do with the sins mentioned, other than final score. Could definitely use some music of some kind as well. Not bad work at all necessarily, just a little aimless.

Nice graphics, quirky gameplay. The backgrounds are delightful and the enemies are well animated too. However, the SFX get old very fast. Also, I was originally confused about controls, specifically M1 / M2 for attacks. Pressed M button hopelessly until I realized it was mouse click ^_^ This would be nice with some music and varying SFX.

Honestly, boy this is confusing to me. I understood the concept in the description but failed miserably at playing. The intro and title screen are very well done, but three or four clicks into gameplay I was thoroughly discombobulated. Some of the dialog boxes seemed to not work appropriately on the second try with my browser (firefox). Perhaps the dialog boxes could work within the engine instead of the browser.

Nice little stealth game, almost reminiscent of metal gear. The slowdown on picking up loot is a nice touch too. Good polish for a 48 hour game. Would have been nice with a little more visuals to determine what was hide-able/interact-able. The UI at the start of level 2 doesn't quite fit into the browser window version. The 3d style sfx are a nice touch too. I couldn't manage to get by level 3. Nice use of the theme for greed, although gluttony doesn't seem to make much sense. Overall, great work.

Cute lil platformer, but I suck at platformers, so I also didn't make it too far. I found the platforms moved a little slow. I got game over a few times just waiting for the horizontal platform to move back into position. Personally, I'd remove the duck on the music when you collect coins, or at least greatly minimize it. With such quick sfx, the duck becomes painfully obvious. It'd be different with more elaborate sound design, but with something this minimal, I do not think ducking the music is necessary.

Cool stuff! Manages to keep a hefty dose of reality and current events in the sci-fi landscape.  The UI can be a little quirky (keeping scrolled down after a decision), and I found some of the questions repeating quickly while there were still plenty I didn't encounter. Other than those two minor things, I don't have much negative criticism. Very interesting project, nice work.

Quite humorous entry. The graphics are pretty funny and the physics on the feed bags is funny too. I also like how the reproduction worked. When I got to the $500 upgrade (what I assume was the last upgrade) the game crashed, I use mozilla, idk what may have caused it. I was playing full screen at the time.

Pretty funny entry. You can really feel the sloth in the game design as well. Birds suck.

An impressive inquiry to the true nature of sloth. Makes one question our own morality, mortality, and morbidity.

Heh I had such a hard time getting the apple down, but I did it. Mission complete. The art is gorgeous and the gameplay is inventive. Main complaint is the collision on the platforms can be a little iffy (getting stuck jumping from spot to spot). Would be funny to see this expanded upon. Maybe collect different individual fruits, or take the sloth to some weird places on his segway. Nice work and nice use of theme.

Holy geeze this is cool. So dark and weird. I thoroughly encourage you to finish this project. The only things I can complain about are the controls and the UI can be a little weird (maybe limit scene interaction while the inventory is open?), and the resolution is so tiny it has me squinting. But wow, the mood you establish with what you have here is phenomenal. Look me up in the discord if you want help with audio/music. I'd love to help out! Awesome work.

Also, the build you've uploaded doesn't have a platform added to it (pc, mac, etc) so it kinda looks like you don't have a playable version when you're just browsing on itch.

Nice audio design! I like the graphics and the camera work. I found the game a little too challenging, only managed to get 5 snacks at the most, then found myself getting pinned down. I'm a bit confused about the nightmare being hungry, but you are the one eating the snacks, is the character the nightmare, or does he just want the snacks in your tummy? When I ate the cookie, it said 'juicy' (which was pretty funny actually) haha. Also the jumpscare-ish upon the death was pretty abrasive. I imagine that was your intent but it kinda diminished the horror for me instead of enhancing it. Maybe instead of just having the enemy spawn in the room you're in, you could have it be related to knocking into items that make noise? Spawn more items/trash the more snacks you eat, so it gradually gets harder to navigate without making a noise. Nice work though, its tough to make spooks work in RPG maker, but you did a fine job.

Nice little idea, cute graphics, but quite honestly, not really any fun at all. Reminds me of the children's game memory, but with a lot more steps and frustration. I see you made a note about a bug, and it happened my very first time, which certainly didn't help me enjoy it any more. After three or four books, I didn't have any desire to keep playing. I don't mean to be cruel, just honest.

Wow. An atmospheric horror game made in Pico-8, impressive! At first this didn't seem like much, but surprisingly this had a considerable amount of darkness behind it. I really liked the story and the exploration as the world changed. The music could perhaps be a little more involving, but other than that, very well done.

This is nice. Graphics are delightful, reminds me of earthbound. I really like the way your text display varies. Nice doses of humor in the dialogue, character names, and world observations. One bug I noticed was after giving Gary the salt water, his text displayed outside of the box. It does feel a little too 'fetch quest-y' with the soda machine stuff, but other than that I found the whole experience to be delightful. I liked how everybody stunk at what they did.

Haha this is pretty adorabe, good bit of humor behind it all. I like your graphics and the implementation. The dialogue, navigation, and UI all look very nice. Title screen is  nice too. I had no idea what ingredients were supposed to go in the beverages, but they all seemed to be happy with milky sugary water so that's what most of them got.

Hmm ok thanks for the heads up. I'll have a look into it. I assume you were playing the webgl version?

Ah ok, neato. Glad it's not a pain to look at :)

Thanks for playing and commenting, although I'm not sure if this is a compliment or if you are stating its not 64*64?

There is a Windows version available for download. The game is hardly optimized due to time constraints and has  a considerable amount of things to render.

Thanks for playing and commenting. I overscoped (as I usually do) so there was a substantial amount of minor content that didn't make it but would have given the game and it's existence a little more meaning. The name kinda came up in conversation and ended up being weird enough to feel appropriate. Now you ended up on the list for playing the game.

There is a gate across from the gas station and another big critter waiting for you. Glad I could make an impression on you :) Thanks for playing and commenting.

Oh boy do I suck at this game. Good job, I think.

Wonderful game design. Impressive amount of content for a weekend. Even with the bare minimum of graphics it comes alive (although some SFX would really help!). Music is all well suited to the environments. Fun and addicting to play, although Mount Dynamo beat me up good and I couldn't beat it.

Nice one. Could be very polished with some small additions to gameplay, like fixing poles, different weather types, or some added visuals when you click on a pole (connectable poles highlight or something). I like the humor and especially the graphic setting. The music gets repetitive quite fast. Great work though. 

Game design is pretty quirky with the restriction of looking up and down, and I seemed to have some aspect ratio/scaling issues with the UI on both webGL and pc versions. I do like the dual hand controls but a nice feature would be the ability to 'peek' up and down. The game does build tension about why you're closing the door. With some sfx and appropriate music it would create a lot of atmosphere.

I had the same problem as Penguin and had to fish my mouse around until I found the buttons with no cursor. Other than that I thought it played well and fit the theme perfectly. The visuals are nice along with the lighting. The sound fx are nice, although the game BGM gets old fast when you die a lot.

Thanks for playing. The pallets are pretty much un-pick-up-able haha I wasted a lot of time trying to make them work right and no matter what I did the collisions seemed to give up six inches off the ground. Really the more I tried to fix them the more broken it became so I just kinda ran with it. 

Cool idea! Lots of nice visuals for a weekend jam. The level design is pretty cool but it seems like the lighting is a little off. Seems to have lots of potential though, would be nice to see what you continue with!

Very cool art style and gameplay idea. Took some practice to get down, as do game jams ^_^ The visuals all complement the game nicely, although the font is a headache to perceive. I also appreciate that the mountain dew hydrates you.

Impressive stuff! Nice variety of weapons, enemies, and map sections. The collisions can be a little funny (sticky?) against the walls. Also, the "Restart" button didn't work for me at the "You are dead" screen (may be my browser?).

This is quite good. Good rate of difficulty increase and nice balance of traveling/charging. Could use some extra visuals and color perhaps (although I like the pizza), and the music/sfx leaves a lot to be desired to match how engaging the gameplay is.

Cool execution of ideas. The backgrounds are very nice. The mixed art styles are a bit conflicting but mixed media would suit things well. I'm awfully terrible at it though, no clue how to get past 2nd level ^_^

Ah whoops I forgot all about that one, I intended to close that off. Thanks. And no that's not the hole I mentioned. ^_^