Thank you very much for the comment hunnytree, I'm glad you liked the theme 😉
Coyrestaurado
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The moment when the past cat crosses paths with the future cat while metal plays in the background is epic. I appreciate how you've taken care to guide the player with the tutorial; it becomes very dynamic. The time-travel mechanic, as well as the door buttons and passing the key from one place to another, are also very well executed.

It took me a while to understand, but in the end, it's like a kind of Minesweeper or puzzle game with its own theme of an intercontinental conflict 😱.... In terms of originality, no one can beat you. Great job. The main mechanic is truly surprising for your first jam, and any criticism is forgiven; the first jam is a challenge for everyone. 😘
The main mechanic is a stroke of genius; it has a certain simplicity yet is highly addictive. With more time, this could become a great game. Another notable effect is the background image with a parallax effect, and the other elements on the screen evoke the style of those Flash games, which brings me back to my adolescence for a while. .. XD
Great game! The first thing I appreciated is that the sprites have their "Normal Map" so that dynamic lighting affects them; at least, in Unreal, it's done that way. Also, the sound effects are different for each player, and their pixel art animations are very well done. The ambiance is also fantastic. The phase where you have to overcome a platforming level before time runs out adds an original and tense touch to the game that I really enjoyed. 😊😊😊
I loved it, especially how polished the gameplay is. The 'Satoru Gojo' infinite effect from Jujutsu Kaisen when you get close to the other player has won me over XD. Even though the concept of a two-player game in this style is common in indies and jams, you've managed to add your own touch. Sometimes, it's challenging to take something that works and give it your own mechanics. The only aspect to improve is that there's no background melody, and given the overall quality of the game, it's missed. Great job!!! 🥰🥰🥰🥰
From left to right - 1-bit bitonal, 8-bit grayscale, and 24-bit color image. https://gyazo.com/4bcbc93350554fdb163a2b8a37e8229a (even easier, the image of the letters is 1 bit, the image of the street is 8 bit and the image of the child is 24) remember that one bit is mandatory only for active ones, then you can modify the alpha in the engine, in your case for example put one image on top of another in layers and play with the opacity (alpha) to get grays :)
ooooh!! You have made me smile 😍 I don't know if at some point I will return to it, at least to translate it into Spanish, which is my native language, but if the logic could be expanded, I built it to admit more types of suspicion, I just didn't add more due to lack of time. I'm glad you liked it 😊
I haven't seen anything, being a "simple" game you don't leave me room to see many bugs, it's quite good, it has its movement, victory condition, level change, HUD, its own sprites and etc... it shows that you wanted to put Putting your knowledge into practice, without a doubt later on you will be able to complicate everything by adding your own mechanics and achieving a more intricate and elaborate game.
It could be the language, how the hell do I start the race? I press with the mouse and no, and neither with the enter key. https://gyazo.com/52246fce41017c08bf624c47e6ae5e32 I leave a gif so you can see it





