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JamesMGD

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A member registered Aug 11, 2021 · View creator page →

Creator of

Recent community posts

Thanks for checking out the game. I’m glad you enjoyed it. 

I’m happy to hear I was able to spook you. Thanks for playing. 

Can’t say I’m surprised, it was really pushing my system too. My poor pc only has a 1050ti so it screams at me and my visual ambition. 

Implementing the current mechanics was very tedious and time consuming. Admittedly the way I went about doing things could have been better planned but I went into this with 0 planning. I think if I had even a rough idea of what I was doing I could have extended the game a little but anyway thanks for playing and for the incredible feedback. 

Thanks for playing and I might just consider doing so. 

No, You're awesome for playing the game :D

Thanks for playing! Part of me wants to jump back in and add more engaging elements gameplay wise to the whole "repair aspect". That way I could add more spooks. 

Thanks for playing. I put a lot of effort into getting a certain level of quality/polish in the jams I participate in. I'm glad it's living up to it. 

Happy to hear you liked it :D

Thanks for checking it out 

I'm glad to hear you liked it even with its flaws. The enemy should in theory pick a location far from where it is leading it to move around the house more so I think you may have just got really unlucky. And I have to say its funny to me that there are a couple of spooks in the game that people completely miss. I guess it just need a little more work.

The text became incredibly difficult to read when full screened with the red over white. Some SFX wouldn't go a miss either.

This was very fun to figure out. Probably took me way to long to figure some of them out though. 

I kept getting killed through walls it seemed like. I'd go to open a door with my light on and boom dead even though the monster was down the hallway or room. 

I managed to fall through the map when I walked past a chair. maybe the amount of tasks really got the character. 

I thought the player view jerked and wobbled a bit too much and I was able to jump into a wall and get myself stuck half in and out of it. 

The charm of this one is truly second to none. from the dialogue to the walk cycle, I loved it all. 

I think the game is a bit to heavy on the post processing effects. They'd probably work well when you've changed to the scene but It's a bit much for just regular gameplay. 

Sometimes the simplest things make the best jam games. and I'm shocked at how spooky emoji eyes can be. 

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This game left me with so many questions and at some points It had me questioning what exactly I was picking up...some of these sprites...idk what to say. My game also crashed after passing thought the black section and my computer started playing notification sounds which had me a little worried tbh. 

I guess I failed to feed the creature in time and died. I went to restart and all the interaction prompts were still visible which made replaying very difficult. 

I think this is a really cool concept but I really couldn't figure out how to play properly.  Nothing seemed to progress then I think by accident I  managed to cut a finger off. Its a shame its unclear because I think this has real potential. 

There is a fair amount of content here for a weeks worth of work. Very nice. 

I'm glad I wasn't the only one who ended up wandering around after reading the notes. I read the one on the fridge last and was convinced there was gonna be some sort of jump scare as I left the building. So that sort of put me on edge as I walked the trailer park. 

Took me a while to get this one running for whatever reason. My PC really didn't want an unknown developer app running but I got there in the end. 

My browser wont let me download the game unfortunately. 

I was really getting into this because the fidelity and post processing was up there, but after completing the waiting puzzle I moved on and when I tried to open a door I was teleported back to said waiting puzzle room whilst and was subsequently locked in  and  the game soft locked me. 

I failed pretty quickly on my first run because of the cameras position and nothing happened. So when I failed again with a better score and that thing jump out of the screen that really got me good. I had my volume down a fair bit though because the rain was very loud. Might have jump out my seat if it was up. 

A cool concept for sure. Some things were a little difficult to hear and remembering the sequence after a while became very tricky but that more of a me issue I think. 

I was staring at the monitors for a while but could figure out what I was supposed to do. I think the aesthetic is cool but more info is needed for the players.

One of the best games of the jam for sure. Gameplay is simple to understand and atmosphere is top notch. Well done. 

At first when I walking around and watching tapes I thought the sounds were really effective and creepy to the point I was staring at the door and watching the screen at the same time. Then I was just wandering around trying to figure out if there was anything else to do I realised it was just randomly playing and the uneasy feeling went away. I think turn the rate of the sounds down a bit and playing them after certain tapes being watched would go a long way. All to say at first this was an excellent example of effective minimalistic horror spookage.

I plan to update and add some quality of life improvements once the jam is done but I suppose in a way it just adds to the spooks the longer you play. 

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The low detail really works in it's favour with the constant droning that makes you uneasy. I'm afraid to admit it took me far too long to realise that spacebar was to interact with things so I think a main menu with controls would have been welcomed. 

This is a nice straight to the point game but I've never been all that good at platformers and the controls here seem particularly hard to get good at. I think sugarcow really summed it up nicely. 

This is very well put together but It did feel more like I was just watching a play.

Playing the game from the submissions entry screen meant I didn't realise it was local multiplayer so I thought I won real easily :D 

I walked though the front door and almost fell off the map.

Any sound would have been great even if it was just some ambient low-end rumble.  

I have to find it a little funny about the double jump scare.  Not one time making the game did it cross my mind that if you don’t trigger the spook before the final section you’d get screwed over when being chased.