I really liked it. it's very original. The art serves its purpose, and the melody fits the game well. Great project 🐎🐎🐎
Coyrestaurado
Creator of
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The intro is sublime, you totally nailed that '80s vibe, it's super noticeable. I really liked the gameplay too. I got stuck before entering the club, I'm pretty nervous by nature, and I even found the corpse by jumping over the fence, just to give you an idea! Still, it's really well set up, has voice acting, and the pacing is slow and well-defined. I really liked it! 😊
Mmmh, it's a bit too heavy and I get too many errors... but I did manage to launch it and play a bit. It's really good. The intro cutscene, with its simple strokes and emotional tone, is much appreciated, especially the voice acting. At first, you feel a bit lost, but I believe that was the intention. I also tried the bell, in a Kratos-style moment, it was very well done, the effect was great. Awesome job!
Well, what the heck am I doing here? I offer myself as a programmer, and I also have some knowledge in other areas. I'm approaching 5 years of experience working in Unreal, and although I would never reconsider making a game of this style, the challenge of stepping out of the mold and, above all, the opportunity to meet an illustrator motivates me as always. Also, the idea of creating a "different" visual novel really excites me. As a programmer, I’m capable of building a team so we can join forces and dominate the world, or I can join one that needs me. Anyway, enough with the words, here’s my portfolio https://coyrestaurado.itch.io/
I didn’t have time to finish it, but initially I wanted the screenshot to be taken only when the HUD with the death stats appears , that would’ve made more sense. Also, when you die, I wanted to add a button to restart the level, so you wouldn’t have to restart the whole game if you felt like playing a bit more. Thank you so much for playing!
Siento decirlo, pero Harael tiene algo de razón. Tu comentario está muy fuera de lugar para esta plataforma, y más siendo tú también desarrollador. Yo no marco reglas y no hay normas específicas para comentar en itch.io, pero se supone que, siendo desarrollador, se espera algo más de ti, no que comentes como si esto fuera Steam.
A mí, por ejemplo, el juego me parece súper caro. Tenemos muchísima oferta de este estilo en itch.io, con mucha calidad e incluso gratuita. Es un poco descarado que lo pongas a ese precio, sabiendo que tienes un montón de seguidores que te lo comprarán solo por ser quien eres. Porque, si no, con ese precio y todos los juegos que hay de este estilo, lo tienes jodido.
(Eso sí, no le quito la ambientación, el estilo visual y la jugabilidad, que se ven pulidas).
Todos mis respetos a Alva, nos ha animado a muchos a aprender a programar y, en cierto modo, estamos un poco en deuda con él. Evidentemente, lo que digamos medio que se la resbala. No le cuesta ni medio segundo decir si explota a sus seguidores y si el juego está a este precio para sacarles más dinero. Por ese cinismo tambien se le quiere.
Of course, if I come up with anything, I'll let you know. I'm already in the Discord to collaborate a bit, but I'll leave this here to give more flow to the Itch.io page:
- Ideas for more attacks: There are plenty of anime series with elemental magic to draw inspiration from (Mashle, Black Clover, etc.). The Japanese are really great when it comes to imaginative concepts. I think it's better to give you some guidance on where to get inspiration rather than suggesting specific attacks.
- Mmmmh: I know the project is already in a very advanced state, and while the conceptual phase isn't entirely gone, it does make it harder to integrate new changes. So, I'll just leave this here: Google Docs Link.
https://itch.io/games/genre-rpg/tag-adult There are several options in this section, some of them paid, but surely you will find some available for free. example https://asephy.itch.io/femboy-burgers 🙃🙃🙃
This jam got a bit out of hand for me... I barely had time to polish anything, which is a shame with all the mistakes, especially since the game has such good atmosphere and art. Well, next time! And thanks – the locomotion system isn’t mine, and I hadn’t included it in the credits XD. It’s like AAA quality, so that’s why you see such smooth movement, even though it wasn’t really necessary

















