I didn't explore everything, but I will do. The game is pretty interesting, and I'm really curious for his world building. The music flows so well with the mysteries of this unknown magic world. So far one error I find is the election for "Enter" to interact, I mean, if you control the camera with the mouse, is logic to interact with "Left click". I think I found a bug, if I leave the game in the "Memories" menu and restart the game, the controls don't work anymore.
Extra points because you can pet the Fox.
I enjoyed it and looking forward to the world building of the game.
Hello Carlos, well, you're right about the left click. In other games, I apply exactly what you're saying, but in this one, I opted for "enter" to somehow force the pace of the game to be slower. I appreciate that advice because the use of "enter" wasn't intentional, and it would have helped me a lot. I'll look into the bug issue
In summary, it's a material with added global coordinates that warp the meshes based on the player's position. On the other hand, there's a shader that changes the resolution according to the player's camera and applies a sort of 'mask,' so to speak
Comments
I didn't explore everything, but I will do. The game is pretty interesting, and I'm really curious for his world building. The music flows so well with the mysteries of this unknown magic world. So far one error I find is the election for "Enter" to interact, I mean, if you control the camera with the mouse, is logic to interact with "Left click". I think I found a bug, if I leave the game in the "Memories" menu and restart the game, the controls don't work anymore.
Extra points because you can pet the Fox.
I enjoyed it and looking forward to the world building of the game.
Hello Carlos, well, you're right about the left click. In other games, I apply exactly what you're saying, but in this one, I opted for "enter" to somehow force the pace of the game to be slower. I appreciate that advice because the use of "enter" wasn't intentional, and it would have helped me a lot. I'll look into the bug issue
In summary, it's a material with added global coordinates that warp the meshes based on the player's position. On the other hand, there's a shader that changes the resolution according to the player's camera and applies a sort of 'mask,' so to speak