Cool concept! Sadly I couldn’t get past much because I got motion sick. Love the 3D design and the sound design! Would love to explore more of this world someday!
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Steel skies's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #15 | 3.558 | 3.692 |
Enjoyment (Best Game) | #24 | 2.594 | 2.692 |
Sound Design | #30 | 2.594 | 2.692 |
Story | #52 | 1.482 | 1.538 |
Horror | #53 | 1.112 | 1.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This was really nice! I really like games like this, where you're in a first person perspective and exploring a vast impossibly huge space, really gets the sense of awe.
I think it's an unpopular opinion but I enjoyed the walking and jumping being very abrupt and thudding, it reminded me of E.Y.E Divine Cybermancy, or of being some sort of space marine, especially with the thuds when landing from a high height.
I think the wandering surveillance bot things work really well in this sort of large and imposing architecture. Like, it's not enough that the space you're in is impossibly high, but it's covered by these automatons, with who knows what priorities. The bridge where you walk above one that passes underby was a special moment.
Great stuff, I hope to make something like this some time.
The aesthetics were the standout here. The level design and AI citadel feel was very nice.
The sound design was quite calming, I liked it, but didn't feel any sort of horror or even urgency. I feel like having a clock to race against or even making it a best time sort of thing would give it more replayability and exercise what is actually a really nice and fluid parkour system! I would have loved a level with a more open feel so i could have really opened up and sped through using the parkour mechanics.
Overall The best parts here is the aesthetics and the movement mechanics!
Good job!
This game has the best environment and aesthetics of the jam in my opinion. The ending set piece was really cool!
I spent longer than I'd like to admit on the first few platforms. As others have said, the movement really needs tuning. It's very slippery feeling and the camera movement was pretty "jerky". Maybe it's because I don't have much practice with the movement but I also felt that the ledge mounting mechanic was a little inconsistent.
That was really fun! I love the aesthetics. It reminded me of the citadel from HL2 or maybe Antichamber. Sounds are good. I like what you did with that one jump and the screen too - it took me a few tries to realize :) Only issue I had was clipping through the walls in the section with the spiral staircase a few times.
Really fun play! I really like the environment. Parkour is fun :)
Love how alien everything felt, reminded me a lot of all the alien environments from Amnesia: Rebirth. Really cool concept with needing to use the screen to see invisible platforms! Definitely needs some fine tuning on the movement controls, but overall I really liked it!
I thought the player view jerked and wobbled a bit too much and I was able to jump into a wall and get myself stuck half in and out of it.
I really like the environment, you made a lot of cool spaces in such a short amount of time! I wish I could have played it more. The camera made me really dizzy. Both drastically switching the FOV while moving fast and tilting while jumping really don’t work well. In the future, a camera shake (just moving the position) instead of a rotate might work better. I was unable to make it to the end, but I enjoyed what I was able to get out of it.
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