Great visuals! The environment had enough clutter that it felt lived in, and the fog was a nice touch that added both ambience and difficulty. There are quite a few game-breaking bugs though; I clipped through the ground multiple times, I was able to float over the monster after coming down the stairs, and the pause menu doesn't actually seem to pause the game. Its also a little unclear when the monster sees you vs when he doesn't or what catches his attention in the first place. You have a great start though, with a little bit of polish and bug fixing this could be really fun!
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Truth Tapes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #23 | 2.563 | 2.563 |
Aesthetics | #27 | 2.938 | 2.938 |
Enjoyment (Best Game) | #30 | 2.313 | 2.313 |
Sound Design | #31 | 2.500 | 2.500 |
Story | #46 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That guy came barreling down the hallway at me while i was trying to collect my first tape, got me good lol
I wasn't able to finish it, but I loved that it was themed as a slasher. I didn't expect it to be Scream
Got dam that entity had me shooked when i tried to pick up the first tape. Good job on the scare lol
My soul left my body when the AI clipped through the table and got me. Really dope concept that kept me on my feet. Would love to see it fully fleshed out.
Love me a Ghostface game! I had a funny moment when I clipped through the ground, but other than that I had fun looping the killer while getting the tapes!
Fun little premise with a decent execution. The enemy stalking immediately felt a rude, like he could have waited until finding one tape, and the enemy pathfinding could definitely use some work. The audio design is pretty well done but you occasionally hear the enemy's footsteps repeat in weird ways when he's trapped upstairs.
I like the environment and concept of the game! However I encountered a lot of game breaking bugs like when I go upstairs and try to get back down, I float above the stairs. I'm not sure if it's an issue with the collisions, because a lot of furniture and walls had some wacky colliders. But I think you made a really nice environment and game in the short time frame! I'd love to try a polished version of it :)
Nice work! Definitely takes advantage of the claustrophobic environment. With a little polish, this game could definitely shine bright! After a few plays I did notice that I could wiggle around the windows at the front of the house to pop yourself upwards a bit; this gives you enough elevation to phase through the collision, allowing you to skirt around to the front door very quickly. Got an 8 second speedrun!
Regardless, if you tackle some of the bugs you'll have a nifty little horror experience. I enjoyed playing, good job!
Neat game, I was able to escape in 3 minutes!
I liked the music. I wish the dude running around with the knife had some step sound effects or something but they were properly threatening.
Definitely a throwback in style, but with its own twist. Having to go out into the house, then back into the living room with the guy, and having to wait for the countdown when playing the tape, and having to type it all down. It pushes and pulls the attention around and I wasn't allowed to ever really feel safe--entering in the code was particularly daunting, after spending all that time and not knowing if the knife guy was approaching or not.
Not my particular flavor of horror game nowadays, and not without its bugs (like having super low gravity, or the knife guy getting caught on geometry), but I felt like it accomplished what it set out to do. Thanks for your efforts.
I think this could be good akin to something like slender from back in the day but when I start the game the enemy doesn't move and walking into the attacks didn't do anything either. I also found it a difficult to pick up some of the tapes. I did like the lock function though its something I've never looked at but always seems cool to implement.
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