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Coyrestaurado
Creator of
Recent community posts
You've got too many built in features and it's complicated to use, more like complicated to learn. I disabled a lot of them, but I forgot to remove access to the default overlays.
I extracted the frames I needed, retargeted the animation to ALSv4, and created a montage that only affects the spine and arms. Then I layered it on top of the default overlay in a semi-procedural way by forcing it through the animation instance.
For a first game, this is very well done. You’ve included certain details for the player and their in game experience that are quite uncommon, like bullet impact decals, grave spawning, different enemy types, and there are very few bugs. It’s quite polished overall. A very good project.
Для первой игры это очень хорошо сделано. Вы добавили некоторые детали для игрока и его игрового опыта, которые встречаются довольно редко — такие как следы от попаданий пуль, появление могил, разные типы врагов, и при этом в игре очень мало багов. В целом, она выглядит довольно отполированной. Очень хороший проект.
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The intro is sublime, you totally nailed that '80s vibe, it's super noticeable. I really liked the gameplay too. I got stuck before entering the club, I'm pretty nervous by nature, and I even found the corpse by jumping over the fence, just to give you an idea! Still, it's really well set up, has voice acting, and the pacing is slow and well-defined. I really liked it! 😊
Mmmh, it's a bit too heavy and I get too many errors... but I did manage to launch it and play a bit. It's really good. The intro cutscene, with its simple strokes and emotional tone, is much appreciated, especially the voice acting. At first, you feel a bit lost, but I believe that was the intention. I also tried the bell, in a Kratos-style moment, it was very well done, the effect was great. Awesome job!
Well, what the heck am I doing here? I offer myself as a programmer, and I also have some knowledge in other areas. I'm approaching 5 years of experience working in Unreal, and although I would never reconsider making a game of this style, the challenge of stepping out of the mold and, above all, the opportunity to meet an illustrator motivates me as always. Also, the idea of creating a "different" visual novel really excites me. As a programmer, I’m capable of building a team so we can join forces and dominate the world, or I can join one that needs me. Anyway, enough with the words, here’s my portfolio https://coyrestaurado.itch.io/
I didn’t have time to finish it, but initially I wanted the screenshot to be taken only when the HUD with the death stats appears , that would’ve made more sense. Also, when you die, I wanted to add a button to restart the level, so you wouldn’t have to restart the whole game if you felt like playing a bit more. Thank you so much for playing!
Siento decirlo, pero Harael tiene algo de razón. Tu comentario está muy fuera de lugar para esta plataforma, y más siendo tú también desarrollador. Yo no marco reglas y no hay normas específicas para comentar en itch.io, pero se supone que, siendo desarrollador, se espera algo más de ti, no que comentes como si esto fuera Steam.
A mí, por ejemplo, el juego me parece súper caro. Tenemos muchísima oferta de este estilo en itch.io, con mucha calidad e incluso gratuita. Es un poco descarado que lo pongas a ese precio, sabiendo que tienes un montón de seguidores que te lo comprarán solo por ser quien eres. Porque, si no, con ese precio y todos los juegos que hay de este estilo, lo tienes jodido.
(Eso sí, no le quito la ambientación, el estilo visual y la jugabilidad, que se ven pulidas).
Todos mis respetos a Alva, nos ha animado a muchos a aprender a programar y, en cierto modo, estamos un poco en deuda con él. Evidentemente, lo que digamos medio que se la resbala. No le cuesta ni medio segundo decir si explota a sus seguidores y si el juego está a este precio para sacarles más dinero. Por ese cinismo tambien se le quiere.





















