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James Moore

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A member registered Aug 11, 2021 · View creator page →

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Currently working on fixing the bugs and completing the game to what my original vision was. I plan on having it done for when the voting period ends for the jam. Thanks for playing. 

As someone who recently upgraded from a 1050Ti I know the pain. I wasn't able to do any optimisation because I ran out of time  but this will be addressed with a update after the Jam. I also plan to overhaul the options menu so I can add features like a toggled motion blur. Thanks for playing and the helpful feedback. 

The note really didn't help me so I ended up brute forcing the puzzle which took ages, then by comparison of time spent playing it felt like it was just over immediately. Maybe I was just interpreting the note wrong but I feel like it could have been simplified a tad. 

Short answer is yes but some say If you anger the radio spirits it will soft lock you progress... 

I glad you enjoyed it, thanks for playing.

Really well polished 

It took way too long but out of pure spite for the dudes pathing I managed to beat it.

Thought it was great, loved the cinematic look to the cutscenes. Only issue I had was I got a bit lost when I only had the flashlight but that was more on me because I forgot which room I was in and was basically walking into a wall but the character was off screen so I didn't realise.  I also thought I might be nice to be able to skip cutscenes. I died a couple times and had to watch the bathroom scene a couple times.

I won't update the bug until the jams over but it happens if you activate the radio more than once. So on that third gameplay section all will work as indented if you interact with the radio the one time. (I've not set a trigger box location, instead moved it on the interaction with the radio)

I can't be certain what I did throughout but I think I beat it. Got rushed by a dude, fell through a wall, walked about for a bit and then ended up in a taxi...

Big up those who can wrap their head around tank controls. It's not in the cards for me unfortunately haha

On my first try I couldn't find anything to fix. kept the wall on my left and managed to loop all the way back round to the exit door.  Tried again today and all seemed to be working properly but once I completed 3 "loops"/Locations I got this error:

I managed to lose the fuse when I hid. other than that though, pretty good. 

I'm starting to sense a theme lol... I saw that there was issues with uploading to itch so I cut a couple things that would make progressing a bit clearer in order to get it submitted in time.

I found myself being seen way before I could see or hear the enemy which made finding everything very difficult. Is there a way to loose aggro?

Love a good head poking out from a wall spook :D

I'll agree with others that puddles are borked but all in all this was a good bit of fun

Interesting... The next sequence is supposed to trigger when you enter the grassy area just in front of the jetty. Thanks for checking it out regardless.

Thanks for playing !

Couldn't tell if it was intentional or not, but that twig breaking as I was going to the car sent shivers down me spine. Excellent and highly polished.

Loved this. I almost forgot I was playing a horror game and when I noticed the red dot on the radar I thought, huh that almost look like somethings coming after me... Literally the instant my brain thought that thought boom jump scared. Absolute Cinema...

5/5 for cat pics :D

Everything about this is incredible. The only critique I would have is the camera moving so much felt a little clunky, but that's only because the movement is so cool and it was distracting from it. I really liked that your actually pulling yourself through these tunnels. 

Everything about this is just so polished, excellent. 

As simple as the environment is geometry wise, I think it looks amazing and does a good job at setting the atmosphere. I did find myself getting a little pulled out of the experience by the end because I was walking for so long but its a solid entry even if its not the most complex mechanically.

I'm ashamed to admit that the concept of collecting keys unlocks new areas struck me far too late into my runs so I was only able to get 3 keys. The voice over was really well done but its a shame it was drowned out by the creatures noise, especially around the cages.  There's some promise here with the concept, just needs some tweak's to the audio. 

Yeah I think I read that unreal defaults to Epic quality when games are packaged. I don't know how true that is but I always put the options in there for that reason. I'm glad you enjoyed it, could you tell the "story" was a last minute addition?

I always try to learn something in a game jam and I've been looking at game optimisation with this one. If I had made this the way I normally do I think my PC would have melted, so I'm happy it feels professional. 

Since people keep getting stuck at the same point. When you follow the music box/ lights, walk into the lights next to the garages with the X on it, then go to where you get the flashlight and do the same. The last location is next to the car under the elevator. 

That's fantastic feedback. Now that you mention it I know exactly why quitting and loading in again is broken. I was toying with an objectives menu to highlight what to do but I opted against it. Given the Trouble people seem to be having I may have to rethink that one. 

A flashlight should have dropped onto the first car on the right past the yellow bollards. Picking this up will trigger progression. It will have probably rolled onto the floor. 

Exploring should trigger dialogue that gives you hints on what to do 

I think this was great, The only issue I had was struggling to tell some of the words apart. That's probably on me though due to a bit of hearing loss. It probably would have helped if there was a way to get the word repeated. 

I somehow managed to forget that I had entered the bulletin.sys and not once did it occur to me to press esc so I sat there confused for a very long time. When I recovered from what I can only assume was a mild aneurism it was a lot of fun going through trying to find all of the  viruses. Can't say I encountered any bugs, but playing in browser probably wasn't the best way to play as you can keep the game full screen. 

Even though it doesn't have all the features you wanted, this is an incredibly polished game for the time you had. And that Intro was great.

I second what mrbrainfed said. I decided to try and keep one alive... failed miserably but on the bright side I got a banging outro soundtrack.

I 100% without a doubt was NOT spamming "interact" in the shower... Which means I 100% did NOT drop a brown nug when a shotgun went off on nearly 100% volume. That would be very silly...

Big fan of the crazy face. 

Thanks for playing. I design that part so that you can look for the blue light or listen for the sound. there 3 locations in total and its pretty obvious when your done with that section :D