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Coyrestaurado

70
Posts
18
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55
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A member registered Dec 07, 2022 · View creator page →

Creator of

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Thank you. I'm glad you liked the graphic style. Regarding the comments, I have to fix the issue; it's because I haven't removed the collision from the text inside the buttons, and I feel quite lazy about tweaking the logic 😅

Hello, thank you very much for the feedback. You're absolutely right, I need to make everything more cohesive overall to make it much more user-friendly for the player. In certain parts, I need to provide more information and even guide the player a bit more so they don't feel lost

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I see a warning that it’s reviewing your account. I think it’s because you created the page four days ago and also the account. I’ve also noticed that you’ve submitted the game to almost 20 jams. Mmmmh, try compiling the game to run in HTML5. Here’s a tutorial for you:

. I hope it helps! As for me, I’m a bit afraid to download and run it, just in case I accidentally summon Brahma, Shiva, Vishnu, Hanuman, and Ganesha into my PC! 😅🎮🔮


Really liked the polish and the casual vibe, plus the minimalist aesthetic. As someone passionate about audio spectrums and synesthesia, I found it odd that there were no particles or something reacting to the music. But I’m sure you’ve already considered that. Overall, it’s a very solid and appealing foundation, and enhancing that addictive aspect (power-ups, extra lives, or whatever you can think of) would take it to the next level! 😊🎮🌟

I’m not very good with English, and since the game is mostly dialogue, I haven’t been able to enjoy the adventure fully. However, the secret weapon aspect has charmed me, and you’ve won my heart uWu. The pixel art has also impressed me a lot, and the game’s premise is very original. With more work, it could become something top-notch! 😊🎮🌟

“I really liked it. I appreciate the unique identity that the art and music give it. I can also feel the care you’ve put into the game. The only thing that didn’t quite work for me was the screen proportion—it doesn’t display fully. But since this is a demo, I won’t be too critical. I believe that with a little more time and refinement, your game will offer a more solid experience. Great job!” 🎮👍

I found it very original, and aesthetically, it's really cool. Great job.

One of my favorites in this jam. 😎

I wasn't able to finish it, but I loved that it was themed as a slasher. I didn't expect it to be Scream

It's noticeable incomplete, but it's quite good. I like games with a Flash aesthetic. Keep programming, friend. I've played Davbot, the first one you've published, and it's really good 😎

I really liked the shader that tints the screen red. The movement feels smooth, and aesthetically, it's very pleasing. Great job!

I liked the initial presentation; the timing gives it a cinematic touch. Aesthetically and gameplay-wise, it's good, but the darn monster, alias 'little lights,' if it gets close to you even a bit, you can forget about everything else XD. I had a great time playing it. Good job!

As you've already been told about the tutorial, I won't repeat it XD. The concept of going to levels through a screen for the JAM theme seems very intriguing because it doesn't influence the gameplay of any level, but at the same time, it's a fundamental part like the paintings in Super Mario 64. The background of the levels with a touch of dream simulator also gives it a very unique aspect. Great job !

I have had a blast, it's a wonderful game! Developers like you who keep alive old styles and niche concepts are on another level.

I really liked it a lot, it has a very unique conceptualization. Every element on the map has its description, which I appreciated a lot. And as for the pixel art, there are some sprites like the broken screen with blood that go beyond just approval. Great job! 🥰

I already sent you the friend request

Do you want to collaborate? I was one of the winners of the last jam organized by ScreamZone https://coyrestaurado.itch.io/zerlizan-the-shadow-of-the-crime. You can also see the rest of the things I have been doing at https://coyrestaurado.itch.io/.

Well, it wouldn't be a bad idea to collaborate. You can check out my works at https://coyrestaurado.itch.io/. I already have knowledge of the 'Audio Synesthesia' plugin and applying the audio spectrum to some sections of the engine.

😍😍😍

🤗🍀🍀🍀🍀🍀

Aesthetically, it's great— the animations and everything in general. The cat is very amusing when it moves; it's a good casual game, with more time, it could become something really good. Many people like cats and the Japanese style... excellent work 😊😊😊

Hello Carlos, well, you're right about the left click. In other games, I apply exactly what you're saying, but in this one, I opted for "enter" to somehow force the pace of the game to be slower. I appreciate that advice because the use of "enter" wasn't intentional, and it would have helped me a lot. I'll look into the bug issue

In summary, it's a material with added global coordinates that warp the meshes based on the player's position. On the other hand, there's a shader that changes the resolution according to the player's camera and applies a sort of 'mask,' so to speak

The truth is, I didn't expect the final boss. Good game 🥰

Capivaras 😍😍😍

Oh 😊, well, there's no truly significant clue when it comes to discovering the murderer. In my opinion, what it offers is an original immersive experience for you to interrogate and order the execution of innocent people based solely on your intuition, in the purest style of feudal Japan, or perhaps you may have a good deduction, and the executed person is indeed guilty

Thank you very much for the comment hunnytree, I'm glad you liked the theme 😉

The moment when the past cat crosses paths with the future cat while metal plays in the background is epic. I appreciate how you've taken care to guide the player with the tutorial; it becomes very dynamic. The time-travel mechanic, as well as the door buttons and passing the key from one place to another, are also very well executed.

It took me a while to understand, but in the end, it's like a kind of Minesweeper or puzzle game with its own theme of an intercontinental conflict 😱.... In terms of originality, no one can beat you. Great job. The main mechanic is truly surprising for your first jam, and any criticism is forgiven; the first jam is a challenge for everyone. 😘

The main mechanic is a stroke of genius; it has a certain simplicity yet is highly addictive. With more time, this could become a great game. Another notable effect is the background image with a parallax effect, and the other elements on the screen evoke the style of those Flash games, which brings me back to my adolescence for a while. .. XD

Great game! The first thing I appreciated is that the sprites have their "Normal Map" so that dynamic lighting affects them; at least, in Unreal, it's done that way. Also, the sound effects are different for each player, and their pixel art animations are very well done. The ambiance is also fantastic. The phase where you have to overcome a platforming level before time runs out adds an original and tense touch to the game that I really enjoyed. 😊😊😊

Great! The mechanic where one player illuminates the other while the light intensity decreases over time is quite original, and the gameplay has enormous potential. I also really liked the Castlevania-style touch. A very good entry for the Jam. 😉

I loved it, especially how polished the gameplay is. The 'Satoru Gojo' infinite effect from Jujutsu Kaisen when you get close to the other player has won me over XD. Even though the concept of a two-player game in this style is common in indies and jams, you've managed to add your own touch. Sometimes, it's challenging to take something that works and give it your own mechanics. The only aspect to improve is that there's no background melody, and given the overall quality of the game, it's missed. Great job!!! 🥰🥰🥰🥰

😋Thank you very much, I already subscribed to your YT channel a few days ago, I was surprised to see a review of my game.

Esta genial.. me ha encantado la inmersión. 😍😍😍😍

From left to right - 1-bit bitonal, 8-bit grayscale, and 24-bit color image. https://gyazo.com/4bcbc93350554fdb163a2b8a37e8229a (even easier, the image of the letters is 1 bit, the image of the street is 8 bit and the image of the child is 24) remember that one bit is mandatory only for active ones, then you can modify the alpha in the engine, in your case for example put one image on top of another in layers and play with the opacity (alpha) to get grays :)

😊😊😊😊

For 7 days it is incredible... the image processing along with the pixel art are great and the depth effect in the movement is not ugly, I think it is something difficult to achieve.

The UI, timing, and core loops are very good overall.